#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) { int ow, oh; wlr_output_transformed_resolution(output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_region_transform(damage, damage, transform, ow, oh); } static void transform_output_box(struct wlr_box *box, struct wlr_output *output) { int ow, oh; wlr_output_transformed_resolution(output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_box_transform(box, box, transform, ow, oh); } // TODO: Remove this ugly abomination with a complete border rework... static void transform_corner_location(enum corner_location *corner_location, struct wlr_output *output) { if (*corner_location == ALL) { return; } switch (wlr_output_transform_invert(output->transform)) { case WL_OUTPUT_TRANSFORM_NORMAL: return; case WL_OUTPUT_TRANSFORM_90: *corner_location = (*corner_location + 1) % 4; return; case WL_OUTPUT_TRANSFORM_180: *corner_location = (*corner_location + 2) % 4; return; case WL_OUTPUT_TRANSFORM_270: *corner_location = (*corner_location + 3) % 4; return; case WL_OUTPUT_TRANSFORM_FLIPPED: *corner_location = (*corner_location + (1 - 2 * (*corner_location % 2))) % 4; return; case WL_OUTPUT_TRANSFORM_FLIPPED_90: *corner_location = (*corner_location + (4 - 2 * (*corner_location % 2))) % 4; return; case WL_OUTPUT_TRANSFORM_FLIPPED_180: *corner_location = (*corner_location + (3 - 2 * (*corner_location % 2))) % 4; return; case WL_OUTPUT_TRANSFORM_FLIPPED_270: *corner_location = (*corner_location + (2 - 2 * (*corner_location % 2))) % 4; return; default: return; } } struct decoration_data get_undecorated_decoration_data() { return (struct decoration_data) { .alpha = 1.0f, .dim = 0.0f, .dim_color = config->dim_inactive_colors.unfocused, .corner_radius = 0, .saturation = 1.0f, .has_titlebar = false, .blur = false, .discard_transparent = false, .shadow = false, }; } /** * Apply scale to a width or height. * * One does not simply multiply the width by the scale. We allow fractional * scaling, which means the resulting scaled width might be a decimal. * So we round it. * * But even this can produce undesirable results depending on the X or Y offset * of the box. For example, with a scale of 1.5, a box with width=1 should not * scale to 2px if its X coordinate is 1, because the X coordinate would have * scaled to 2px. */ static int scale_length(int length, int offset, float scale) { return roundf((offset + length) * scale) - roundf(offset * scale); } static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) { switch (output->scale_filter) { case SCALE_FILTER_LINEAR: return WLR_SCALE_FILTER_BILINEAR; case SCALE_FILTER_NEAREST: return WLR_SCALE_FILTER_NEAREST; default: abort(); // unreachable } } static void render_texture(struct fx_render_context *ctx, struct wlr_texture *texture, const struct wlr_fbox *_src_box, const struct wlr_box *dst_box, const struct wlr_box *_clip_box, enum wl_output_transform transform, struct decoration_data deco_data) { struct sway_output *output = ctx->output; struct wlr_box proj_box = *dst_box; struct wlr_fbox src_box = {0}; if (_src_box) { src_box = *_src_box; } pixman_region32_t damage; pixman_region32_init_rect(&damage, proj_box.x, proj_box.y, proj_box.width, proj_box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); struct wlr_box clip_box = {0}; if (_clip_box) { pixman_region32_intersect_rect(&damage, &damage, _clip_box->x, _clip_box->y, _clip_box->width, _clip_box->height); clip_box = *_clip_box; } bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } transform_output_box(&proj_box, output->wlr_output); transform_output_box(&clip_box, output->wlr_output); transform_output_damage(&damage, output->wlr_output); transform = wlr_output_transform_compose(transform, output->wlr_output->transform); fx_render_pass_add_texture(ctx->pass, &(struct fx_render_texture_options) { .base = { .texture = texture, .src_box = src_box, .dst_box = proj_box, .transform = transform, .alpha = &deco_data.alpha, .clip = &damage, .filter_mode = get_scale_filter(output), }, .clip_box = &clip_box, .corner_radius = deco_data.corner_radius, .has_titlebar = deco_data.has_titlebar, .dim = deco_data.dim, .dim_color = { .r = deco_data.dim_color[0], .g = deco_data.dim_color[1], .b = deco_data.dim_color[2], .a = deco_data.dim_color[3], } }); damage_finish: pixman_region32_fini(&damage); } void render_blur(struct fx_render_context *ctx, struct wlr_texture *texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, bool optimized_blur, pixman_region32_t *opaque_region, struct decoration_data deco_data) { struct sway_output *output = ctx->output; struct wlr_box proj_box = *dst_box; pixman_region32_t damage; pixman_region32_init_rect(&damage, proj_box.x, proj_box.y, proj_box.width, proj_box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } transform_output_box(&proj_box, output->wlr_output); transform_output_damage(&damage, output->wlr_output); struct fx_render_blur_pass_options blur_options = { .tex_options = { .base = { .texture = texture, .src_box = *src_box, .dst_box = proj_box, .transform = WL_OUTPUT_TRANSFORM_NORMAL, .alpha = &deco_data.alpha, .clip = &damage, .filter_mode = WLR_SCALE_FILTER_BILINEAR, }, .clip_box = &proj_box, .corner_radius = deco_data.corner_radius, .discard_transparent = false, }, .opaque_region = opaque_region, .use_optimized_blur = optimized_blur, .blur_data = &config->blur_params, .ignore_transparent = deco_data.discard_transparent, }; // Render the actual blur behind the surface fx_render_pass_add_blur(ctx->pass, &blur_options); damage_finish: pixman_region32_fini(&damage); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_box_shadow(struct fx_render_context *ctx, const struct wlr_box *_box, const float color[static 4], float blur_sigma, float corner_radius, float offset_x, float offset_y) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); // Extend the size of the box while also considering the shadow offset struct wlr_box shadow_box; memcpy(&shadow_box, _box, sizeof(struct wlr_box)); shadow_box.x -= blur_sigma - offset_x; shadow_box.y -= blur_sigma - offset_y; shadow_box.width += blur_sigma * 2; shadow_box.height += blur_sigma * 2; pixman_region32_t damage; pixman_region32_init_rect(&damage, shadow_box.x, shadow_box.y, shadow_box.width, shadow_box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } transform_output_damage(&damage, wlr_output); transform_output_box(&box, wlr_output); transform_output_box(&shadow_box, wlr_output); struct shadow_data shadow_data = { .enabled = true, .offset_x = offset_x, .offset_y = offset_y, .color = { .r = color[0], .g = color[1], .b = color[2], .a = color[3], }, .blur_sigma = blur_sigma, }; struct fx_render_box_shadow_options shadow_options = { .shadow_box = shadow_box, .clip_box = box, .clip = &damage, .shadow_data = &shadow_data, .corner_radius = corner_radius, }; fx_render_pass_add_box_shadow(ctx->pass, &shadow_options); damage_finish: pixman_region32_fini(&damage); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_rounded_border_corner(struct fx_render_context *ctx, const struct wlr_box *_box, const float color[static 4], int corner_radius, int border_thickness, enum corner_location location) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct wlr_box box = *_box; const int size = MAX(box.width, box.height); box.width = size; box.height = size; box.x -= ctx->output->lx * wlr_output->scale; box.y -= ctx->output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } transform_output_damage(&damage, wlr_output); transform_output_box(&box, wlr_output); transform_corner_location(&location, wlr_output); struct fx_render_rounded_border_corner_options border_corner_options = { .base = { .box = box, .color = { .r = color[0], .g = color[1], .b = color[2], .a = color[3], }, .clip = &damage, // Render with the original extended clip region }, .corner_radius = corner_radius, .border_thickness = border_thickness, .corner_location = location }; fx_render_pass_add_rounded_border_corner(ctx->pass, &border_corner_options); damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct sway_output *output, struct sway_view *_view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = output->wlr_output; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); struct wlr_box dst_box = *_box; struct wlr_box clip_box = *_box; if (data->clip_box != NULL) { clip_box.width = fmin(dst_box.width, data->clip_box->width); clip_box.height = fmin(dst_box.height, data->clip_box->height); clip_box.x = fmax(dst_box.x, data->clip_box->x); clip_box.y = fmax(dst_box.y, data->clip_box->y); } scale_box(&dst_box, wlr_output->scale); scale_box(&clip_box, wlr_output->scale); struct decoration_data deco_data = data->deco_data; deco_data.corner_radius *= wlr_output->scale; // render blur struct sway_view *view = data->view; bool is_subsurface = view ? view->surface != surface : false; if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) { pixman_region32_t opaque_region; pixman_region32_init(&opaque_region); bool has_alpha = false; if (deco_data.alpha < 1.0 || deco_data.dim_color[3] < 1.0) { has_alpha = true; pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); } else { has_alpha = !surface->opaque; pixman_region32_copy(&opaque_region, &surface->opaque_region); } if (has_alpha) { bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false; render_blur(data->ctx, texture, &src_box, &clip_box, should_optimize_blur, &opaque_region, deco_data); } pixman_region32_fini(&opaque_region); } deco_data.discard_transparent = false; render_texture(data->ctx, texture, &src_box, &dst_box, &clip_box, surface->current.transform, deco_data); wlr_presentation_surface_textured_on_output(server.presentation, surface, wlr_output); } // view will be NULL every time static void render_layer_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { // render the layer's surface render_surface_iterator(output, view, surface, _box, _data); struct render_data *data = _data; struct decoration_data deco_data = data->deco_data; // Ignore effects if this is a subsurface if (!wlr_layer_surface_v1_try_from_wlr_surface(surface)) { deco_data = get_undecorated_decoration_data(); } // render shadow if (deco_data.shadow && config_should_parameters_shadow()) { float output_scale = output->wlr_output->scale; struct wlr_box box = *_box; scale_box(&box, output_scale); render_box_shadow(data->ctx, &box, config->shadow_color, config->shadow_blur_sigma * output_scale, deco_data.corner_radius * output_scale, config->shadow_offset_x * output_scale, config->shadow_offset_y * output_scale); } } static void render_layer_toplevel(struct fx_render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { .deco_data = get_undecorated_decoration_data(), .ctx = ctx, }; output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces, render_layer_iterator, &data); } static void render_layer_popups(struct fx_render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { .deco_data = get_undecorated_decoration_data(), .ctx = ctx, }; output_layer_for_each_popup_surface(ctx->output, layer_surfaces, render_layer_iterator, &data); } #if HAVE_XWAYLAND static void render_unmanaged(struct fx_render_context *ctx, struct wl_list *unmanaged) { struct render_data data = { .deco_data = get_undecorated_decoration_data(), .ctx = ctx, }; output_unmanaged_for_each_surface(ctx->output, unmanaged, render_surface_iterator, &data); } #endif static void render_drag_icons(struct fx_render_context *ctx, struct wl_list *drag_icons) { struct render_data data = { .deco_data = get_undecorated_decoration_data(), .ctx = ctx, }; output_drag_icons_for_each_surface(ctx->output, drag_icons, render_surface_iterator, &data); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_rect(struct fx_render_context *ctx, const struct wlr_box *_box, float color[static 4]) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct wlr_box box = *_box; box.x -= ctx->output->lx * wlr_output->scale; box.y -= ctx->output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } transform_output_damage(&damage, wlr_output); transform_output_box(&box, wlr_output); fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ .base = { .box = box, .color = { .r = color[0], .g = color[1], .b = color[2], .a = color[3], }, .clip = &damage, }, }); damage_finish: pixman_region32_fini(&damage); } void render_rounded_rect(struct fx_render_context *ctx, const struct wlr_box *_box, float color[static 4], int corner_radius, enum corner_location corner_location) { if (!corner_radius) { render_rect(ctx, _box, color); return; } struct wlr_output *wlr_output = ctx->output->wlr_output; struct wlr_box box = *_box; box.x -= ctx->output->lx * wlr_output->scale; box.y -= ctx->output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } transform_output_damage(&damage, wlr_output); transform_output_box(&box, wlr_output); transform_corner_location(&corner_location, wlr_output); fx_render_pass_add_rounded_rect(ctx->pass, &(struct fx_render_rounded_rect_options){ .base = { .box = box, .color = { .r = color[0], .g = color[1], .b = color[2], .a = color[3], }, .clip = &damage, }, .corner_radius = corner_radius, .corner_location = corner_location }); damage_finish: pixman_region32_fini(&damage); } void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_toplevels(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) { struct render_data data = { .deco_data = deco_data, .view = view, .ctx = ctx, }; // Clip the window to its view size, ignoring CSD struct wlr_box clip_box; struct sway_container_state state = view->container->current; clip_box.x = floor(state.x) - ctx->output->lx; clip_box.y = floor(state.y) - ctx->output->ly; clip_box.width = state.width; clip_box.height = state.height; bool smart = config->hide_edge_borders_smart == ESMART_ON || (config->hide_edge_borders_smart == ESMART_NO_GAPS && !gaps_to_edge(view)); if (state.fullscreen_mode == FULLSCREEN_NONE && (state.border == B_PIXEL || state.border == B_NORMAL) && !smart) { clip_box.x += state.border_thickness; clip_box.width -= state.border_thickness * 2; if (deco_data.has_titlebar) { // Shift the box downward to compensate for the titlebar int titlebar_thickness = container_titlebar_height(); clip_box.y += titlebar_thickness; clip_box.height -= state.border_thickness + titlebar_thickness; } else { // Regular border clip_box.y += state.border_thickness; clip_box.height -= state.border_thickness * 2; } } data.clip_box = &clip_box; // Render all toplevels without descending into popups double ox = view->container->surface_x - ctx->output->lx - view->geometry.x; double oy = view->container->surface_y - ctx->output->ly - view->geometry.y; output_surface_for_each_surface(ctx->output, view->surface, ox, oy, render_surface_iterator, &data); } static void render_view_popups(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) { struct render_data data = { .deco_data = deco_data, .view = view, .ctx = ctx, }; output_view_for_each_popup_surface(ctx->output, view, render_surface_iterator, &data); } static void render_saved_view(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) { struct sway_output *output = ctx->output; struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { return; } deco_data.corner_radius *= wlr_output->scale; struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { if (!saved_buf->buffer->texture) { continue; } struct wlr_box proj_box = { .x = saved_buf->x - view->saved_geometry.x - output->lx, .y = saved_buf->y - view->saved_geometry.y - output->ly, .width = saved_buf->width, .height = saved_buf->height, }; struct wlr_box output_box = { .width = output->width, .height = output->height, }; struct wlr_box intersection; bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box); if (!intersects) { continue; } struct wlr_box dst_box = proj_box; struct wlr_box clip_box = proj_box; // Clip to actual geometry, clipping the CSD struct sway_container_state state = view->container->current; clip_box.x = state.x - output->lx; clip_box.y = state.y - output->ly; clip_box.width = state.width; clip_box.height = state.height; if (state.border == B_PIXEL || state.border == B_NORMAL) { clip_box.x += state.border_thickness; clip_box.width -= state.border_thickness * 2; if (deco_data.has_titlebar) { // Shift the box downward to compensate for the titlebar int titlebar_thickness = container_titlebar_height(); clip_box.y += titlebar_thickness; clip_box.height -= state.border_thickness + titlebar_thickness; } else { // Regular border clip_box.y += state.border_thickness; clip_box.height -= state.border_thickness * 2; } } scale_box(&dst_box, wlr_output->scale); scale_box(&clip_box, wlr_output->scale); // render blur if (deco_data.blur && config_should_parameters_blur()) { struct fx_texture_attribs attribs; fx_texture_get_attribs(saved_buf->buffer->texture, &attribs); if (deco_data.alpha < 1.0 || attribs.has_alpha) { pixman_region32_t