Commit graph

10 commits

Author SHA1 Message Date
Pedro Côrte-Real e3a3917d3a Layout tiled using a width/height fraction
Instead of using container->width/height as both the input and output
of the layout calculation have container->width_fraction/height_fraction
as the share of the parent this container occupies and calculate the
layout based on that. That way the container arrangement can always be
recalculated even if width/height have been altered by things like
fullscreen.

To do this several parts are reworked:

- The vertical and horizontal arrangement code is ajusted to work with
  fractions instead of directly with width/height
- The resize code is then changed to manipulate the fractions when
  working on tiled containers.
- Finally the places that manipulated width/height are adjusted to
  match. The adjusted parts are container split, swap, and the input
  seat code.

It's possible that some parts of the code are now adjusting width and
height only for those to be immediately recalculated. That's harmless
and since non-tiled containers are still sized with width/height
directly it may avoid breaking other corner cases.

Fixes #3547
Fixes #4297
2019-07-14 11:13:55 -04:00
Sebastian Parborg 538b36c0e2 Make mouse drag in tiled mode swap containers if no edge is selected
Now the highlighted center area of containers triggers a swap action
instead of moving around the containers.
2019-07-09 02:56:55 -04:00
Alex Maese 866a19b743 Clear pointer focus during move and resize seatops 2019-04-28 21:07:47 +03:00
Ryan Dwyer 2cae0d5e3a Fix null pointer crash when doing tiling drag
* Create layout S[V[view view] view]
* Drag bottom view to the top
* Sway would crash when the cursor hovers the V[view view] title while
dragging
2019-03-29 09:26:06 -06:00
Ryan Dwyer 7b9ae42331 Introduce default seatop
This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.

The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.

Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.

The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.

The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.

The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.

The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.

The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
2019-03-17 10:02:04 -06:00
emersion 076257a978 Stop using wlr_output->{lx,ly}
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes
output_get_in_direction adding buffer coords to layout coords.
2019-03-11 12:43:01 -04:00
emersion 88b283c557 seat: don't send button release when not pressed
All seat operations except "down" eat the button pressed event and don't send
it to clients. Thus, when ending such seat operations we shouldn't send the
button released event.

This commit moves the logic used to send pressed/released into the "down"
operation.
2019-02-28 23:02:06 -05:00
Brian Ashworth e8c472aee9 seatop_move_tiling: do not move to descendant
In seatop_move_tiling, it is possible to cause a stack overflow by
dragging a container into one of its descendants. This disables the
ability to move into a descendant.
2019-02-14 14:07:13 +01:00
Brian Ashworth 9b8249c350 seatop_move_tiling: use tab/stack parent not self
When moving a descendant of a tabbed or stacked container, it is possible
for the target node to be the node being moved. This causes a segfault in
`handle_finish` since the node will be detached and then attempted to be
attached to it own parent, which is NULL due to the detach. In this
case, the target node should not be set to the node being moved, but the
parent of the node. This also allows for a descendant of a tabbed or
stacked container to be dragged out of the tabs/stacks and to be a
sibling of the tabbbed/stacked container, which was not previously
possible.
2019-02-13 14:32:47 -05:00
Ryan Dwyer ed5aafd90b Refactor seat operations to use an interface
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.

The move_tiling_threshold operation has been merged into move_tiling.

The main logic for each operation is untouched aside from variable
renames.

The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
2019-01-10 22:04:42 +10:00