#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "log.h" #include "sway/config.h" #include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_renderer.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct decoration_data get_undecorated_decoration_data() { return (struct decoration_data) { .alpha = 1.0f, .dim = 0.0f, .dim_color = config->dim_inactive_colors.unfocused, .corner_radius = 0, .saturation = 1.0f, .has_titlebar = false, .blur = false, .discard_transparent = false, .shadow = false, }; } // TODO: Remove this ugly abomination with a complete border rework... enum corner_location get_rotated_corner(enum corner_location corner_location, enum wl_output_transform transform) { if (corner_location == ALL || corner_location == NONE) { return corner_location; } switch (transform) { case WL_OUTPUT_TRANSFORM_NORMAL: return corner_location; case WL_OUTPUT_TRANSFORM_90: return (corner_location + 1) % 4; case WL_OUTPUT_TRANSFORM_180: return (corner_location + 2) % 4; case WL_OUTPUT_TRANSFORM_270: return (corner_location + 3) % 4; case WL_OUTPUT_TRANSFORM_FLIPPED: return (corner_location + (1 - 2 * (corner_location % 2))) % 4; case WL_OUTPUT_TRANSFORM_FLIPPED_90: return (corner_location + (4 - 2 * (corner_location % 2))) % 4; case WL_OUTPUT_TRANSFORM_FLIPPED_180: return (corner_location + (3 - 2 * (corner_location % 2))) % 4; case WL_OUTPUT_TRANSFORM_FLIPPED_270: return (corner_location + (2 - 2 * (corner_location % 2))) % 4; } return corner_location; } static struct wlr_box get_monitor_box(struct wlr_output *output) { int width, height; wlr_output_transformed_resolution(output, &width, &height); struct wlr_box monitor_box = { 0, 0, width, height }; return monitor_box; } // Adjust the box position when switching the workspace static void adjust_box_to_workspace_offset(struct wlr_box *box, bool on_focused_workspace, struct sway_output *output) { float scroll_percent = output->workspace_scroll.percent; int ws_dimen; int *box_coord = NULL; switch (output->workspace_scroll.direction) { case SWIPE_GESTURE_DIRECTION_NONE: return; case SWIPE_GESTURE_DIRECTION_HORIZONTAL: ws_dimen = output->width; box_coord = &box->x; break; case SWIPE_GESTURE_DIRECTION_VERTICAL: ws_dimen = output->height; box_coord = &box->y; break; } if (box_coord == NULL || ws_dimen == 0) { return; } *box_coord -= ws_dimen * scroll_percent; if (!on_focused_workspace) { if (scroll_percent > 0) { *box_coord += ws_dimen; } else if (scroll_percent < 0) { *box_coord -= ws_dimen; } } } // Clips the rendered damage to the workspace region. // Fixes containers being rendered across workspaces while switching. static void adjust_damage_to_workspace_bounds(pixman_region32_t *damage, bool on_focused_workspace, struct sway_output *output) { float scale = output->wlr_output->scale; float scroll_percent = output->workspace_scroll.percent; int x = 0, y = 0; int ws_dimen = 0; int *coord = NULL; switch (output->workspace_scroll.direction) { case SWIPE_GESTURE_DIRECTION_NONE: return; case SWIPE_GESTURE_DIRECTION_HORIZONTAL: ws_dimen = output->width; coord = &x; break; case SWIPE_GESTURE_DIRECTION_VERTICAL: ws_dimen = output->height; coord = &y; break; } if (coord == NULL || ws_dimen == 0) { return; } *coord = round(-ws_dimen * scroll_percent); if (!on_focused_workspace) { if (scroll_percent > 0) { *coord += ws_dimen; } else if (scroll_percent < 0) { *coord -= ws_dimen; } } struct wlr_box monitor_box = get_monitor_box(output->wlr_output); pixman_region32_intersect_rect(damage, damage, monitor_box.x, monitor_box.y, monitor_box.width, monitor_box.height); pixman_region32_translate(damage, x * scale, y * scale); } /** * Apply scale to a width or height. * * One does not simply multiply the width by the scale. We allow fractional * scaling, which means the resulting scaled width might be a decimal. * So we round it. * * But even this can produce undesirable results depending on the X or Y offset * of the box. For example, with a scale of 1.5, a box with width=1 should not * scale to 2px if its X coordinate is 1, because the X coordinate would have * scaled to 2px. */ static int scale_length(int length, int offset, float scale) { return round((offset + length) * scale) - round(offset * scale); } static void scissor_output(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct sway_output *output = wlr_output->data; struct fx_renderer *renderer = output->renderer; assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(wlr_output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, &box, transform, ow, oh); fx_renderer_scissor(&box); } static void set_scale_filter(struct wlr_output *wlr_output, struct fx_texture *texture, enum scale_filter_mode scale_filter) { glBindTexture(texture->target, texture->id); switch (scale_filter) { case SCALE_FILTER_LINEAR: glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; case SCALE_FILTER_NEAREST: glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case SCALE_FILTER_DEFAULT: case SCALE_FILTER_SMART: assert(false); // unreachable } } pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) { pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y, damage_box.width, damage_box.height); pixman_region32_intersect(&damage, &damage, output_damage); return damage; } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct fx_texture *texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data) { struct sway_output *output = wlr_output->data; struct fx_renderer *renderer = output->renderer; pixman_region32_t damage = create_damage(*dst_box, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } // ensure the box is updated as per the output orientation struct wlr_box transformed_box; int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); wlr_box_transform(&transformed_box, dst_box, wlr_output_transform_invert(wlr_output->transform), width, height); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); set_scale_filter(wlr_output, texture, output->scale_filter); if (src_box != NULL) { fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box, matrix, deco_data); } else { fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data); } } damage_finish: pixman_region32_fini(&damage); } /* Renders the blur for each damaged rect and swaps the buffer */ void render_blur_segments(struct fx_renderer *renderer, const float matrix[static 9], pixman_region32_t* damage, struct fx_framebuffer **buffer, struct blur_shader* shader, const struct wlr_box *box, int blur_radius) { if (*buffer == &renderer->effects_buffer) { fx_framebuffer_bind(&renderer->effects_buffer_swapped); } else { fx_framebuffer_bind(&renderer->effects_buffer); } if (pixman_region32_not_empty(damage)) { int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { const pixman_box32_t box = rects[i]; struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 }; fx_renderer_scissor(&new_box); fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius); } } if (*buffer != &renderer->effects_buffer) { *buffer = &renderer->effects_buffer; } else { *buffer = &renderer->effects_buffer_swapped; } } // Blurs the main_buffer content and returns the blurred framebuffer struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output, pixman_region32_t *original_damage, const struct wlr_box *box) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_box monitor_box = get_monitor_box(wlr_output); const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); float