opaque_region; pixman_region32_init(&opaque_region); pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray; render_blur(ctx, saved_buf->buffer->texture, &saved_buf->source_box, &clip_box, should_optimize_blur, &opaque_region, deco_data); pixman_region32_fini(&opaque_region); } } deco_data.discard_transparent = false; render_texture(ctx, saved_buf->buffer->texture, &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, deco_data); // FIXME: we should set the surface that this saved buffer originates from // as sampled here. // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 } } /** * Render a view's surface, shadow, and left/bottom/right borders. */ static void render_view(struct fx_render_context *ctx, struct sway_container *con, struct border_colors *colors, struct decoration_data deco_data) { struct sway_view *view = con->view; if (!wl_list_empty(&view->saved_buffers)) { render_saved_view(ctx, view, deco_data); } else if (view->surface) { render_view_toplevels(ctx, view, deco_data); } struct sway_container_state *state = &con->current; if (state->border == B_CSD && !config->shadows_on_csd_enabled) { return; } struct wlr_box box; int corner_radius = deco_data.corner_radius; float output_scale = ctx->output->wlr_output->scale; // render shadow if (con->shadow_enabled && config_should_parameters_shadow()) { box.x = floor(state->x) - ctx->output->lx; box.y = floor(state->y) - ctx->output->ly; box.width = state->width; box.height = state->height; scale_box(&box, output_scale); int shadow_corner_radius = corner_radius == 0 ? 0 : corner_radius + state->border_thickness; float* shadow_color = view_is_urgent(view) || state->focused ? config->shadow_color : config->shadow_inactive_color; render_box_shadow(ctx, &box, shadow_color, config->shadow_blur_sigma * output_scale, shadow_corner_radius * output_scale, config->shadow_offset_x * output_scale, config->shadow_offset_y * output_scale); } if (state->border == B_NONE || state->border == B_CSD) { return; } float color[4]; if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height - corner_radius; if (corner_radius && !deco_data.has_titlebar) { box.y += corner_radius; box.height -= corner_radius; } scale_box(&box, output_scale); render_rect(ctx, &box, color); } list_t *siblings = container_get_current_siblings(con); enum sway_container_layout layout = container_current_parent_layout(con); if (state->border_right) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = floor(state->content_x + state->content_width); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height - corner_radius; if (corner_radius && !deco_data.has_titlebar) { box.y += corner_radius; box.height -= corner_radius; } scale_box(&box, output_scale); render_rect(ctx, &box, color); } if (state->border_bottom) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y + state->content_height); box.width = state->width; box.height = state->border_thickness; // adjust sizing for rounded border corners if (deco_data.corner_radius) { box.x += corner_radius + state->border_thickness; box.width -= 2 * (corner_radius + state->border_thickness); } scale_box(&box, output_scale); render_rect(ctx, &box, color); if (corner_radius && state->border_thickness > 0) { int size = 2 * (corner_radius + state->border_thickness); int scaled_corner_radius = corner_radius * output_scale; int scaled_border_thickness = state->border_thickness * output_scale; if (state->border_left) { box.x = floor(state->x); box.y = floor(state->y + state->height - size); box.width = size; box.height = size; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, scaled_border_thickness, BOTTOM_LEFT); } if (state->border_right) { box.x = floor(state->x + state->width - size); box.y = floor(state->y + state->height - size); box.width = size; box.height = size; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, scaled_border_thickness, BOTTOM_RIGHT); } } } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side is: 1px border, 2px padding, title */ static void render_titlebar(struct fx_render_context *ctx, struct sway_container *con, int x, int y, int width, struct border_colors *colors, int corner_radius, enum corner_location corner_location, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; struct sway_output *output = ctx->output; float output_scale = output->wlr_output->scale; double output_x = output->lx; double output_y = output->ly; int titlebar_border_thickness = config->titlebar_border_thickness; int titlebar_h_padding = config->titlebar_h_padding; int titlebar_v_padding = config->titlebar_v_padding; enum alignment title_align = config->title_align; // value by which all heights should be adjusted to counteract removed bottom border int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness; corner_radius *= output_scale; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; box.height = titlebar_border_thickness; if (corner_radius) { if (corner_location != TOP_RIGHT) { box.x += corner_radius; } if (corner_location == ALL) { box.width -= corner_radius * 2; } else { box.width -= corner_radius; } } scale_box(&box, output_scale); render_rect(ctx, &box, color); // Single pixel bar below title if (!bottom_border_compensation) { box.x = x; box.y = y + container_titlebar_height() - titlebar_border_thickness; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); } // Single pixel left edge box.x = x; box.y = y; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation; if (corner_radius && corner_location != TOP_RIGHT) { box.height -= corner_radius; box.y += corner_radius; } scale_box(&box, output_scale); render_rect(ctx, &box, color); // Single pixel right edge box.x = x + width - titlebar_border_thickness; box.y = y; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation; if (corner_radius && corner_location != TOP_LEFT) { box.height -= corner_radius; box.y += corner_radius; } scale_box(&box, output_scale); render_rect(ctx, &box, color); // if corner_radius: single pixel corners if (corner_radius) { // left corner if (corner_location != TOP_RIGHT) { box.x = x; box.y = y; box.width = corner_radius * 2; box.height = corner_radius * 2; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, corner_radius, titlebar_border_thickness * output_scale, TOP_LEFT); } // right corner if (corner_location != TOP_LEFT) { box.x = x + width - corner_radius * 2; box.y = y; box.width = corner_radius * 2; box.height = corner_radius * 2; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, corner_radius, titlebar_border_thickness * output_scale, TOP_RIGHT); } } int inner_x = x - output_x + titlebar_h_padding; int bg_y = y + titlebar_border_thickness; size_t inner_width = width - titlebar_h_padding * 2; // output-buffer local int ob_inner_x = roundf(inner_x * output_scale); int ob_inner_width = scale_length(inner_width, inner_x, output_scale); int ob_bg_height = scale_length( (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height, bg_y, output_scale); // title marks textures should have no eyecandy struct decoration_data deco_data = get_undecorated_decoration_data(); deco_data.alpha = con->alpha; // Marks int ob_marks_x = 0; // output-buffer-local int ob_marks_width = 0; // output-buffer-local if (config->show_marks && marks_texture) { struct wlr_box texture_box = { .width = marks_texture->width, .height = marks_texture->height, }; ob_marks_width = texture_box.width; // The marks texture might be shorter than the config->font_height, in // which case we need to pad it as evenly as possible above and below. int ob_padding_total = ob_bg_height - texture_box.height; int ob_padding_above = floor(ob_padding_total / 2.0); int ob_padding_below = ceil(ob_padding_total / 2.0); // Render texture. If the title is on the right, the marks will be on // the left. Otherwise, they will be on the right. if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) { texture_box.x = ob_inner_x; } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_marks_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; struct wlr_box clip_box = texture_box; if (ob_inner_width < clip_box.width) { clip_box.width = ob_inner_width; } render_texture(ctx, marks_texture, NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = clip_box.x + round(output_x * output_scale); box.y = roundf((y + titlebar_border_thickness) * output_scale); box.width = clip_box.width; box.height = ob_padding_above; render_rect(ctx, &box, color); // Padding below box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below + bottom_border_compensation; render_rect(ctx, &box, color); } // Title text int ob_title_x = 0; // output-buffer-local int ob_title_width = 0; // output-buffer-local if (title_texture) { struct wlr_box texture_box = { .width = title_texture->width, .height = title_texture->height, }; // The effective output may be NULL when con is not on any output. // This can happen because we render all children of containers, // even those that are out of the bounds of any output. struct sway_output *effective = container_get_effective_output(con); float title_scale = effective ? effective->wlr_output->scale : output_scale; texture_box.width = texture_box.width * output_scale / title_scale; texture_box.height = texture_box.height * output_scale / title_scale; ob_title_width = texture_box.width; // The title texture might be shorter than the config->font_height, // in which case we need to pad it above and below. int ob_padding_above = roundf((titlebar_v_padding - titlebar_border_thickness) * output_scale); int ob_padding_below = ob_bg_height - ob_padding_above - texture_box.height; // Render texture if (texture_box.width > ob_inner_width - ob_marks_width) { texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width) ? ob_marks_x + ob_marks_width : ob_inner_x; } else if (title_align == ALIGN_LEFT) { texture_box.x = ob_inner_x; } else if (title_align == ALIGN_CENTER) { // If there are marks visible, center between the edge and marks. // Otherwise, center in the inner area. if (ob_marks_width) { texture_box.x = (ob_inner_x + ob_marks_x) / 2 - texture_box.width / 2; } else { texture_box.x = ob_inner_x + ob_inner_width / 2 - texture_box.width / 2; } } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_title_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; struct wlr_box clip_box = texture_box; if (ob_inner_width - ob_marks_width < clip_box.width) { clip_box.width = ob_inner_width - ob_marks_width; } render_texture(ctx, title_texture, NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = clip_box.x + round(output_x * output_scale); box.y = roundf((y + titlebar_border_thickness) * output_scale); box.width = clip_box.width; box.height = ob_padding_above; render_rect(ctx, &box, color); // Padding below box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below + bottom_border_compensation; render_rect(ctx, &box, color); } // Determine the left + right extends of the textures (output-buffer local) int ob_left_x, ob_left_width, ob_right_x, ob_right_width; if (ob_title_width == 0 && ob_marks_width == 0) { ob_left_x = ob_inner_x; ob_left_width = 0; ob_right_x = ob_inner_x; ob_right_width = 0; } else if (ob_title_x < ob_marks_x) { ob_left_x = ob_title_x; ob_left_width = ob_title_width; ob_right_x = ob_marks_x; ob_right_width = ob_marks_width; } else { ob_left_x = ob_marks_x; ob_left_width = ob_marks_width; ob_right_x = ob_title_x; ob_right_width = ob_title_width; } if (ob_left_x < ob_inner_x) { ob_left_x = ob_inner_x; } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) { ob_right_x = ob_left_x; ob_right_width = ob_left_width; } // Filler between title and marks box.width = ob_right_x - ob_left_x - ob_left_width; if (box.width > 0) { box.x = ob_left_x + ob_left_width + round(output_x * output_scale); box.y = roundf(bg_y * output_scale); box.height = ob_bg_height + bottom_border_compensation; render_rect(ctx, &box, color); } // Padding on left side box.x = x + titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height + bottom_border_compensation; scale_box(&box, output_scale); int left_x = ob_left_x + round(output_x * output_scale); if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } if (corner_radius && (corner_location == TOP_LEFT || corner_location == ALL)) { render_rounded_rect(ctx, &box, color, corner_radius, TOP_LEFT); } else { render_rect(ctx, &box, color); } // Padding on right side box.x = x + width - titlebar_h_padding; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height + bottom_border_compensation; scale_box(&box, output_scale); int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale); if (right_rx < box.x) { box.width += box.x - right_rx; box.x = right_rx; } if (corner_radius && (corner_location == TOP_RIGHT || corner_location == ALL)) { render_rounded_rect(ctx, &box, color, corner_radius, TOP_RIGHT); } else { render_rect(ctx, &box, color); } } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct fx_render_context *ctx, struct sway_container *con, struct border_colors *colors, int corner_radius) { struct sway_container_state *state = &con->current; if (!state->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = ctx->output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = floor(state->x) + corner_radius; box.y = floor(state->y); box.width = state->width - (2 * corner_radius); box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); if (corner_radius && state->border_thickness > 0) { int size = 2 * (corner_radius + state->border_thickness); int scaled_corner_radius = corner_radius * output_scale; int scaled_border_thickness = state->border_thickness * output_scale; if (state->border_left) { box.x = floor(state->x); box.y = floor(state->y); box.width = size; box.height = size; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, scaled_border_thickness, TOP_LEFT); } if (state->border_right) { box.x = floor(state->x + state->width - size); box.y = floor(state->y); box.width = size; box.height = size; scale_box(&box, output_scale); render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, scaled_border_thickness, TOP_RIGHT); } } } struct parent_data { enum sway_container_layout layout; struct wlr_box box; list_t *children; bool focused; struct sway_container *active_child; }; static void render_container(struct fx_render_context *ctx, struct sway_container *con, bool parent_focused); // TODO: no rounding top corners when rendering with titlebar /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_containers_linear(struct fx_render_context *ctx, struct parent_data *parent) { for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; if (container_is_scratchpad_hidden(child)) { continue; } if (child->view) { struct sway_view *view = child->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (state->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } bool has_titlebar = state->border == B_NORMAL; struct decoration_data deco_data = { .alpha = child->alpha, .dim_color = view_is_urgent(view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = child->current.focused || parent->focused ? 0.0f : child->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : child->corner_radius, .saturation = child->saturation, .has_titlebar = has_titlebar, .blur = child->blur_enabled, .discard_transparent = false, .shadow = child->shadow_enabled, }; render_view(ctx, child, colors, deco_data); if (has_titlebar) { render_titlebar(ctx, child, floor(state->x), floor(state->y), state->width, colors, deco_data.corner_radius, ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(ctx, child, colors, deco_data.corner_radius); } } else { render_container(ctx, child, parent->focused || child->current.focused); } } } static bool container_is_focused(struct sway_container *con, void *data) { return con->current.focused; } static bool container_has_focused_child(struct sway_container *con) { return container_find_child(con, container_is_focused, NULL); } /** * Render a container's children using the L_TABBED layout. */ static void render_containers_tabbed(struct fx_render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; int tab_width = parent->box.width / parent->children->length; struct decoration_data deco_data = { .alpha = current->alpha, .dim_color = current->view && view_is_urgent(current->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .saturation = current->saturation, .has_titlebar = true, .blur = current->blur_enabled, .discard_transparent = false, .shadow = current->shadow_enabled, }; // Render tabs for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int x = floor(cstate->x + tab_width * i); // Make last tab use the remaining width of the parent if (i == parent->children->length - 1) { tab_width = parent->box.width - tab_width * i; } // only round outer corners int corner_radius = deco_data.corner_radius; enum corner_location corner_location = ALL; if (parent->children->length > 1) { if (i == 0) { corner_location = TOP_LEFT; } else if (i == parent->children->length - 1) { corner_location = TOP_RIGHT; } else { corner_radius = 