Each sway_keyboard is provided with a wayland timer event source.
When a valid keypress binding has been found, a callback to
handle_keyboard_repeat is set. Any key event will either clear
the callback or (if the new key event is a valid keypress binding)
delay the callback again.
After setting the keymap, try to enable NumLock and disable CapsLock.
This only works if sway has the xkb master state and controls the keyboard.
Prepare configuration settings for later use as well.
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.
* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
* Ensure that modifier keys are identified even when the next key does
not produce a keysym. This requires that modifier change tracking
be done for each sway_shortcut_state.
* Permit regular and --release shortcuts on the same key combination.
Distinct bindings are identified for press and release cases; note
that the release binding needs to be identified for both key press
and key release events.
* Maintain ascending sort order for the shortcut state list, and keep
track of the number of pressed key ids, for simpler (and hence
faster) searching of the list of key bindings.
* Move binding duplicate detection into get_active_binding to avoid
duplicating error messages.
The same shortcut algorithm is now used for keycodes,
raw keysyms, and translated keysyms. Pressed keysyms
are now stored in association with the keycodes that
generated them. Modifier keycodes (and associated
keysyms) are identified retroactively by the subsequent
change to the modifier flags.
Adds the --locked flag to bindsym and bindcode commands.
When a keyboard's associated seat has an exclusive client
(i.e, a screenlocker), then bindings are only executed if
they have the locked flag. When there is no such client,
this restriction is lifted.
Swayidle handles idle events and allows
for dpms and lockscreen handling. It also
handles systemd sleep events, and can
raise a lockscreen on sleep
Fixes#541
Works:
- move [container|window] to workspace <name>
- Note, this should be able to move C_CONTAINER but this is untested
- move [workspace] to output [left|right|up|down|<name>]
Not implemented yet:
- move [left|right|up|down]
- move scratchpad
- move position