#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include "sway/config.h" #include "sway/desktop.h" #include "sway/desktop/idle_inhibit_v1.h" #include "sway/desktop/transaction.h" #include "sway/input/cursor.h" #include "sway/input/input-manager.h" #include "sway/output.h" #include "sway/tree/container.h" #include "sway/tree/node.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" struct sway_transaction { struct wl_event_source *timer; list_t *instructions; // struct sway_transaction_instruction * size_t num_waiting; size_t num_configures; struct timespec commit_time; }; struct sway_transaction_instruction { struct sway_transaction *transaction; struct sway_node *node; union { struct sway_output_state output_state; struct sway_workspace_state workspace_state; struct sway_container_state container_state; }; uint32_t serial; }; static struct sway_transaction *transaction_create(void) { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); if (!sway_assert(transaction, "Unable to allocate transaction")) { return NULL; } transaction->instructions = create_list(); return transaction; } static void transaction_destroy(struct sway_transaction *transaction) { // Free instructions for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; node->ntxnrefs--; if (node->instruction == instruction) { node->instruction = NULL; } if (node->destroying && node->ntxnrefs == 0) { switch (node->type) { case N_ROOT: sway_assert(false, "Never reached"); break; case N_OUTPUT: output_destroy(node->sway_output); break; case N_WORKSPACE: workspace_destroy(node->sway_workspace); break; case N_CONTAINER: container_destroy(node->sway_container); break; } } free(instruction); } list_free(transaction->instructions); if (transaction->timer) { wl_event_source_remove(transaction->timer); } free(transaction); } static void copy_output_state(struct sway_output *output, struct sway_transaction_instruction *instruction) { struct sway_output_state *state = &instruction->output_state; state->workspaces = create_list(); list_cat(state->workspaces, output->workspaces); state->active_workspace = output_get_active_workspace(output); } static void copy_workspace_state(struct sway_workspace *ws, struct sway_transaction_instruction *instruction) { struct sway_workspace_state *state = &instruction->workspace_state; state->fullscreen = ws->fullscreen; state->x = ws->x; state->y = ws->y; state->width = ws->width; state->height = ws->height; state->layout = ws->layout; state->output = ws->output; state->floating = create_list(); state->tiling = create_list(); list_cat(state->floating, ws->floating); list_cat(state->tiling, ws->tiling); struct sway_seat *seat = input_manager_current_seat(); state->focused = seat_get_focus(seat) == &ws->node; // Set focused_inactive_child to the direct tiling child struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws); if (focus) { while (focus->parent) { focus = focus->parent; } } state->focused_inactive_child = focus; } static void copy_container_state(struct sway_container *container, struct sway_transaction_instruction *instruction) { struct sway_container_state *state = &instruction->container_state; state->layout = container->layout; state->x = container->x; state->y = container->y; state->width = container->width; state->height = container->height; state->fullscreen_mode = container->fullscreen_mode; state->parent = container->parent; state->workspace = container->workspace; state->border = container->border; state->border_thickness = container->border_thickness; state->border_top = container->border_top; state->border_left = container->border_left; state->border_right = container->border_right; state->border_bottom = container->border_bottom; state->content_x = container->content_x; state->content_y = container->content_y; state->content_width = container->content_width; state->content_height = container->content_height; if (!container->view) { state->children = create_list(); list_cat(state->children, container->children); } struct sway_seat *seat = input_manager_current_seat(); state->focused = seat_get_focus(seat) == &container->node; if (!container->view) { struct sway_node *focus = seat_get_active_tiling_child(seat, &container->node); state->focused_inactive_child = focus ? focus->sway_container : NULL; } } static void transaction_add_node(struct sway_transaction *transaction, struct sway_node *node) { struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); if (!sway_assert(instruction, "Unable to allocate instruction")) { return; } instruction->transaction = transaction; instruction->node = node; switch (node->type) { case N_ROOT: break; case N_OUTPUT: copy_output_state(node->sway_output, instruction); break; case N_WORKSPACE: copy_workspace_state(node->sway_workspace, instruction); break; case N_CONTAINER: copy_container_state(node->sway_container, instruction); break; } list_add(transaction->instructions, instruction); node->ntxnrefs++; } static void apply_output_state(struct sway_output *output, struct sway_output_state *state) { output_damage_whole(output); list_free(output->current.workspaces); memcpy(&output->current, state, sizeof(struct sway_output_state)); output_damage_whole(output); } static void apply_workspace_state(struct sway_workspace *ws, struct sway_workspace_state *state) { output_damage_whole(ws->current.output); list_free(ws->current.floating); list_free(ws->current.tiling); memcpy(&ws->current, state, sizeof(struct sway_workspace_state)); output_damage_whole(ws->current.output); } static void apply_container_state(struct sway_container *container, struct sway_container_state *state) { struct sway_view *view = container->view; // Damage the old location desktop_damage_whole_container(container); if (view && !wl_list_empty(&view->saved_buffers)) { struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { struct wlr_box box = { .x = saved_buf->x - view->saved_geometry.x, .y = saved_buf->y - view->saved_geometry.y, .width = saved_buf->width, .height = saved_buf->height, }; desktop_damage_box(&box); } } // There are separate children lists for each instruction state, the // container's current state and the container's pending state // (ie. con->children). The list itself needs to be freed here. // Any child containers which are being deleted will be cleaned up in // transaction_destroy(). list_free(container->current.children); memcpy(&container->current, state, sizeof(struct sway_container_state)); if (view && !wl_list_empty(&view->saved_buffers)) { if (!container->node.destroying || container->node.ntxnrefs == 1) { view_remove_saved_buffer(view); } } // Damage the new location desktop_damage_whole_container(container); if (view && view->surface) { struct wlr_surface *surface = view->surface; struct wlr_box box = { .x = container->current.content_x - view->geometry.x, .y = container->current.content_y - view->geometry.y, .width = surface->current.width, .height = surface->current.height, }; desktop_damage_box(&box); } // If the view hasn't responded to the configure, center it within // the container. This is important for fullscreen views which // refuse to resize to the size of the output. if (view && view->surface) { view_center_surface(view); } if (!container->node.destroying) { container_discover_outputs(container); } } /** * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { sway_log(SWAY_DEBUG, "Applying transaction %p", transaction); if (debug.txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *commit = &transaction->commit_time; float ms = (now.tv_sec - commit->tv_sec) * 1000 + (now.tv_nsec - commit->tv_nsec) / 1000000.0; sway_log(SWAY_DEBUG, "Transaction %p: %.1fms waiting " "(%.1f frames if 60Hz)", transaction, ms, ms / (1000.0f / 60)); } // Apply the instruction state to the node's current state for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; switch (node->type) { case N_ROOT: break; case N_OUTPUT: apply_output_state(node->sway_output, &instruction->output_state); break; case N_WORKSPACE: apply_workspace_state(node->sway_workspace, &instruction->workspace_state); break; case N_CONTAINER: apply_container_state(node->sway_container, &instruction->container_state); break; } node->instruction = NULL; } cursor_rebase_all(); } static void transaction_commit(struct sway_transaction *transaction); // Return true if both transactions operate on the same nodes static bool transaction_same_nodes(struct sway_transaction *a, struct sway_transaction *b) { if (a->instructions->length != b->instructions->length) { return false; } for (int i = 0; i < a->instructions->length; ++i) { struct sway_transaction_instruction *a_inst = a->instructions->items[i]; struct sway_transaction_instruction *b_inst = b->instructions->items[i]; if (a_inst->node != b_inst->node) { return false; } } return true; } static void transaction_progress_queue(void) { if (!server.transactions->length) { return; } // Only the first transaction in the queue is committed, so that's the one // we try to process. struct sway_transaction *transaction = server.transactions->items[0]; if (transaction->num_waiting) { return; } transaction_apply(transaction); transaction_destroy(transaction); list_del(server.transactions, 0); if (server.transactions->length == 0) { // The transaction queue is empty, so we're done. sway_idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); return; } // If there's a bunch of consecutive transactions which all apply to the // same views, skip all except the last one. while (server.transactions->length >= 2) { struct sway_transaction *txn = server.transactions->items[0]; struct sway_transaction *dup = NULL; for (int i = 1; i < server.transactions->length; i++) { struct sway_transaction *maybe_dup = server.transactions->items[i]; if (transaction_same_nodes(txn, maybe_dup)) { dup = maybe_dup; break; } } if (dup) { list_del(server.transactions, 0); transaction_destroy(txn); } else { break; } } // We again commit the first transaction in the queue to process it. transaction = server.transactions->items[0]; transaction_commit(transaction); transaction_progress_queue(); } static int handle_timeout(void *data) { struct sway_transaction *transaction = data; sway_log(SWAY_DEBUG, "Transaction %p timed out (%zi waiting)", transaction, transaction->num_waiting); transaction->num_waiting = 0; transaction_progress_queue(); return 0; } static bool should_configure(struct sway_node *node, struct sway_transaction_instruction *instruction) { if (!node_is_view(node)) { return false; } if (node->destroying) { return