matrix[9]; wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, original_damage); wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height); wlr_region_expand(&damage, &damage, config_get_blur_size()); // Initially blur main_buffer content into the effects_buffers struct fx_framebuffer *current_buffer = &renderer->wlr_buffer; // Bind to blur framebuffer fx_framebuffer_bind(&renderer->effects_buffer); glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id); // damage region will be scaled, make a temp pixman_region32_t tempDamage; pixman_region32_init(&tempDamage); int blur_radius = config->blur_params.radius; int blur_passes = config->blur_params.num_passes; // Downscale for (int i = 0; i < blur_passes; ++i) { wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1))); render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer, &renderer->shaders.blur1, box, blur_radius); } // Upscale for (int i = blur_passes - 1; i >= 0; --i) { // when upsampling we make the region twice as big wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i)); render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer, &renderer->shaders.blur2, box, blur_radius); } float blur_noise = config->blur_params.noise; float blur_brightness = config->blur_params.brightness; float blur_contrast = config->blur_params.contrast; float blur_saturation = config->blur_params.saturation; // Render additional blur effects like saturation, noise, contrast, etc... if (config_should_parameters_blur_effects() && pixman_region32_not_empty(&damage)) { if (current_buffer == &renderer->effects_buffer) { fx_framebuffer_bind(&renderer->effects_buffer_swapped); } else { fx_framebuffer_bind(&renderer->effects_buffer); } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { const pixman_box32_t box = rects[i]; struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 }; fx_renderer_scissor(&new_box); fx_render_blur_effects(renderer, gl_matrix, ¤t_buffer, blur_noise, blur_brightness, blur_contrast, blur_saturation); } if (current_buffer != &renderer->effects_buffer) { current_buffer = &renderer->effects_buffer; } else { current_buffer = &renderer->effects_buffer_swapped; } } pixman_region32_fini(&tempDamage); pixman_region32_fini(&damage); // Bind back to the default buffer fx_framebuffer_bind(&renderer->wlr_buffer); return current_buffer; } struct blur_stencil_data { struct fx_texture *stencil_texture; const struct wlr_fbox *stencil_src_box; float *stencil_matrix; }; void render_blur(bool optimized, struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *dst_box, pixman_region32_t *opaque_region, struct decoration_data *deco_data, struct blur_stencil_data *stencil_data) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; // Check if damage is inside of box rect pixman_region32_t damage = create_damage(*dst_box, output_damage); pixman_region32_t translucent_region; pixman_region32_init(&translucent_region); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } // Gets the translucent region pixman_box32_t surface_box = { 0, 0, dst_box->width, dst_box->height }; pixman_region32_copy(&translucent_region, opaque_region); pixman_region32_inverse(&translucent_region, &translucent_region, &surface_box); if (!pixman_region32_not_empty(&translucent_region)) { goto damage_finish; } struct fx_framebuffer *buffer = &renderer->blur_buffer; if (!buffer->texture.id || !optimized) { pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y); pixman_region32_intersect(&translucent_region, &translucent_region, &damage); // Render the blur into its own buffer buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box); } // Get a stencil of the window ignoring transparent regions if (deco_data->discard_transparent) { fx_renderer_scissor(NULL); fx_renderer_stencil_mask_init(); render_texture(wlr_output, output_damage, stencil_data->stencil_texture, stencil_data->stencil_src_box, dst_box, stencil_data->stencil_matrix, *deco_data); fx_renderer_stencil_mask_close(true); } // Draw the blurred texture struct wlr_box monitor_box = get_monitor_box(wlr_output); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); float matrix[9]; wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix); struct decoration_data blur_deco_data = get_undecorated_decoration_data(); blur_deco_data.corner_radius = deco_data->corner_radius; blur_deco_data.has_titlebar = deco_data->has_titlebar; render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data); // Finish stenciling if (deco_data->discard_transparent) { fx_renderer_stencil_mask_fini(); } damage_finish: pixman_region32_fini(&damage); pixman_region32_fini(&translucent_region); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *_box, const float color[static 4], float blur_sigma, float corner_radius, float offset_x, float offset_y) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= blur_sigma - offset_x; box.y -= blur_sigma - offset_y; box.width += 2 * blur_sigma; box.height += 2 * blur_sigma; pixman_region32_t damage = create_damage(box, output_damage); // don't damage area behind window since we dont render it anyway struct wlr_box inner_box; memcpy(&inner_box, _box, sizeof(struct wlr_box)); inner_box.x += corner_radius; inner_box.y += corner_radius; inner_box.width -= 2 * corner_radius; inner_box.height -= 2 * corner_radius; pixman_region32_t inner_damage = create_damage(inner_box, output_damage); pixman_region32_subtract(&damage, &damage, &inner_damage); pixman_region32_fini(&inner_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } float matrix[9]; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, wlr_output->transform_matrix); int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); // ensure the shadow_box is updated as per the output orientation struct wlr_box transformed_shadow_box; wlr_box_transform(&transformed_shadow_box, &box, transform, width, height); // ensure the box is updated as per the output orientation struct wlr_box transformed_box; wlr_box_transform(&transformed_box, _box, transform, width, height); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box, color, matrix, corner_radius, blur_sigma); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = output->wlr_output; pixman_region32_t *output_damage = data->damage; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } struct wlr_box proj_box = *_box; if (view) { adjust_box_to_workspace_offset(&proj_box, data->on_focused_workspace, output); } scale_box(&proj_box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix); struct wlr_box dst_box = *_box; struct wlr_box *clip_box = data->clip_box; if (clip_box != NULL) { dst_box.width = fmin(dst_box.width, clip_box->width); dst_box.height = fmin(dst_box.height, clip_box->height); dst_box.x = fmax(dst_box.x, clip_box->x); dst_box.y = fmax(dst_box.y, clip_box->y); } if (view) { adjust_box_to_workspace_offset(&dst_box, data->on_focused_workspace, output); } scale_box(&dst_box, wlr_output->scale); struct decoration_data deco_data = data->deco_data; deco_data.corner_radius *= wlr_output->scale; struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture); // render blur bool is_subsurface = view ? view->surface != surface : false; if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) { pixman_region32_t opaque_region; pixman_region32_init(&opaque_region); bool has_alpha = false; if (deco_data.alpha < 1.0 || deco_data.dim_color[3] < 1.0) { has_alpha = true; pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); } else { has_alpha = !surface->opaque; pixman_region32_copy(&opaque_region, &surface->opaque_region); } if (has_alpha) { struct wlr_box monitor_box = get_monitor_box(wlr_output); wlr_box_transform(&monitor_box, &monitor_box, wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix }; bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false; render_blur(should_optimize_blur, output, output_damage, &dst_box, &opaque_region, &deco_data, &stencil_data); } pixman_region32_fini(&opaque_region); } deco_data.discard_transparent = false; // Render surface texture render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box, matrix, deco_data); wlr_presentation_surface_sampled_on_output(server.presentation, surface, wlr_output); } // view will be NULL every time static void render_layer_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { struct render_data *data = _data; struct decoration_data deco_data = data->deco_data; // Ignore effects if this is a subsurface if (!wlr_surface_is_layer_surface(surface)) { deco_data = get_undecorated_decoration_data(); } // render the layer's surface render_surface_iterator(output, view, surface, _box, _data); // render shadow if (deco_data.shadow && config_should_parameters_shadow()) { int corner_radius = deco_data.corner_radius *= output->wlr_output->scale; int offset_x = config->shadow_offset_x * output->wlr_output->scale; int offset_y = config->shadow_offset_y * output->wlr_output->scale; scale_box(_box, output->wlr_output->scale); render_box_shadow(output, data->damage, _box, config->shadow_color, config->shadow_blur_sigma, corner_radius, offset_x, offset_y); } } static void render_layer_toplevel(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .damage = damage, .deco_data = get_undecorated_decoration_data(), .on_focused_workspace = true, }; output_layer_for_each_toplevel_surface(output, layer_surfaces, render_layer_iterator, &data); } static void render_layer_popups(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .damage = damage, .deco_data = get_undecorated_decoration_data(), .on_focused_workspace = true, }; output_layer_for_each_popup_surface(output, layer_surfaces, render_layer_iterator, &data); } #if HAVE_XWAYLAND static void render_unmanaged(struct sway_output *output, pixman_region32_t *damage, struct wl_list *unmanaged) { struct render_data data = { .damage = damage, .deco_data = get_undecorated_decoration_data(), .on_focused_workspace = true, }; output_unmanaged_for_each_surface(output, unmanaged, render_surface_iterator, &data); } #endif static void render_drag_icons(struct sway_output *output, pixman_region32_t *damage, struct wl_list *drag_icons) { struct render_data data = { .damage = damage, .deco_data = get_undecorated_decoration_data(), .on_focused_workspace = true, }; output_drag_icons_for_each_surface(output, drag_icons, render_surface_iterator, &data); } void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct fx_texture *texture) { struct wlr_box monitor_box = get_monitor_box(wlr_output); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); float matrix[9]; wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data()); } void render_output_blur(struct sway_output *output, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct wlr_box monitor_box = get_monitor_box(wlr_output); pixman_region32_t fake_damage; pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height); // Render the blur struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box); // Render the newly blurred content into the blur_buffer fx_framebuffer_update(&renderer->blur_buffer, output->renderer->viewport_width, output->renderer->viewport_height); fx_framebuffer_bind(&renderer->blur_buffer); // Clear the damaged region of the blur_buffer float clear_color[] = { 0, 0, 0, 0 }; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_renderer_clear(clear_color); } render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture); fx_framebuffer_bind(&renderer->wlr_buffer); pixman_region32_fini(&fake_damage); renderer->blur_buffer_dirty = false; } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_rect(struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->lx * wlr_output->scale; box.y -= output->ly * wlr_output->scale; pixman_region32_t damage = create_damage(box, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_render_rect(renderer, &box, color, wlr_output->transform_matrix); } damage_finish: pixman_region32_fini(&damage); } void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4], int corner_radius, enum corner_location corner_location) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->lx * wlr_output->scale; box.y -= output->ly * wlr_output->scale; pixman_region32_t damage = create_damage(box, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } float matrix[9]; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, wlr_output->transform_matrix); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); // ensure the box is updated as per the output orientation struct wlr_box transformed_box; int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); wlr_box_transform(&transformed_box, &box, transform, width, height); corner_location = get_rotated_corner(corner_location, transform); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_render_rounded_rect(renderer, &transformed_box, color, matrix, corner_radius, corner_location); } damage_finish: pixman_region32_fini(&damage); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *_box, const float color[static 4], int corner_radius, int border_thickness, enum corner_location corner_location) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->lx * wlr_output->scale; box.y -= output->ly * wlr_output->scale; pixman_region32_t damage = create_damage(box, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } float matrix[9]; wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, wlr_output->transform_matrix); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); // ensure the box is updated as per the output orientation struct wlr_box transformed_box; int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); wlr_box_transform(&transformed_box, &box, transform, width, height); corner_location = get_rotated_corner(corner_location, transform); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_render_border_corner(renderer, &transformed_box, color, matrix, corner_location, corner_radius, border_thickness); } damage_finish: pixman_region32_fini(&damage); } void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_toplevels(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, struct decoration_data deco_data, bool on_focused_workspace) { struct render_data data = { .damage = damage, .deco_data = deco_data, .on_focused_workspace = on_focused_workspace, }; // Clip the window to its view size, ignoring CSD struct wlr_box clip_box; struct sway_container_state state = view->container->current; clip_box.x = state.x - output->lx; clip_box.y = state.y - output->ly; clip_box.width = state.width; clip_box.height = state.height; bool smart = config->hide_edge_borders_smart == ESMART_ON || (config->hide_edge_borders_smart == ESMART_NO_GAPS && !gaps_to_edge(view)); if (state.fullscreen_mode == FULLSCREEN_NONE && (state.border == B_PIXEL || state.border == B_NORMAL) && !smart) { clip_box.x += state.border_thickness; clip_box.width -= state.border_thickness * 2; if (deco_data.has_titlebar) { // Shift the box downward to compensate for the titlebar int titlebar_thickness = container_titlebar_height(); clip_box.y += titlebar_thickness; clip_box.height -= state.border_thickness + titlebar_thickness; } else { // Regular border clip_box.y += state.border_thickness; clip_box.height -= state.border_thickness * 2; } } data.clip_box = &clip_box; output_view_for_each_surface(output, view, render_surface_iterator, &data); } static void render_view_popups(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, struct decoration_data deco_data) { struct render_data data = { .damage = damage, .deco_data = deco_data, .on_focused_workspace = true, }; output_view_for_each_popup_surface(output, view, render_surface_iterator, &data); } static void render_saved_view(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, struct decoration_data deco_data) { struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { return; } struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { if (!saved_buf->buffer->texture) { continue; } struct wlr_box proj_box = { .x = saved_buf->x - view->saved_geometry.x - output->lx, .y = saved_buf->y - view->saved_geometry.y - output->ly, .width = saved_buf->width, .height = saved_buf->height, }; struct wlr_box output_box = { .width = output->width, .height = output->height, }; struct wlr_box intersection; bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box); if (!intersects) { continue; } struct wlr_box dst_box = proj_box; scale_box(&proj_box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform); wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix); struct sway_container_state state = view->container->current; dst_box.x = state.x - output->lx; dst_box.y = state.y - output->ly; dst_box.width = state.width; dst_box.height = state.height; if (state.border == B_PIXEL || state.border == B_NORMAL) { dst_box.x += state.border_thickness; dst_box.width -= state.border_thickness * 2; if (deco_data.has_titlebar) { // Shift the box downward to compensate for the titlebar int titlebar_thickness = container_titlebar_height(); dst_box.y += titlebar_thickness; dst_box.height -= state.border_thickness + titlebar_thickness; } else { // Regular border dst_box.y += state.border_thickness; dst_box.height -= state.border_thickness * 2; } } scale_box(&dst_box, wlr_output->scale); deco_data.corner_radius *= wlr_output->scale; struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture); // render blur if (deco_data.blur && config_should_parameters_blur()) { struct wlr_gles2_texture_attribs attribs; wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs); if (deco_data.alpha < 1.0 || attribs.has_alpha) { pixman_region32_t opaque_region; pixman_region32_init(&opaque_region); pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); struct wlr_box monitor_box = get_monitor_box(wlr_output); wlr_box_transform(&monitor_box, &monitor_box, wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix }; bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray; render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region, &deco_data, &stencil_data); pixman_region32_fini(&opaque_region); } } deco_data.discard_transparent = false; // Render saved surface texture render_texture(wlr_output, damage, &fx_texture, &saved_buf->source_box, &dst_box, matrix, deco_data); } // FIXME: we should set the surface that this saved buffer originates from // as sampled here. // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 } /** * Render a view's surface, shadow, and left/bottom/right borders. */ static void render_view(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, struct border_colors *colors, struct decoration_data deco_data, bool on_focused_workspace) { struct sway_view *view = con->view; struct sway_container_state *state = &con->current; // render view if (!wl_list_empty(&view->saved_buffers)) { render_saved_view(view, output, damage, deco_data); } else if (view->surface) { render_view_toplevels(view, output, damage, deco_data, on_focused_workspace); } if (state->border == B_CSD && !config->shadows_on_csd_enabled) { return; } float output_scale = output->wlr_output->scale; struct wlr_box box; // render shadow if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) { box.x = floor(state->x) - output->lx; box.y = floor(state->y) - output->ly; box.width = state->width; box.height = state->height; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); int scaled_corner_radius = deco_data.corner_radius == 0 ? 0 : (deco_data.corner_radius + state->border_thickness) * output_scale; float* shadow_color = view_is_urgent(view) || state->focused ? config->shadow_color : config->shadow_inactive_color; int offset_x = config->shadow_offset_x * output->wlr_output->scale; int offset_y = config->shadow_offset_y * output->wlr_output->scale; render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma, scaled_corner_radius, offset_x, offset_y); } if (state->border == B_NONE || state->border == B_CSD) { return; } float color[4]; if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, deco_data.alpha); box.x = floor(state->x); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); // adjust sizing for rounded border corners if (deco_data.corner_radius) { if (!deco_data.has_titlebar) { box.y += deco_data.corner_radius; box.height -= 2 * deco_data.corner_radius; } else { box.height -= deco_data.corner_radius; } } scale_box(&box, output_scale); render_rect(output, damage, &box, color); } list_t *siblings = container_get_current_siblings(con); enum sway_container_layout layout = container_current_parent_layout(con); if (state->border_right) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, deco_data.alpha); box.x = floor(state->content_x + state->content_width); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); // adjust sizing for rounded border corners if (deco_data.corner_radius) { if (!deco_data.has_titlebar) { box.y += deco_data.corner_radius; box.height -= 2 * deco_data.corner_radius; } else { box.height -= deco_data.corner_radius; } } scale_box(&box, output_scale); render_rect(output, damage, &box, color); } if (state->border_bottom) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, deco_data.alpha); box.x = floor(state->x); box.y = floor(state->content_y + state->content_height); box.width = state->width; box.height = state->border_thickness; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); // adjust sizing for rounded border corners if (deco_data.corner_radius) { box.x += deco_data.corner_radius + state->border_thickness; box.width -= 2 * (deco_data.corner_radius + state->border_thickness); } scale_box(&box, output_scale); render_rect(output, damage, &box, color); // rounded bottom left & bottom right border corners if (deco_data.corner_radius) { int size = 2 * (deco_data.corner_radius + state->border_thickness); int scaled_thickness = state->border_thickness * output_scale; int scaled_corner_radius = deco_data.corner_radius * output_scale; if (state->border_left) { box.width = size; box.height = size; box.x = floor(state->x); box.y = floor(state->y + state->height - size); adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, scaled_corner_radius, scaled_thickness, BOTTOM_LEFT); } if (state->border_right) { box.width = size; box.height = size; box.x = floor(state->x + state->width - size); box.y = floor(state->y + state->height - size); adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT); } } } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side is: 1px border, 2px padding, title */ static void render_titlebar(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, int x, int y, int width, struct border_colors *colors, float alpha, int corner_radius, enum corner_location corner_location, struct wlr_texture *title_texture, struct