Rename seat_get_active_child to seat_get_active_tiling_child
Also renames container to con in one function to prevent ugly line wrapping.
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@ -155,7 +155,7 @@ struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
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/**
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* Return the immediate child of container which was most recently focused.
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*/
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struct sway_node *seat_get_active_child(struct sway_seat *seat,
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struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
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struct sway_node *parent);
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/**
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@ -261,7 +261,7 @@ struct cmd_results *cmd_focus(int argc, char **argv) {
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}
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if (direction == MOVE_CHILD) {
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struct sway_node *focus = seat_get_active_child(seat, node);
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struct sway_node *focus = seat_get_active_tiling_child(seat, node);
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if (focus) {
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seat_set_focus(seat, focus);
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cursor_send_pointer_motion(seat->cursor, 0, true);
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@ -149,7 +149,7 @@ static void container_move_to_container_from_direction(
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}
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wlr_log(WLR_DEBUG, "Reparenting container (perpendicular)");
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struct sway_node *focus_inactive = seat_get_active_child(
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struct sway_node *focus_inactive = seat_get_active_tiling_child(
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config->handler_context.seat, &destination->node);
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if (!focus_inactive || focus_inactive == &destination->node) {
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// The container has no children
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@ -232,7 +232,7 @@ static void scale_box(struct wlr_box *box, float scale) {
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_node *focus = seat_get_active_child(seat, &output->node);
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struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
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if (!focus) {
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return output->workspaces->items[0];
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}
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@ -176,7 +176,8 @@ static void copy_container_state(struct sway_container *container,
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state->focused = seat_get_focus(seat) == &container->node;
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if (!container->view) {
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struct sway_node *focus = seat_get_active_child(seat, &container->node);
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struct sway_node *focus =
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seat_get_active_tiling_child(seat, &container->node);
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state->focused_inactive_child = focus ? focus->sway_container : NULL;
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}
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}
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@ -880,7 +880,7 @@ struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
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return NULL;
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}
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struct sway_node *seat_get_active_child(struct sway_seat *seat,
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struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
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struct sway_node *parent) {
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if (node_is_view(parent)) {
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return parent;
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@ -220,7 +220,7 @@ static struct sway_container *container_at_tabbed(struct sway_node *parent,
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}
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// Surfaces
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struct sway_node *current = seat_get_active_child(seat, parent);
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struct sway_node *current = seat_get_active_tiling_child(seat, parent);
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return current ? tiling_container_at(current, lx, ly, surface, sx, sy) : NULL;
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}
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@ -248,7 +248,7 @@ static struct sway_container *container_at_stacked(struct sway_node *parent,
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}
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// Surfaces
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struct sway_node *current = seat_get_active_child(seat, parent);
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struct sway_node *current = seat_get_active_tiling_child(seat, parent);
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return current ? tiling_container_at(current, lx, ly, surface, sx, sy) : NULL;
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}
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@ -1001,17 +1001,17 @@ bool view_is_visible(struct sway_view *view) {
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bool is_sticky = container_is_floating(floater) && floater->is_sticky;
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// Check view isn't in a tabbed or stacked container on an inactive tab
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *container = view->container;
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while (container) {
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enum sway_container_layout layout = container_parent_layout(container);
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struct sway_container *con = view->container;
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while (con) {
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enum sway_container_layout layout = container_parent_layout(con);
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if (layout == L_TABBED || layout == L_STACKED) {
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struct sway_node *parent = container->parent ?
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&container->parent->node : &container->workspace->node;
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if (seat_get_active_child(seat, parent) != &container->node) {
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struct sway_node *parent = con->parent ?
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&con->parent->node : &con->workspace->node;
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if (seat_get_active_tiling_child(seat, parent) != &con->node) {
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return false;
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}
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}
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container = container->parent;
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con = con->parent;
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}
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// Check view isn't hidden by another fullscreen view
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if (workspace->fullscreen &&
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