0; } } render_titlebar(ctx, child, x, parent->box.y, tab_width, colors, corner_radius, corner_location, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(ctx, current, current_colors, deco_data); } else { render_container(ctx, current, parent->focused || current->current.focused); } } /** * Render a container's children using the L_STACKED layout. */ static void render_containers_stacked(struct fx_render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); struct decoration_data deco_data = { .alpha = current->alpha, .dim_color = current->view && view_is_urgent(current->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, .saturation = current->saturation, .corner_radius = config->smart_corner_radius && ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .has_titlebar = true, .blur = current->blur_enabled, .discard_transparent = false, .shadow = current->shadow_enabled, }; // Render titles for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int y = parent->box.y + titlebar_height * i; int corner_radius = i != 0 ? 0 : deco_data.corner_radius; render_titlebar(ctx, child, parent->box.x, y, parent->box.width, colors, corner_radius, ALL, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(ctx, current, current_colors, deco_data); } else { render_container(ctx, current, parent->focused || current->current.focused); } } static void render_containers(struct fx_render_context *ctx, struct parent_data *parent) { if (config->hide_lone_tab && parent->children->length == 1) { struct sway_container *child = parent->children->items[0]; if (child->view) { render_containers_linear(ctx, parent); return; } } switch (parent->layout) { case L_NONE: case L_HORIZ: case L_VERT: render_containers_linear(ctx, parent); break; case L_STACKED: render_containers_stacked(ctx, parent); break; case L_TABBED: render_containers_tabbed(ctx, parent); break; } } static void render_container(struct fx_render_context *ctx, struct sway_container *con, bool focused) { struct parent_data data = { .layout = con->current.layout, .box = { .x = floor(con->current.x), .y = floor(con->current.y), .width = con->current.width, .height = con->current.height, }, .children = con->current.children, .focused = focused, .active_child = con->current.focused_inactive_child, }; render_containers(ctx, &data); } static void render_workspace(struct fx_render_context *ctx, struct sway_workspace *ws, bool focused) { struct parent_data data = { .layout = ws->current.layout, .box = { .x = floor(ws->current.x), .y = floor(ws->current.y), .width = ws->current.width, .height = ws->current.height, }, .children = ws->current.tiling, .focused = focused, .active_child = ws->current.focused_inactive_child, }; render_containers(ctx, &data); } static void render_floating_container(struct fx_render_context *ctx, struct sway_container *con) { struct sway_container_state *state = &con->current; if (con->view) { struct sway_view *view = con->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = con->title_urgent; marks_texture = con->marks_urgent; } else if (state->focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = con->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = con->marks_unfocused; } bool has_titlebar = state->border == B_NORMAL; struct decoration_data deco_data = { .alpha = con->alpha, .dim_color = view_is_urgent(view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = con->current.focused ? 0.0f : con->dim, .saturation = con->saturation, .corner_radius = con->corner_radius, .has_titlebar = has_titlebar, .blur = con->blur_enabled, .discard_transparent = false, .shadow = con->shadow_enabled, }; render_view(ctx, con, colors, deco_data); if (has_titlebar) { render_titlebar(ctx, con, floor(con->current.x), floor(con->current.y), con->current.width, colors, deco_data.corner_radius, ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(ctx, con, colors, deco_data.corner_radius); } } else { render_container(ctx, con, state->focused); } } static void render_floating(struct fx_render_context *ctx) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; for (int j = 0; j < output->current.workspaces->length; ++j) { struct sway_workspace *ws = output->current.workspaces->items[j]; if (!workspace_is_visible(ws)) { continue; } for (int k = 0; k < ws->current.floating->length; ++k) { struct sway_container *floater = ws->current.floating->items[k]; if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { continue; } render_floating_container(ctx, floater); } } } } static void render_seatops(struct fx_render_context *ctx) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seatop_render(seat, ctx); } } void output_render(struct fx_render_context *ctx) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct sway_output *output = ctx->output; pixman_region32_t *damage = ctx->output_damage; struct fx_effect_framebuffers *effect_fbos = ctx->pass->fx_effect_framebuffers; struct sway_workspace *workspace = output->current.active_workspace; if (workspace == NULL) { return; } struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap return; } if (debug.damage == DAMAGE_HIGHLIGHT) { fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ .base = { .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 1, .g = 1, .b = 0, .a = 1 }, }, }); } pixman_region32_t transformed_damage; pixman_region32_init(&transformed_damage); pixman_region32_copy(&transformed_damage, damage); transform_output_damage(&transformed_damage, wlr_output); if (server.session_lock.locked) { struct wlr_render_color clear_color = { .a = 1.0f }; if (server.session_lock.lock == NULL) { // abandoned lock -> red BG clear_color.r = 1.f; } fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ .base = { .