wlr_texture *marks_texture, bool on_focused_workspace) { struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; double output_x = output->lx; double output_y = output->ly; int titlebar_border_thickness = config->titlebar_border_thickness; int titlebar_h_padding = config->titlebar_h_padding; int titlebar_v_padding = config->titlebar_v_padding; enum alignment title_align = config->title_align; // value by which all heights should be adjusted to counteract removed bottom border int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness; if (corner_location == NONE) { corner_radius = 0; } // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, alpha); box.x = x; box.y = y; box.width = width; if (corner_radius) { if (corner_location != TOP_RIGHT) { box.x += corner_radius; } if (corner_location == ALL) { box.width -= corner_radius * 2; } else { box.width -= corner_radius; } } else { box.x += titlebar_border_thickness; box.width -= titlebar_border_thickness * 2; } box.height = titlebar_border_thickness; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_rect(output, damage, &box, color); // Single pixel bar below title if (config->titlebar_separator) { box.x = x; box.y = y + container_titlebar_height() - titlebar_border_thickness; box.width = width; box.height = titlebar_border_thickness; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_rect(output, damage, &box, color); } // Single pixel bar left edge box.x = x; box.y = y; box.width = titlebar_border_thickness; box.height = container_titlebar_height() + bottom_border_compensation; if (corner_radius && corner_location != TOP_RIGHT) { box.height -= corner_radius; box.y += corner_radius; } adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_rect(output, damage, &box, color); // Single pixel bar right edge box.x = x + width - titlebar_border_thickness; box.y = y; box.width = titlebar_border_thickness; box.height = container_titlebar_height() + bottom_border_compensation; if (corner_radius && corner_location != TOP_LEFT) { box.height -= corner_radius; box.y += corner_radius; } adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_rect(output, damage, &box, color); // if corner_radius: single pixel corners if (corner_radius) { // left corner if (corner_location != TOP_RIGHT) { box.x = x; box.y = y; box.width = corner_radius * 2; box.height = corner_radius * 2; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, corner_radius, titlebar_border_thickness, TOP_LEFT); } // right corner if (corner_location != TOP_LEFT) { box.x = x + width - corner_radius * 2; box.y = y; box.width = corner_radius * 2; box.height = corner_radius * 2; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, corner_radius, titlebar_border_thickness, TOP_RIGHT); } } int inner_x = x - output_x + titlebar_h_padding; int bg_y = y + titlebar_border_thickness; size_t inner_width = width - titlebar_h_padding * 2; // output-buffer local int ob_inner_x = round(inner_x * output_scale); int ob_inner_width = scale_length(inner_width, inner_x, output_scale); int ob_bg_height = scale_length( (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height, bg_y, output_scale); // title marks textures should have no eyecandy struct decoration_data deco_data = get_undecorated_decoration_data(); deco_data.alpha = alpha; // Marks int ob_marks_x = 0; // output-buffer-local int ob_marks_width = 0; // output-buffer-local if (config->show_marks && marks_texture) { struct wlr_box texture_box = { .width = marks_texture->width, .height = marks_texture->height, }; ob_marks_width = texture_box.width; // The marks texture might be shorter than the config->font_height, in // which case we need to pad it as evenly as possible above and below. int ob_padding_total = ob_bg_height - texture_box.height; int ob_padding_above = floor(ob_padding_total / 2.0); int ob_padding_below = ceil(ob_padding_total / 2.0); // Render texture. If the title is on the right, the marks will be on // the left. Otherwise, they will be on the right. if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) { texture_box.x = ob_inner_x; } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_marks_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (ob_inner_width < texture_box.width) { texture_box.width = ob_inner_width; } struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture); render_texture(output->wlr_output, damage, &fx_texture, NULL, &texture_box, matrix, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, alpha); box.x = texture_box.x + round(output_x * output_scale); box.y = round((y + titlebar_border_thickness) * output_scale); box.width = texture_box.width; box.height = ob_padding_above; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); render_rect(output, damage, &box, color); // Padding below box.y += ob_padding_above + texture_box.height; box.height = ob_padding_below + bottom_border_compensation; adjust_box_to_workspace_offset(&box, on_focused_workspace, output); render_rect(output, damage, &box, color); } // Title text int ob_title_x = 0; // output-buffer-local int ob_title_width = 0; // output-buffer-local if (title_texture) { struct wlr_box texture_box = { .width = title_texture->width, .height = title_texture->height, }; // The effective output may be NULL when con is not on any output. // This can happen because we render all children of containers, // even those that are out of the bounds of any output. struct sway_output *effective = container_get_effective_output(con); float title_scale = effective ? effective->wlr_output->scale : output_scale; texture_box.width = texture_box.width * output_scale / title_scale; texture_box.height = texture_box.height * output_scale / title_scale; ob_title_width = texture_box.width; // The title texture might be shorter than the config->font_height, // in which case we need to pad it above and below. int ob_padding_above = round((titlebar_v_padding - titlebar_border_thickness) * output_scale); int ob_padding_below = ob_bg_height - ob_padding_above - texture_box.height; // Render texture if (texture_box.width > ob_inner_width - ob_marks_width) { texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width) ? ob_marks_x + ob_marks_width : ob_inner_x; } else if (title_align == ALIGN_LEFT) { texture_box.x = ob_inner_x; } else if (title_align == ALIGN_CENTER) { // If there are marks visible, center between the edge and marks. // Otherwise, center in the inner area. if (ob_marks_width) { texture_box.x = (ob_inner_x + ob_marks_x) / 2 - texture_box.width / 2; } else { texture_box.x = ob_inner_x + ob_inner_width / 2 - texture_box.width / 2; } } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_title_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (ob_inner_width - ob_marks_width < texture_box.width) { texture_box.width = ob_inner_width - ob_marks_width; } struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture); render_texture(output->wlr_output, damage, &fx_texture, NULL, &texture_box, matrix, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, alpha); box.x = texture_box.x + round(output_x * output_scale); box.y = round((y + titlebar_border_thickness) * output_scale); box.width = texture_box.width; box.height = ob_padding_above; render_rect(output, damage, &box, color); // Padding below box.y += ob_padding_above + texture_box.height; box.height = ob_padding_below + bottom_border_compensation; render_rect(output, damage, &box, color); } // Determine the left + right extends of the textures (output-buffer local) int