Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
Every seat_set_focus* should be followed by a transaction_commit_dirty.
In cases where the focus change is followed by a seatop_begin* this is
not needed, as transaction_commit_dirty is then called by the
seatop_begin* function.
Fixes#6034
Before this commit, there would be cases where focus changes from one
window to another, the new window activates text_input, then the old
window sends a deactivate request, making text_input unfocused
completely.
There is no need to check for transactions at the end of every user
input, as the vast majority of input will not issue transactions. This
implementation can also hide where changes are made without an
appropriate transaction commit, as a future unrelated input would issue
the commit instead.
Instead, commit transactions in places where changes are made or are
likely to be made.
In i3, the workspace_layout command does not affect the
workspace layout. Instead, new workspace level containers
are wrapped in the desired layout and the workspace layout
always defaults to the output orientation.
The keyboard group's effective keyboard layout was never being changed
due to a condition that incorrectly preventing it from being performed.
The IPC event that follows the change was correctly being prevented.
To query whether a container is sticky, checking `con->is_sticky` is
insufficient. `container_is_floating_or_child` must also return true;
this led to a lot of repetition.
This commit introduces `container_is_sticky[_or_child]` functions, and
switches all stickiness checks to use them. (Including ones where the
container is already known to be floating, for consistency.)
Previously, `find_edge` on a single fullscreen view would occasionally
return an edge rather than `WLR_EDGE_NONE`. This would trigger entry
into `seatop_resize_tiling`, which doesn't have meaning for a fullscreen
view.
The result was that the fullscreen container hitbox was considered to be
that of where it'd be if it were tiling, so most clicks would not go
through.
Fixes#5792.
When scrolling on a tabbed/stacked container, i3 focuses its
inactive-focused focused child. Sway does the same, but then resets the
focus to whatever was focused previously.
Ref e5992eed16/src/click.c (L207-L219)
We can't arm the timer during cursor creation since the config may not
be ready yet. Instead arm the timer while applying the input
configuration, by this time the configuration has been parsed and we can
arm the hide timer.
Fixes#5686
According to the wayland docs, wayland timers are disarmed on creation.
This leads to the cursor not being hidden if there is no activity after
creation, since the timer is armed on activity, but not at creation.
Arm the timer after creation to ensure the cursor is hidden even if
there is no cursor activity after creation.
Fixes#5684
Reset the event source after unhiding the cursor, to ensure that the
timeout starts after showing the cursor. Also remove the open coded
variant in seat_consider_warp_to_focus().
Fixes#5679
This changes it so all libinput config options are set on any device
that supports it. Previously, only a subset of libinput config options
were being considered depending on the input type. Instead of trying to
guess which properties the device may support, attempt to set any
configured property regardless of the device type. All of the functions
already have early returns in them for when the device does not actually
support the property. This brings the configuration side inline with
describe_libinput_device for the IPC side. This change was prompted
by a tablet tool showing the calibration matrix property in the IPC
message, but not being able to actually change it since that property
was only being considered for the touch input type.
On warping to a cursor hint, update the pointer position we track as
well, so that on the next pointer rebase we don't send an unexpected
synthetic motion event to clients.
Fixes#5405.
Previously, we called output_disable prior to wlr_output_commit. This
mutates Sway's output state before the output commit actually succeeds.
This results in Sway's state getting out-of-sync with wlroots'.
An alternative fix [1] was to revert the changes made by output_disable
in case of failure. This is a little complicated. Instead, this patch
makes it so Sway's internal state is never changed before a successful
wlr_output commit.
We had two output flags: enabled and configured. However enabled was set
prior to the output becoming enabled, and was used to prevent the output
event handlers (specifically, the mode handler) from calling
apply_output_config again (infinite loop).
Rename enabled to enabling and use it exclusively for this purpose.
Rename configure to enabled, because that's what it really means.
[1]: https://github.com/swaywm/sway/pull/5521
Closes: https://github.com/swaywm/sway/issues/5483
As per the Wayland spec [1]:
> The icon surface is an optional (can be NULL) surface that provides an
> icon to be moved around with the cursor.
However, as of now Sway "start_drag" signal handler does not starts the
DND session unless a non-NULL drag icons is provided. This patch fixes
it by skipping handling of the drag icon if it is null.
Fixes#5509
[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_data_device
Signed-off-by: Nick Diego Yamane <nickdiego@igalia.com>
wlr_drag installs grabs for the full duration of the drag, leading to
the drag target not being focused when the drag ends. This leads to
unexpected focus behavior, especially for the keyboard which requires
toggling focus away and back to set.
We can only fix the focus once the grabs are released, so refocus the
seat when the wlr_drag destroy event is received.
Closes: https://github.com/swaywm/sway/issues/5116
Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
Previously, a tablet or touch device could report activity as a pointer
device if it went through pointer emulation. This commit refactors idle
sources to be consistently reported based on the type of the device that
generated an input event, and now how that input event is being
processed.
Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
This commit makes tablet input more usable when `focus_follows_mouse` is
set to `no`.
Previously, tapping down on surfaces that bound tablet input would not
switch focus, whereas tapping on surfaces that didn't (and hence went
through pointer emulation) did.
This adds support for wlr_keyboard_group's enter and leave events. The
enter event just updates the keyboard's state. The leave event updates
the keyboard's state and if the surface was notified of a press event
for any of the keycodes, it is refocused so that it can pick up the
current keyboard state without triggering any keybinds.