style: cleaned up comments
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@ -1,8 +1,5 @@
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/*
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primarily stolen from:
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- https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2
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- https://github.com/vaxerski/Hyprland/blob/main/src/render/OpenGL.cpp
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*/
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// The original wlr_renderer was heavily referenced in making this project
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// https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2
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// TODO: add push / pop_gles2_debug(renderer)?
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@ -21,11 +18,6 @@
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#include "sway/output.h"
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#include "sway/server.h"
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/************************
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Matrix Consts
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*************************/
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static const GLfloat verts[] = {
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1, 0, // top right
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0, 0, // top left
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@ -33,10 +25,6 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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};
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/************************
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General Functions
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*************************/
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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@ -105,7 +93,6 @@ bool init_frag_shader(struct gles2_tex_shader *shader, GLuint prog) {
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return true;
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}
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// TODO: Hyprland way?
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struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
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if (renderer == NULL) {
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@ -230,10 +217,6 @@ void fx_renderer_scissor(struct wlr_box *box) {
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}
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}
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/************************
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Rendering Functions
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*************************/
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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float alpha, int radius) {
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