ob_left_x, ob_left_width, ob_right_x, ob_right_width; if (ob_title_width == 0 && ob_marks_width == 0) { ob_left_x = ob_inner_x; ob_left_width = 0; ob_right_x = ob_inner_x; ob_right_width = 0; } else if (ob_title_x < ob_marks_x) { ob_left_x = ob_title_x; ob_left_width = ob_title_width; ob_right_x = ob_marks_x; ob_right_width = ob_marks_width; } else { ob_left_x = ob_marks_x; ob_left_width = ob_marks_width; ob_right_x = ob_title_x; ob_right_width = ob_title_width; } if (ob_left_x < ob_inner_x) { ob_left_x = ob_inner_x; } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) { ob_right_x = ob_left_x; ob_right_width = ob_left_width; } // Filler between title and marks box.width = ob_right_x - ob_left_x - ob_left_width; if (box.width > 0) { box.x = ob_left_x + ob_left_width + round(output_x * output_scale); box.y = round(bg_y * output_scale); box.height = ob_bg_height + bottom_border_compensation; render_rect(output, damage, &box, color); } // Padding on left side box.x = x + titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height + bottom_border_compensation; scale_box(&box, output_scale); int left_x = ob_left_x + round(output_x * output_scale); if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } if (corner_radius && corner_location != TOP_RIGHT) { render_rounded_rect(output, damage, &box, color, corner_radius, TOP_LEFT); } else { render_rect(output, damage, &box, color); } // Padding on right side box.x = x + width - titlebar_h_padding; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height + bottom_border_compensation; scale_box(&box, output_scale); int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale); if (right_rx < box.x) { box.width += box.x - right_rx; box.x = right_rx; } if (corner_radius && corner_location != TOP_LEFT) { render_rounded_rect(output, damage, &box, color, corner_radius, TOP_RIGHT); } else { render_rect(output, damage, &box, color); } } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct sway_output *output, pixman_region32_t *damage, struct sway_container_state *state, struct border_colors *colors, float alpha, int corner_radius, bool on_focused_workspace) { if (!state->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, alpha); box.x = floor(state->x); box.y = floor(state->y); box.width = state->width; box.height = state->border_thickness; // adjust sizing for rounded border corners if (corner_radius) { box.x += corner_radius + state->border_thickness; box.width -= 2 * (corner_radius + state->border_thickness); } adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_rect(output, damage, &box, color); // render rounded top corner borders if corner_radius is set > 0 if (corner_radius) { int size = 2 * (corner_radius + state->border_thickness); int scaled_thickness = state->border_thickness * output_scale; int scaled_corner_radius = corner_radius * output_scale; // top left if (state->border_left) { box.width = size; box.height = size; box.x = floor(state->x); box.y = floor(state->y); adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, scaled_corner_radius, scaled_thickness, TOP_LEFT); } // top right if (state->border_right) { box.width = size; box.height = size; box.x = floor(state->x + state->width - size); box.y = floor(state->y); adjust_box_to_workspace_offset(&box, on_focused_workspace, output); scale_box(&box, output_scale); render_border_corner(output, damage, &box, color, scaled_corner_radius, scaled_thickness, TOP_RIGHT); } } } struct parent_data { enum sway_container_layout layout; struct wlr_box box; list_t *children; bool focused; struct sway_container *active_child; // Indicates whether the target is on the focused workspace or not. bool on_focused_workspace; }; static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused, bool is_current_ws); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_containers_linear(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; if (container_is_scratchpad_hidden(child)) { continue; } if (child->view) { struct sway_view *view = child->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (state->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } bool has_titlebar = state->border == B_NORMAL; struct decoration_data deco_data = { .alpha = child->alpha, .dim_color = view_is_urgent(view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = child->current.focused || parent->focused ? 0.0f : child->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && output->current.active_workspace->current_gaps.top == 0 ? 0 : child->corner_radius, .saturation = child->saturation, .has_titlebar = has_titlebar, .blur = child->blur_enabled, .discard_transparent = false, .shadow = child->shadow_enabled, }; render_view(output, damage, child, colors, deco_data, parent->on_focused_workspace); if (has_titlebar) { render_titlebar(output, damage, child, floor(state->x), floor(state->y), state->width, colors, deco_data.alpha, deco_data.corner_radius, ALL, title_texture, marks_texture, parent->on_focused_workspace); } else if (state->border == B_PIXEL) { render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius, parent->on_focused_workspace); } } else { render_container(output, damage, child, parent->focused || child->current.focused, parent->on_focused_workspace); } } } static bool container_is_focused(struct sway_container *con, void *data) { return con->current.focused; } static bool container_has_focused_child(struct sway_container *con) { return container_find_child(con, container_is_focused, NULL); } /** * Render a container's children using the L_TABBED layout. */ static void render_containers_tabbed(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; int tab_width = parent->box.width / parent->children->length; struct decoration_data deco_data = { .alpha = current->alpha, .dim_color = current->view && view_is_urgent(current->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .saturation = current->saturation, .has_titlebar = true, .blur = current->blur_enabled, .discard_transparent = false, .shadow = current->shadow_enabled, }; // Render tabs for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int x = floor(cstate->x + tab_width * i); // Make last tab use the remaining width of the parent if (i == parent->children->length - 1) { tab_width = parent->box.width - tab_width * i; } // only round outer corners enum corner_location corner_location = NONE; if (i == 0) { if (i == parent->children->length - 1) { corner_location = ALL; } else { corner_location = TOP_LEFT; } } else if (i == parent->children->length - 1) { corner_location = TOP_RIGHT; } render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors, deco_data.alpha, deco_data.corner_radius, corner_location, title_texture, marks_texture, parent->on_focused_workspace); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(output, damage, current, current_colors, deco_data, parent->on_focused_workspace); } else { render_container(output, damage, current, parent->focused || current->current.focused, parent->on_focused_workspace); } } /** * Render a container's children using the L_STACKED layout. */ static void render_containers_stacked(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); struct decoration_data deco_data = { .alpha = current->alpha, .dim_color = current->view && view_is_urgent(current->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, .saturation = current->saturation, .corner_radius = config->smart_corner_radius && output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .has_titlebar = true, .blur = current->blur_enabled, .discard_transparent = false, .shadow = current->shadow_enabled, }; // Render titles for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int y = parent->box.y + titlebar_height * i; int corner_radius = i != 0 ? 