Commit graph

128 commits

Author SHA1 Message Date
Will McKinnon 78ac402053 bug: fix label build failure 2022-11-01 18:31:01 -04:00
Will McKinnon ab5e65e050 refactor: move corner_radius to container struct 2022-10-21 00:44:03 -04:00
William McKinnon 90a80e7041
feat: add round borders (#22)
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2022-10-09 11:47:34 -04:00
William McKinnon c1f4cf17db
Add Anti-Aliased Corner Radius (#18) 2022-08-29 18:25:11 -04:00
William McKinnon 5c0086b944
Add rounded corners (#9) 2022-08-21 17:12:54 -04:00
William McKinnon c5d08f6085
Render rect with fx_renderer (#14)
* initial fx_render_rect work

* fixed rect rendering
2022-08-21 16:30:00 -04:00
Will McKinnon 7b530bf448 Revert "merge sway master"
This reverts commit 7460d9f565.
2022-08-15 00:54:07 -04:00
William McKinnon cf1ed777ae
Add official fx renderer (#3) 2022-08-13 02:14:23 -04:00
William McKinnon 7460d9f565 merge sway master 2022-04-27 17:33:23 -04:00
Vsevolod f7725011ef
Add focused_tab_title 2021-12-10 16:09:29 +01:00
Simon Zeni 5865af75cf sway: create wlr_renderer and wlr_allocator
wlroots now required the compositor to create its own wlr_renderer and
wlr_allocator to initialize the wlr_output
2021-11-18 17:47:19 +01:00
Kirill Primak 91d6d00414 render: fix -Ddamage=rerender 2021-09-07 14:52:29 +02:00
Hugo Osvaldo Barrera 62d90a8e95 Use fixed titlebar heights
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.

Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.

Also drop some also now-unecessary title_height calculations.

Makes also needed to be updated, since they should be positioned with
the same rules.
2021-08-26 20:16:14 +02:00
Simon Ser 4832fc937f Update wlr_box includes
Update for the breaking change in [1].

[1]: https://github.com/swaywm/wlroots/pull/3011
2021-07-07 11:29:14 +02:00
Tobias Langendorf 12e223e797 remove usage of wlr_texture_get_size
update for wlroots 6369f7093178f0d66414eb67c312a403bfbb84a4
2021-05-17 10:48:54 +02:00
Simon Ser fd36289faa Remove support for arbitrary rotations
There was some unused code-paths for rendering surfaces with an
arbitrary rotation applied. This was imported from rootston.

Since we don't have plans to make use of this, remove it.
2021-04-26 10:36:25 +02:00
Kenny Levinsen 4e6f515253 desktop/render: Pass explicit clip box to render
render_surface_iterator previously deduced the clip box from an optional
container passed with render data. This causes problems when offsets in
view geometry need to be compensated for in the clip dimensions.

Instead, prepare the clip box in render_view_toplevels where the offsets
are being applied, and compensate for them immediately.

A similar compensation is applied to render_saved_view.

Closes: https://github.com/swaywm/sway/issues/6223
2021-04-26 09:24:12 +02:00
Kenny Levinsen 7ec9d07fc5 Remove usage of surface->sx|sy
These coordinates contain the all-time accumulated buffer attach point,
which is a way to perform incremental client-side initiated movement of
windows, intended as a way to maintain logical window positioning while
compensating for layout changes such as folding in a left side panel.

This value is not useful for implementing this feature, and break things
if they ever become non-zero. Their inclusion in calculations also tend
to cause confusion.

Remove usage of these coordinates, removing the ability for clients to
move themselves. This may again be supported if a better API is made
available from wlroots.
2021-04-26 09:24:12 +02:00
Simon Ser 86b08e3257 desktop/render: remove unused wlr_gles2_texture_attribs
We were calling wlr_gles2_texture_get_attribs, but we were never
using the result.
2021-04-11 12:15:51 +02:00
Kenny Levinsen a6544f5a64 render: Clip surfaces to container bounds
If a surface is associated with a sway container, we limit the
destination box to the container dimensions.

Floating views and popups are exempt from this clipping.
2021-03-01 16:14:10 +01:00
Quantum e01a3c85f6 render: handle containers without output when rendering titles
In e0a94bee8d, it was believed that if the
container is being rendered, it must have an output.

This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.

This commit introduces a null-check, which fixes #6061.
2021-02-25 00:43:02 -05:00
Dimitris Triantafyllidis aac1582ea9 Fix #5643, #5064: rounding issues in floating-point -> integer conversions
Currently, various floating-point expressions involving
the coordinates of borders, titlebars and content surfaces
are directly assigned to integers, and so they are rounded
towards zero.

This results in off-by-one distances between these elements
when the signs of their coordinates differ.

Fixed by wrapping these expressions with a call to
floor before the assignment.
2021-02-22 21:23:35 -05:00
Kenny Levinsen 2c917a8c34 container: Add container_is_current_floating
Needed to check if containers are currently floating from render code,
as container_is_floating checks pending state.
2021-02-22 23:55:22 +01:00
Quantum e0a94bee8d render: scale titlebars correctly when straddling outputs
When a container straddles multiple outputs, the title bar is only rendered
at the scale of the "effective" output. If the title bar straddles onto
another output with a different scale factor, it was drawn at the wrong size.

In this commit, we take into consideration the scale the title was rendered
at and scale it accordingly so that it appears at the right size on the other
outputs.

This fixes #6054.
2021-02-22 02:08:37 -05:00
Kenny Levinsen 35342d89a9 render: Use current instead of pending fullscreen 2021-02-16 22:05:00 -05:00
Kenny Levinsen a047b5ee4a container: Move pending state to state struct
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.