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = clear_color, .clip = &transformed_damage, }, }); if (server.session_lock.lock != NULL) { struct render_data data = { .deco_data = get_undecorated_decoration_data(), .ctx = ctx, }; struct wlr_session_lock_surface_v1 *lock_surface; wl_list_for_each(lock_surface, &server.session_lock.lock->surfaces, link) { if (lock_surface->output != wlr_output) { continue; } if (!lock_surface->surface->mapped) { continue; } output_surface_for_each_surface(output, lock_surface->surface, 0.0, 0.0, render_surface_iterator, &data); } } goto renderer_end; } if (output_has_opaque_overlay_layer_surface(output)) { goto render_overlay; } if (fullscreen_con) { fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ .base = { .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 0, .g = 0, .b = 0, .a = 1 }, .clip = &transformed_damage, }, }); if (fullscreen_con->view) { struct decoration_data deco_data = get_undecorated_decoration_data(); deco_data.saturation = fullscreen_con->saturation; if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { render_saved_view(ctx, fullscreen_con->view, deco_data); } else if (fullscreen_con->view->surface) { render_view_toplevels(ctx, fullscreen_con->view, deco_data); } } else { render_container(ctx, fullscreen_con, fullscreen_con->current.focused); } for (int i = 0; i < workspace->current.floating->length; ++i) { struct sway_container *floater = workspace->current.floating->items[i]; if (container_is_transient_for(floater, fullscreen_con)) { render_floating_container(ctx, floater); } } #if HAVE_XWAYLAND render_unmanaged(ctx, &root->xwayland_unmanaged); #endif } else { int output_width, output_height; wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); pixman_region32_t blur_region; pixman_region32_init(&blur_region); bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region); // Expand the damage to compensate for blur if (effect_fbos && workspace_has_blur) { // Skip the blur artifact prevention if damaging the whole viewport if (effect_fbos->blur_buffer_dirty) { // Needs to be extended before clearing pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); } else { // copy the surrounding content where the blur would display artifacts // and draw it above the artifacts // Expand the original damage to compensate for surrounding // blurred views to avoid sharp edges between damage regions wlr_region_expand(damage, damage, config_get_blur_size()); pixman_region32_t extended_damage; pixman_region32_init(&extended_damage); pixman_region32_intersect(&extended_damage, damage, &blur_region); // Expand the region to compensate for blur artifacts wlr_region_expand(&extended_damage, &extended_damage, config_get_blur_size()); // Limit to the monitors viewport pixman_region32_intersect_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height); // capture the padding pixels around the blur where artifacts will be drawn pixman_region32_subtract(&effect_fbos->blur_padding_region, &extended_damage, damage); // Combine into the surface damage (we need to redraw the padding area as well) pixman_region32_union(damage, damage, &extended_damage); pixman_region32_fini(&extended_damage); // Copy the new extended damage into the transformed damage pixman_region32_copy(&transformed_damage, damage); transform_output_damage(&transformed_damage, wlr_output); // Capture the padding pixels before blur for later use fx_renderer_read_to_buffer(ctx->pass, &effect_fbos->blur_padding_region, effect_fbos->blur_saved_pixels_buffer, ctx->pass->buffer, true); } } pixman_region32_fini(&blur_region); fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ .base = { .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 }, .clip = &transformed_damage, }, }); render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); // Check if the background needs to be blurred. // Render optimized/x-ray blur if (effect_fbos && workspace_has_blur && effect_fbos->blur_buffer_dirty) { const float opacity = 1.0f; struct fx_render_blur_pass_options blur_options = { .tex_options = { .base = { .transform = WL_OUTPUT_TRANSFORM_NORMAL, .alpha = &opacity, .blend_mode = WLR_RENDER_BLEND_MODE_NONE, }, .corner_radius = 0, .discard_transparent = false, }, .blur_data = &config->blur_params, }; fx_render_pass_add_optimized_blur(ctx->pass, &blur_options); } render_workspace(ctx, workspace, workspace->current.focused); render_floating(ctx); #if HAVE_XWAYLAND render_unmanaged(ctx, &root->xwayland_unmanaged); #endif render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_seatops(ctx); struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus->view) { struct decoration_data deco_data = { .alpha = focus->alpha, .dim_color = view_is_urgent(focus->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = focus->current.focused ? 0.0f : focus->dim, .corner_radius = 0, .saturation = focus->saturation, .has_titlebar = false, .blur = false, .discard_transparent = false, .shadow = false, }; render_view_popups(ctx, focus->view, deco_data); } render_overlay: render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_drag_icons(ctx, &root->drag_icons); renderer_end: // Not needed if we damaged the whole viewport if (effect_fbos && !effect_fbos->blur_buffer_dirty) { // Render the saved pixels over the blur artifacts fx_renderer_read_to_buffer(ctx->pass, &effect_fbos->blur_padding_region, ctx->pass->buffer, effect_fbos->blur_saved_pixels_buffer, true); } pixman_region32_fini(&transformed_damage); wlr_output_add_software_cursors_to_render_pass(wlr_output, &ctx->pass->base, damage); }