0 : deco_data.corner_radius; render_titlebar(output, damage, child, parent->box.x, y, parent->box.width, colors, deco_data.alpha, corner_radius, ALL, title_texture, marks_texture, parent->on_focused_workspace); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(output, damage, current, current_colors, deco_data, parent->on_focused_workspace); } else { render_container(output, damage, current, parent->focused || current->current.focused, parent->on_focused_workspace); } } static void render_containers(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (config->hide_lone_tab && parent->children->length == 1) { struct sway_container *child = parent->children->items[0]; if (child->view) { render_containers_linear(output,damage, parent); return; } } switch (parent->layout) { case L_NONE: case L_HORIZ: case L_VERT: render_containers_linear(output, damage, parent); break; case L_STACKED: render_containers_stacked(output, damage, parent); break; case L_TABBED: render_containers_tabbed(output, damage, parent); break; } } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool focused, bool is_focused_ws) { struct parent_data data = { .layout = con->current.layout, .box = { .x = floor(con->current.x), .y = floor(con->current.y), .width = con->current.width, .height = con->current.height, }, .children = con->current.children, .focused = focused, .active_child = con->current.focused_inactive_child, .on_focused_workspace = is_focused_ws, }; render_containers(output, damage, &data); } static void render_workspace(struct sway_output *output, pixman_region32_t *damage, struct sway_workspace *workspace, bool focused, bool on_focused_workspace) { if (!workspace || !workspace->current.tiling) { return; } struct parent_data data = { .layout = workspace->current.layout, .box = { .x = floor(workspace->current.x), .y = floor(workspace->current.y), .width = workspace->current.width, .height = workspace->current.height, }, .children = workspace->current.tiling, .focused = focused, .active_child = workspace->current.focused_inactive_child, .on_focused_workspace = on_focused_workspace, }; render_containers(output, damage, &data); } static void render_floating_container(struct sway_output *soutput, pixman_region32_t *damage, struct sway_container *con, bool is_focused_ws) { struct sway_container_state *state = &con->current; if (con->view) { struct sway_view *view = con->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = con->title_urgent; marks_texture = con->marks_urgent; } else if (state->focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = con->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = con->marks_unfocused; } bool has_titlebar = state->border == B_NORMAL; struct decoration_data deco_data = { .alpha = con->alpha, .dim_color = view_is_urgent(view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = con->current.focused ? 0.0f : con->dim, .saturation = con->saturation, .corner_radius = con->corner_radius, .has_titlebar = has_titlebar, .blur = con->blur_enabled, .discard_transparent = false, .shadow = con->shadow_enabled, }; render_view(soutput, damage, con, colors, deco_data, is_focused_ws); if (has_titlebar) { render_titlebar(soutput, damage, con, floor(state->x), floor(state->y), state->width, colors, deco_data.alpha, deco_data.corner_radius, ALL, title_texture, marks_texture, is_focused_ws); } else if (state->border == B_PIXEL) { render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius, is_focused_ws); } } else { render_container(soutput, damage, con, state->focused, is_focused_ws); } } static void render_floating(struct sway_output *soutput, pixman_region32_t *damage, struct sway_workspace *other_ws, bool has_fullscreen) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; // Don't render floating windows across outputs when switching workspaces if (output->workspace_scroll.percent != 0 && output != soutput) { continue; } struct sway_workspace *visible_ws = output->current.active_workspace; for (int j = 0; j < output->current.workspaces->length; ++j) { struct sway_workspace *ws = output->current.workspaces->items[j]; // Only render affected workspaces if ((ws != other_ws && ws != visible_ws) || (workspace_is_visible(ws) && has_fullscreen)) { continue; } for (int k = 0; k < ws->current.floating->length; ++k) { struct sway_container *floater = ws->current.floating->items[k]; if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { continue; } render_floating_container(soutput, damage, floater, ws == visible_ws); } } } } static void render_seatops(struct sway_output *output, pixman_region32_t *damage) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seatop_render(seat, output, damage); } } static void render_fullscreen_con(pixman_region32_t *damage, struct sway_output *output, struct sway_container *fullscreen_con, struct sway_workspace *workspace, bool clear_whole_screen) { struct wlr_output *wlr_output = output->wlr_output; bool on_focused_workspace = workspace == output->current.active_workspace; // Only clear the transformed fullscreen bounds pixman_region32_t dmg; pixman_region32_init(&dmg); if (!clear_whole_screen) { pixman_region32_copy(&dmg, damage); adjust_damage_to_workspace_bounds(&dmg, on_focused_workspace, output); damage = &dmg; } float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_renderer_clear(clear_color); } if (fullscreen_con->view) { struct decoration_data deco_data = get_undecorated_decoration_data(); deco_data.saturation = fullscreen_con->saturation; if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { render_saved_view(fullscreen_con->view, output, damage, deco_data); } else if (fullscreen_con->view->surface) { render_view_toplevels(fullscreen_con->view, output, damage, deco_data, on_focused_workspace); } } else { render_container(output, damage, fullscreen_con, fullscreen_con->current.focused, on_focused_workspace); } for (int i = 0; i < workspace->current.floating->length; ++i) { struct sway_container *floater = workspace->current.floating->items[i]; if (container_is_transient_for(floater, fullscreen_con)) { render_floating_container(output, damage, floater, on_focused_workspace); } } #if HAVE_XWAYLAND render_unmanaged(output, damage, &root->xwayland_unmanaged); #endif pixman_region32_fini(&dmg); } void output_render(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct fx_renderer *renderer = output->renderer; struct sway_workspace *workspace = output->current.active_workspace; if (workspace == NULL) { return; } // Get the sibling workspaces struct sway_workspace *other_ws = NULL; if (output->workspace_scroll.percent < 0) { other_ws = workspace_output_prev(workspace, config->workspace_gesture_wrap_around); } else if (output->workspace_scroll.percent > 0) { other_ws = workspace_output_next(workspace, config->workspace_gesture_wrap_around); } struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } // Also check if the sibling workspace has a fullscreen container bool has_fullscreen = fullscreen_con != NULL; bool other_ws_has_fullscreen = false; if (other_ws) { other_ws_has_fullscreen = other_ws->current.fullscreen; if (!has_fullscreen) { has_fullscreen = other_ws_has_fullscreen; } } // TODO: generate the monitor box in fx_renderer (since it already has a wlr_output) struct wlr_box monitor_box = get_monitor_box(wlr_output); wlr_box_transform(&monitor_box, &monitor_box, wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); fx_renderer_begin(renderer, monitor_box.width, monitor_box.height); int output_width, output_height; wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); if (debug.damage == DAMAGE_RERENDER || output->workspace_scroll.percent != 0) { pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); } if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } if (debug.damage == DAMAGE_HIGHLIGHT) { fx_renderer_clear((float[]){1, 1, 0, 1}); } if (server.session_lock.locked) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; if (server.session_lock.lock == NULL) { // abandoned lock -> red BG clear_color[0] = 1.f; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_renderer_clear(clear_color); } if (server.session_lock.lock != NULL) { struct render_data data = { .damage = damage, .deco_data = get_undecorated_decoration_data(), .on_focused_workspace = true, }; struct wlr_session_lock_surface_v1 *lock_surface; wl_list_for_each(lock_surface, &server.session_lock.lock->surfaces, link) { if (lock_surface->output != wlr_output) { continue; } if (!lock_surface->mapped) { continue; } output_surface_for_each_surface(output, lock_surface->surface, 0.0, 0.0, render_surface_iterator, &data); } } goto renderer_end; } if (output_has_opaque_overlay_layer_surface(output)) { goto render_overlay; } if (fullscreen_con && output->workspace_scroll.percent == 0) { // Only draw fullscreen con if not transitioning between workspaces render_fullscreen_con(damage, output, fullscreen_con, workspace, true); } else { pixman_region32_t blur_region; pixman_region32_init(&blur_region); bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region); // Expand the damage to compensate for blur if (workspace_has_blur) { // Skip the blur artifact prevention if damaging the whole viewport if (renderer->blur_buffer_dirty) { // Needs to be extended before clearing pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); } else { // copy the surrounding content where the blur would display artifacts // and draw it above the artifacts // ensure that the damage isn't expanding past the output's size int32_t damage_width = damage->extents.x2 - damage->extents.x1; int32_t damage_height = damage->extents.y2 - damage->extents.y1; if (damage_width > output_width || damage_height > output_height) { pixman_region32_intersect_rect(damage, damage, 0, 0, output_width, output_height); } else { // Expand the original damage to compensate for surrounding // blurred views to avoid sharp edges between damage regions wlr_region_expand(damage, damage, config_get_blur_size()); } pixman_region32_t extended_damage; pixman_region32_init(&extended_damage); pixman_region32_intersect(&extended_damage, damage, &blur_region); // Expand the region to compensate for blur artifacts wlr_region_expand(&extended_damage, &extended_damage, config_get_blur_size()); // Limit to the monitors viewport pixman_region32_intersect_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height); // capture the padding pixels around the blur where artifacts will be drawn pixman_region32_subtract(&renderer->blur_padding_region, &extended_damage, damage); // Combine into the surface damage (we need to redraw the padding area as well) pixman_region32_union(damage, damage, &extended_damage); pixman_region32_fini(&extended_damage); // Capture the padding pixels before blur for later use fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer); // TODO: Investigate blitting instead render_whole_output(renderer, wlr_output, &renderer->blur_padding_region, &renderer->wlr_buffer.texture); fx_framebuffer_bind(&renderer->wlr_buffer); } } pixman_region32_fini(&blur_region); float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); fx_renderer_clear(clear_color); } render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); // check if the background needs to be blurred if (workspace_has_blur && renderer->blur_buffer_dirty) { render_output_blur(output, damage); } // Render both workspaces if (!other_ws_has_fullscreen) { render_workspace(output, damage, other_ws, false, false); } if (!fullscreen_con) { render_workspace(output, damage, workspace, workspace->current.focused, true); } render_floating(output, damage, !other_ws_has_fullscreen ? other_ws : NULL, fullscreen_con != NULL); #if HAVE_XWAYLAND render_unmanaged(output, damage, &root->xwayland_unmanaged); #endif render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); // Render the fullscreen containers on top if (has_fullscreen) { // Render a blank rect next to the fullscreen container if // there's no sibling workspace in the swipes direction if (!other_ws) { struct wlr_box mon_box = { 0, 0, output->width, output->height }; adjust_box_to_workspace_offset(&mon_box, false, output); scale_box(&mon_box, output->wlr_output->scale); render_rect(output, damage, &mon_box, clear_color); // Render a shadow to separate the edge and the fullscreen // container if (config_should_parameters_shadow()) { struct wlr_box shadow_box = { 0, 0, output->width, output->height }; adjust_box_to_workspace_offset(&shadow_box, true, output); scale_box(&shadow_box, output->wlr_output->scale); // Render rect to fix minor pixel gaps between fullscreen // container and shadow render_rect(output, damage, &shadow_box, clear_color); render_box_shadow(output, damage, &shadow_box, config->shadow_color, config->shadow_blur_sigma, 0, 0, 0); } } else { // Render sibling fullscreen container struct sway_container *f_con = other_ws->current.fullscreen; if (other_ws->current.fullscreen) { render_fullscreen_con(damage, output, f_con, other_ws, false); } } // Render focused fullscreen container if (fullscreen_con) { render_fullscreen_con(damage, output, fullscreen_con, workspace, false); } } } render_seatops(output, damage); struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus->view) { struct decoration_data deco_data = { .alpha = focus->alpha, .dim_color = view_is_urgent(focus->view) ? config->dim_inactive_colors.urgent : config->dim_inactive_colors.unfocused, .dim = focus->current.focused ? 0.0f : focus->dim, .corner_radius = 0, .saturation = focus->saturation, .has_titlebar = false, .blur = false, .discard_transparent = false, .shadow = false, }; render_view_popups(focus->view, output, damage, deco_data); } render_overlay: render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_drag_icons(output, damage, &root->drag_icons); renderer_end: // Not needed if we damaged the whole viewport if (!renderer->blur_buffer_dirty) { // Render the saved pixels over the blur artifacts // TODO: Investigate blitting instead render_whole_output(renderer, wlr_output, &renderer->blur_padding_region, &renderer->blur_saved_pixels_buffer.texture); } fx_renderer_end(output->renderer); fx_renderer_scissor(NULL); // Draw the software cursors wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height); wlr_output_render_software_cursors(wlr_output, damage); wlr_renderer_end(output->server->wlr_renderer); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_region_transform(&frame_damage, damage, transform, output_width, output_height); if (debug.damage != DAMAGE_DEFAULT) { pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, wlr_output->width, wlr_output->height); } wlr_output_set_damage(wlr_output, &frame_damage); pixman_region32_fini(&frame_damage); if (!wlr_output_commit(wlr_output)) { return; } wlr_damage_ring_rotate(&output->damage_ring); output->last_frame = *when; }