Instead, use the state struct for both current and pending.
2021-02-16 22:05:00 -05:00
Kenny Levinsen cf1e3be228 view: Save surface x and y on saved buffers
We need to use surface_x and surface_y when rendering and damaging saved
buffers as these compensate for views that have been centered due to
being smaller than their container.

Add them to the surface positions on the saved buffer so we have the
values from the time the buffer was saved.
2021-02-09 09:37:10 +01:00
Simon Ser 1c3cfd3bac Rename output_layer_for_each_surface_{toplevel,popup}
Swap the "surface" part for consistency with wlroots' naming.
2021-01-12 11:25:34 +01:00
Simon Ser 5438cc158a Switch to wlr_xdg_surface_for_each_popup_surface
Instead of calling wlr_xdg_surface_for_each_popup and then
wlr_surface_for_each_surface, use the new for_each_popup_surface helper
introduced in [1] that does it in one go.

[1]: https://github.com/swaywm/wlroots/pull/2609
2021-01-12 11:25:34 +01:00
Tudor Brindus bc239b2f6b desktop/render: show indicators for top-level split
i3 shows indicators for the workspace-level pseudo-split, but Sway does
not, as of b977c02. This commit replaces the floating container check
with a call to `container_is_floating`, which has some more robust
checks in place.

Fixes #5699.
2020-10-04 20:54:58 -04:00
Simon Ser e19bd1e474 Add support for viewporter
Depends on [1].

[1]: https://github.com/swaywm/wlroots/pull/2092
2020-06-17 10:18:58 -06:00
Kalyan Sriram e3e548a648
Save transform during transaction
Closes: https://github.com/swaywm/sway/issues/5412
2020-06-05 14:13:18 +02:00
Kenny Levinsen fcd0ab8f33 view: Save all buffers associated with view
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.

However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.

Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
2020-06-03 16:41:17 +02:00
David96 8c62278207 Render layer shell popups over the top layer 2020-04-10 10:45:47 +02:00
Simon Ser 679aa6032d Fix unreliable scaling filter
Two changes were made:

- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call

Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.

Fixes: 6968fb3123 ("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
2020-01-13 12:36:14 -07:00
Brian Ashworth b977c02e35 render: do not render indicator on floating views
This adds a check to make it so the indicator is only rendered on views
with a parent, which floating views do not. Since floating views do not
have a parent, the workspace layout was being incorrectly used to
determine whether to show the split indicator previously. This has no
impact on floating containers and a view within a floating container
will still have indicators rendered appropriately.
2020-01-05 22:16:44 +01:00
Ronan Pigott 6968fb3123 add scale_filter output config option 2019-11-29 18:13:37 +01:00
Simon Ser 1d3cbe9f27 Use new presentation-time helper
This has the advantage to (1) reduce boilerplate and (2) make us
correctly handle wlr_output_event_present.commit_seq.
2019-11-21 11:19:00 -05:00
Ivan Molodetskikh bd9a53f1a3 view: add max_render_time 2019-11-17 20:18:42 +01:00
Simon Ser 00c4c7e8cc Fix direct scan-out flickering
Sometimes when using direct scan-out, some flickering between the
fullscreen app and the regular desktop could be seen.

This happened because we called wlr_output_attach_render and then
wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render
makes the OpenGL context current but also attaches the OpenGL buffer to
the primary plane apparently (all of this happens inside
eglMakeCurrent).

This patch moves the scan-out logic outside of output_render, before
wlr_output_attach_render. This lines it up with rootston's
implementation. This also makes more sense since no rendering is
involved when using direct scan-out.

Sorry about that, I should've tested this with more clients. The new
code has been tested with mpv and a GLFW demo.
2019-09-26 10:36:18 -04:00
Simon Ser 875edc9c2f Add support for fullscreen view direct scan-out 2019-09-25 23:00:08 -04:00
Ivan Molodetskikh fba248ed5e render: set surface as sampled for presentation 2019-09-19 19:47:24 +03:00
Dark c3fbb01e07 Update titlebar borders to match i3's current behavior. 2019-08-24 00:41:19 -04:00
Simon Ser f984f21b6a Remove all wayland-server.h includes
The documentation for wayland-server.h says:

> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.

Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.

This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h
includes").
2019-07-27 17:16:56 -04:00
Simon Ser 9aafef352b Don't submit too much damage 2019-04-27 09:50:49 -06:00
Simon Ser b6e55064fe Update for wlroots#1660 2019-04-23 14:37:44 -06:00
Brian Ashworth 69a1a0ff99 Fix scratchpad fullscreen behavior and crash
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.

This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
  into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
  scratchpad, it will be fullscreen when shown (and fullscreen disabled
  when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
  scratchpad, it will be shown immediately as fullscreen global. The
  container is not moved to a workspace and remains in the
  scratchpad. The container will be visible until fullscreen disabled
  or killed. Since the container is in the scratchpad, running
  `scratchpad show` or `move container to scratchpad` will have no
  effect

This also changes `container_replace` to transfer fullscreen and
scratchpad status.
2019-04-13 08:48:37 -06:00
Ryan Dwyer e9a476244d Remove debug tree
This feature has served its purpose. It's better to use IPC now.
2019-03-18 11:29:19 -04:00
emersion 076257a978 Stop using wlr_output->{lx,ly}
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes
output_get_in_direction adding buffer coords to layout coords.
2019-03-11 12:43:01 -04:00
Brian Ashworth 23f075e71d render_floating: skip fullscreen floaters
If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
2019-03-03 09:25:10 +01:00