fix: floating child always using blur xray (#210)
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@ -450,7 +450,9 @@ static void render_surface_iterator(struct sway_output *output,
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}
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if (has_alpha) {
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bool should_optimize_blur = view ? !container_is_floating(view->container) || config->blur_xray : false;
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bool should_optimize_blur = view ?
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!container_is_floating_or_child(view->container) || config->blur_xray
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: false;
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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wlr_box_transform(&monitor_box, &monitor_box,
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wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
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@ -834,7 +836,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
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wlr_box_transform(&monitor_box, &monitor_box,
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wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
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struct wlr_fbox src_box = wlr_fbox_from_wlr_box(&monitor_box);
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bool should_optimize_blur = !container_is_floating(view->container) || config->blur_xray;
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bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray;
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render_blur(should_optimize_blur, output, damage, &src_box, &dst_box, &opaque_region,
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saved_buf->width, saved_buf->height, 1, deco_data.corner_radius, deco_data.has_titlebar);
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