use node_is_view
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624ffa4516
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@ -1346,7 +1346,7 @@ void handle_pointer_constraint(struct wl_listener *listener, void *data) {
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wl_signal_add(&constraint->events.destroy, &sway_constraint->destroy);
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struct sway_node *focus = seat_get_focus(seat);
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if (focus && focus->type == N_CONTAINER && focus->sway_container->view) {
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if (focus && node_is_view(focus)) {
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struct wlr_surface *surface = focus->sway_container->view->surface;
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if (surface == constraint->surface) {
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sway_cursor_constrain(seat->cursor, constraint);
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@ -210,14 +210,13 @@ void seat_for_each_node(struct sway_seat *seat,
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struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
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struct sway_node *ancestor) {
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if (ancestor->type == N_CONTAINER && ancestor->sway_container->view) {
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if (node_is_view(ancestor)) {
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return ancestor->sway_container;
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}
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struct sway_seat_node *current;
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wl_list_for_each(current, &seat->focus_stack, link) {
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struct sway_node *node = current->node;
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if (node->type == N_CONTAINER && node->sway_container->view &&
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node_has_ancestor(node, ancestor)) {
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if (node_is_view(node) && node_has_ancestor(node, ancestor)) {
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return node->sway_container;
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}
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}
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