swaybar protocol: handle button 4 and 5

i3 bar handles scroll events as button 4 and 5. An example use
case would be volume up/down.
This commit is contained in:
John Axel Eriksson 2017-09-23 15:22:40 +02:00
parent a865f723a3
commit feb8bb96ee
No known key found for this signature in database
GPG key ID: 04ED6F42C62F42E9

View file

@ -143,6 +143,25 @@ static void mouse_button_notify(struct window *window, int x, int y,
static void mouse_scroll_notify(struct window *window, enum scroll_direction direction) { static void mouse_scroll_notify(struct window *window, enum scroll_direction direction) {
sway_log(L_DEBUG, "Mouse wheel scrolled %s", direction == SCROLL_UP ? "up" : "down"); sway_log(L_DEBUG, "Mouse wheel scrolled %s", direction == SCROLL_UP ? "up" : "down");
// If there are status blocks and click_events are enabled
// check if the position is within the status area and if so
// tell the status line to output the event and skip workspace
// switching below.
int num_blocks = swaybar.status->block_line->length;
if (swaybar.status->click_events && num_blocks > 0) {
struct status_block *first_block = swaybar.status->block_line->items[0];
int x = window->pointer_input.last_x;
int y = window->pointer_input.last_y;
if (x > first_block->x) {
if (direction == SCROLL_UP) {
status_line_mouse_event(&swaybar, x, y, 4);
} else {
status_line_mouse_event(&swaybar, x, y, 5);
}
return;
}
}
if (!swaybar.config->wrap_scroll) { if (!swaybar.config->wrap_scroll) {
// Find output this window lives on // Find output this window lives on
int i; int i;