Rostislav Pehlivanov
0cc24dd9c8
Fix crash with stacking layout after f42bf0ad4
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The "simple" rendering function only applies to tiled views.
2018-06-30 12:45:49 +01:00
Rostislav Pehlivanov
e0d0e8f840
Revert "Don't unmaximize floating views"
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This reverts commit 97672295ed
.
2018-06-30 11:10:47 +01:00
Dominique Martinet
6856866a61
layer_shell: order destroying before sway_output
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Both sway_output and sway_layer_shell listen to wlr's output destroy event,
but sway_layer_shell needs to access into sway_output's data strucure and needs
to be destroyed first.
Resolve this by making sway_layer_shell listen to a new event that happens at
start of sway_output's destroy handler
2018-06-26 21:20:56 +09:00
emersion
088cae45c8
Update for swaywm/wlroots#1060
2018-06-16 13:32:23 -04:00
emersion
cfd02918c0
Render drag icons
2018-06-09 13:26:03 +01:00
emersion
88cd7616db
Fix compilation errors related to disabled outputs
2018-06-09 11:38:16 +01:00
Brian Ashworth
e072fbc6d9
Switch output storing from list_t to wl_list
2018-06-06 20:11:24 -04:00
Brian Ashworth
a0bbe67076
Address emersions comments on output re-enabling
2018-06-06 20:11:24 -04:00
Brian Ashworth
a1b5b93d29
Store sway_outputs so that they can be reenabled
2018-06-06 20:11:24 -04:00
emersion
0f71547032
Merge pull request #2095 from emersion/fullscreen-damage-only-visible
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Only send frame to visible surfaces when fullscreened
2018-06-05 11:18:52 +01:00
emersion
55b855d867
Add SWAY_DAMAGE_DEBUG
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Setting it to "rerender" will always re-render everything
regardless of the damaged region. Setting it to "highlight" will
clear the screen and render only damaged regions.
2018-06-02 21:57:34 +01:00
emersion
34bdf25bb5
Only send frame to visible surfaces when fullscreened
2018-06-02 20:56:33 +01:00
emersion
51eee3aecc
Schedule a frame even if damage is empty
2018-06-02 20:42:26 +01:00
emersion
65845be802
Only send frame done to visible views
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Also don't accumulate empty damage
2018-06-02 15:19:03 +01:00
Ryan Dwyer
02d385e06f
Use swayc rather than wlr_output when rendering
2018-06-01 23:14:58 +10:00
Ryan Dwyer
3281574fa3
Remove check for if floating view intersects output
2018-06-01 23:14:58 +10:00
Ryan Dwyer
7d2b33a458
Render floating views before top layer and unmanaged
2018-06-01 23:14:58 +10:00
Ryan Dwyer
e4e912ea91
Store swayc coordinates as layout-local
2018-06-01 23:14:58 +10:00
Ryan Dwyer
dc83b158e1
Fix issues with sticky containers and workspaces
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* Attach sticky containers to new workspaces when switching
* Fire the close event *before* we start destroying the workspace to
prevent a crash
Because the sticky container now follows the visible workspace, this
simplifies the rendering and container_at logic.
2018-06-01 23:14:58 +10:00
Ryan Dwyer
754cb7944c
Respect view's border config for floating containers
2018-06-01 23:14:58 +10:00
Ryan Dwyer
aaba7642b3
Replace is_floating boolean with function
2018-06-01 23:14:58 +10:00
Ryan Dwyer
34f35f0bad
Use L_FLOATING instead of reapable boolean
2018-06-01 23:14:58 +10:00
Ryan Dwyer
1f2e399ade
Implement floating
2018-06-01 23:14:58 +10:00
Drew DeVault
71db8de4be
Render floating views
2018-06-01 23:14:58 +10:00
Brian Ashworth
205a1732cf
Force fullscreen views to be fully opaque
2018-05-28 13:55:38 -04:00
Ryan Dwyer
f6c3682c05
Use constants for titlebar dimensions
2018-05-22 08:27:42 +10:00
Ryan Dwyer
664169fbf1
Implement stacked layout
2018-05-22 08:27:24 +10:00
Ryan Dwyer
048b29527b
Pre-multiply alpha for tab decorations
2018-05-21 20:16:56 +10:00
Ryan Dwyer
90607dc329
Add left/right borders to tabs
2018-05-21 20:16:56 +10:00
Ryan Dwyer
5ab4930185
Fix tab border issues
2018-05-21 20:16:56 +10:00
Ryan Dwyer
efc07fb3d4
Don't track damage for views on inactive tabs
2018-05-21 20:16:56 +10:00
Ryan Dwyer
c08f9bf257
Implement tabbed layout
2018-05-21 20:16:56 +10:00
Brian Ashworth
750a497a8b
Pre-multiply alpha for non-textures
2018-05-20 09:33:47 -04:00
Konstantin Pospelov
fcc11f9771
Fix pixel bar below title
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This commit changes how the left and right indents are calculated for the
title bottom pixel bar, so that it is displayed properly in case the left or
right border is hidden.
2018-05-19 18:39:01 +03:00
Ryan Dwyer
f0212d66ee
Update marks textures on output scale event
2018-05-17 08:29:14 +10:00
Ryan Dwyer
ebb0d051db
Fix many border opacity issues
2018-05-17 08:29:14 +10:00
Ryan Dwyer
0e2cc0af30
Implement show_marks
2018-05-17 08:29:14 +10:00
emersion
79e970d86e
Correctly clip title texture if necessary
2018-05-15 08:38:28 +01:00
Brian Ashworth
9ba0dca7ba
Merge branch 'master' into fix-1975
2018-05-14 09:06:23 -04:00
Brian Ashworth
77b42ec821
Always render top border for border normal
2018-05-14 09:04:18 -04:00
emersion
95a10dd4f3
Kill wl_shell
2018-05-14 13:26:10 +01:00
Brian Ashworth
6ff7c52736
Fix titles and detect edges for hide_edge_borders
2018-05-14 00:20:34 -04:00
Brian Ashworth
2adf23c2a3
Only count views for hide_edge_borders smart
2018-05-12 12:56:26 -04:00
Brian Ashworth
e3625d8f33
Count descendant views for hide_edge_borders smart
2018-05-12 12:37:48 -04:00
Brian Ashworth
3db7fc2bb2
Implement hide_edge_borders
2018-05-11 18:44:56 -04:00
Ryan Dwyer
83e314bf51
Highlight all child borders when using focus parent
2018-05-11 09:20:46 +10:00
emersion
44fcc06efd
Fix damage tracking on HiDPI
2018-05-10 23:22:00 +01:00
emersion
90614f3a63
Accumulate surface damage even if whole=true
2018-05-10 23:03:51 +01:00
emersion
bec80f1551
Damage borders when damaging view
2018-05-10 23:03:50 +01:00
emersion
98f7ee8f59
Render borders with damage
2018-05-10 23:03:50 +01:00