#include "sway/tree/container.h" #include "sway/desktop.h" #include "sway/output.h" void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly, bool whole) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *cont = root_container.children->items[i]; if (cont->type == C_OUTPUT) { output_damage_surface(cont->sway_output, lx - cont->current.swayc_x, ly - cont->current.swayc_y, surface, whole); } } } void desktop_damage_whole_container(struct sway_container *con) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *cont = root_container.children->items[i]; if (cont->type == C_OUTPUT) { output_damage_whole_container(cont->sway_output, con); } } } void desktop_damage_box(struct wlr_box *box) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *cont = root_container.children->items[i]; output_damage_box(cont->sway_output, box); } } void desktop_damage_view(struct sway_view *view) { desktop_damage_whole_container(view->swayc); struct wlr_box box = { .x = view->swayc->current.view_x - view->geometry.x, .y = view->swayc->current.view_y - view->geometry.y, .width = view->surface->current.width, .height = view->surface->current.height, }; desktop_damage_box(&box); }