false; } struct sway_container_state *cstate = &node->sway_container->current; struct sway_container_state *istate = &instruction->container_state; #if HAVE_XWAYLAND // Xwayland views are position-aware and need to be reconfigured // when their position changes. if (node->sway_container->view->type == SWAY_VIEW_XWAYLAND) { // Sway logical coordinates are doubles, but they get truncated to // integers when sent to Xwayland through `xcb_configure_window`. // X11 apps will not respond to duplicate configure requests (from their // truncated point of view) and cause transactions to time out. if ((int)cstate->content_x != (int)istate->content_x || (int)cstate->content_y != (int)istate->content_y) { return true; } } #endif if (cstate->content_width == istate->content_width && cstate->content_height == istate->content_height) { return false; } return true; } static void transaction_commit(struct sway_transaction *transaction) { sway_log(SWAY_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_node *node = instruction->node; if (should_configure(node, instruction)) { instruction->serial = view_configure(node->sway_container->view, instruction->container_state.content_x, instruction->container_state.content_y, instruction->container_state.content_width, instruction->container_state.content_height); ++transaction->num_waiting; // From here on we are rendering a saved buffer of the view, which // means we can send a frame done event to make the client redraw it // as soon as possible. Additionally, this is required if a view is // mapping and its default geometry doesn't intersect an output. struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_surface_send_frame_done( node->sway_container->view->surface, &now); } if (node_is_view(node) && wl_list_empty(&node->sway_container->view->saved_buffers)) { view_save_buffer(node->sway_container->view); memcpy(&node->sway_container->view->saved_geometry, &node->sway_container->view->geometry, sizeof(struct wlr_box)); } node->instruction = instruction; } transaction->num_configures = transaction->num_waiting; if (debug.txn_timings) { clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time); } if (debug.noatomic) { transaction->num_waiting = 0; } else if (debug.txn_wait) { // Force the transaction to time out even if all views are ready. // We do this by inflating the waiting counter. transaction->num_waiting += 1000000; } if (transaction->num_waiting) { // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); if (transaction->timer) { wl_event_source_timer_update(transaction->timer, server.txn_timeout_ms); } else { sway_log_errno(SWAY_ERROR, "Unable to create transaction timer " "(some imperfect frames might be rendered)"); transaction->num_waiting = 0; } } } static void set_instruction_ready( struct sway_transaction_instruction *instruction) { struct sway_transaction *transaction = instruction->transaction; if (debug.txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *start = &transaction->commit_time; float ms = (now.tv_sec - start->tv_sec) * 1000 + (now.tv_nsec - start->tv_nsec) / 1000000.0; sway_log(SWAY_DEBUG, "Transaction %p: %zi/%zi ready in %.1fms (%s)", transaction, transaction->num_configures - transaction->num_waiting + 1, transaction->num_configures, ms, instruction->node->sway_container->title); } // If the transaction has timed out then its num_waiting will be 0 already. if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction); wl_event_source_timer_update(transaction->timer, 0); } instruction->node->instruction = NULL; transaction_progress_queue(); } void transaction_notify_view_ready_by_serial(struct sway_view *view, uint32_t serial) { struct sway_transaction_instruction *instruction = view->container->node.instruction; if (instruction != NULL && instruction->serial == serial) { set_instruction_ready(instruction); } } void transaction_notify_view_ready_by_geometry(struct sway_view *view, double x, double y, int width, int height) { struct sway_transaction_instruction *instruction = view->container->node.instruction; if (instruction != NULL && (int)instruction->container_state.content_x == (int)x && (int)instruction->container_state.content_y == (int)y && instruction->container_state.content_width == width && instruction->container_state.content_height == height) { set_instruction_ready(instruction); } } void transaction_notify_view_ready_immediately(struct sway_view *view) { struct sway_transaction_instruction *instruction = view->container->node.instruction; if (instruction != NULL) { set_instruction_ready(instruction); } } void transaction_commit_dirty(void) { if (!server.dirty_nodes->length) { return; } struct sway_transaction *transaction = transaction_create(); if (!transaction) { return; } for (int i = 0; i < server.dirty_nodes->length; ++i) { struct sway_node *node = server.dirty_nodes->items[i]; transaction_add_node(transaction, node); node->dirty = false; } server.dirty_nodes->length = 0; list_add(server.transactions, transaction); // We only commit the first transaction added to the queue. if (server.transactions->length == 1) { transaction_commit(transaction); // Attempting to progress the queue here is useful // if the transaction has nothing to wait for. transaction_progress_queue(); } }