#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include "sway/debug.h" #include "sway/desktop/idle_inhibit_v1.h" #include "sway/desktop/transaction.h" #include "sway/output.h" #include "sway/tree/container.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" /** * How long we should wait for views to respond to the configure before giving * up and applying the transaction anyway. */ int txn_timeout_ms = 200; /** * If enabled, sway will always wait for the transaction timeout before * applying it, rather than applying it when the views are ready. This allows us * to observe the rendered state while a transaction is in progress. */ bool txn_debug = false; struct sway_transaction { struct wl_event_source *timer; list_t *instructions; // struct sway_transaction_instruction * size_t num_waiting; size_t num_configures; uint32_t con_ids; // Bitwise XOR of view container IDs struct timespec create_time; struct timespec commit_time; }; struct sway_transaction_instruction { struct sway_transaction *transaction; struct sway_container *container; struct sway_container_state state; uint32_t serial; bool ready; }; static struct sway_transaction *transaction_create() { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); transaction->instructions = create_list(); if (server.debug_txn_timings) { clock_gettime(CLOCK_MONOTONIC, &transaction->create_time); } return transaction; } static void transaction_destroy(struct sway_transaction *transaction) { // Free instructions for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *con = instruction->container; for (int j = 0; j < con->instructions->length; ++j) { if (con->instructions->items[j] == instruction) { list_del(con->instructions, j); break; } } if (con->destroying && !con->instructions->length) { container_free(con); } free(instruction); } list_free(transaction->instructions); if (transaction->timer) { wl_event_source_remove(transaction->timer); } free(transaction); } static void copy_pending_state(struct sway_container *container, struct sway_container_state *state) { state->layout = container->layout; state->swayc_x = container->x; state->swayc_y = container->y; state->swayc_width = container->width; state->swayc_height = container->height; state->is_fullscreen = container->is_fullscreen; state->has_gaps = container->has_gaps; state->current_gaps = container->current_gaps; state->gaps_inner = container->gaps_inner; state->gaps_outer = container->gaps_outer; state->parent = container->parent; if (container->type == C_VIEW) { struct sway_view *view = container->sway_view; state->view_x = view->x; state->view_y = view->y; state->view_width = view->width; state->view_height = view->height; state->border = view->border; state->border_thickness = view->border_thickness; state->border_top = view->border_top; state->border_left = view->border_left; state->border_right = view->border_right; state->border_bottom = view->border_bottom; } else if (container->type == C_WORKSPACE) { state->ws_fullscreen = container->sway_workspace->fullscreen; state->ws_floating = container->sway_workspace->floating; state->children = create_list(); list_cat(state->children, container->children); } else { state->children = create_list(); list_cat(state->children, container->children); } struct sway_seat *seat = input_manager_current_seat(input_manager); state->focused = seat_get_focus(seat) == container; if (container->type != C_VIEW) { state->focused_inactive_child = seat_get_active_child(seat, container); } } static void transaction_add_container(struct sway_transaction *transaction, struct sway_container *container) { struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); instruction->transaction = transaction; instruction->container = container; copy_pending_state(container, &instruction->state); list_add(transaction->instructions, instruction); } /** * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { wlr_log(WLR_DEBUG, "Applying transaction %p", transaction); if (server.debug_txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *create = &transaction->create_time; struct timespec *commit = &transaction->commit_time; float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 + (commit->tv_nsec - create->tv_nsec) / 1000000.0; float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 + (now.tv_nsec - commit->tv_nsec) / 1000000.0; float ms_total = ms_arranging + ms_waiting; wlr_log(WLR_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " "%.1fms total (%.1f frames if 60Hz)", transaction, ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60)); } // Apply the instruction state to the container's current state for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *container = instruction->container; // Damage the old and new locations struct wlr_box old_box = { .x = container->current.swayc_x, .y = container->current.swayc_y, .width = container->current.swayc_width, .height = container->current.swayc_height, }; struct wlr_box new_box = { .x = instruction->state.swayc_x, .y = instruction->state.swayc_y, .width = instruction->state.swayc_width, .height = instruction->state.swayc_height, }; for (int j = 0; j < root_container.current.children->length; ++j) { struct sway_container *output = root_container.current.children->items[j]; if (output->sway_output) { output_damage_box(output->sway_output, &old_box); output_damage_box(output->sway_output, &new_box); } } // There are separate children lists for each instruction state, the // container's current state and the container's pending state // (ie. con->children). The list itself needs to be freed here. // Any child containers which are being deleted will be cleaned up in // transaction_destroy(). list_free(container->current.children); memcpy(&container->current, &instruction->state, sizeof(struct sway_container_state)); if (container->type == C_VIEW) { if (container->destroying) { if (container->instructions->length == 1 && container->sway_view->saved_buffer) { view_remove_saved_buffer(container->sway_view); } } else { if (container->sway_view->saved_buffer) { view_remove_saved_buffer(container->sway_view); } if (container->instructions->length > 1) { view_save_buffer(container->sway_view); } } } } } static void transaction_commit(struct sway_transaction *transaction); static void transaction_progress_queue() { if (!server.transactions->length) { return; } // There's only ever one committed transaction, // and it's the first one in the queue. struct sway_transaction *transaction = server.transactions->items[0]; if (transaction->num_waiting) { return; } transaction_apply(transaction); transaction_destroy(transaction); list_del(server.transactions, 0); if (!server.transactions->length) { idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); return; } // If there's a bunch of consecutive transactions which all apply to the // same views, skip all except the last one. while (server.transactions->length >= 2) { struct sway_transaction *a = server.transactions->items[0]; struct sway_transaction *b = server.transactions->items[1]; if (a->con_ids == b->con_ids) { list_del(server.transactions, 0); transaction_destroy(a); } else { break; } } transaction = server.transactions->items[0]; transaction_commit(transaction); transaction_progress_queue(); } static int handle_timeout(void *data) { struct sway_transaction *transaction = data; wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)", transaction, transaction->num_waiting); transaction->num_waiting = 0; transaction_progress_queue(); return 0; } static bool should_configure(struct sway_container *con, struct sway_transaction_instruction *instruction) { if (con->type != C_VIEW) { return false; } if (con->destroying) { return false; } // The settled dimensions are what size the view will be once any pending // configures have applied (excluding the one we might be configuring now). // If these match the dimensions that this transaction wants then we don't // need to configure it. int settled_width = con->current.view_width; int settled_height = con->current.view_height; if (con->instructions->length) { struct sway_transaction_instruction *last_instruction = con->instructions->items[con->instructions->length - 1]; settled_width = last_instruction->state.view_width; settled_height = last_instruction->state.view_height; } if (settled_width == instruction->state.view_width && settled_height == instruction->state.view_height) { return false; } return true; } static void transaction_commit(struct sway_transaction *transaction) { wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *con = instruction->container; if (should_configure(con, instruction)) { instruction->serial = view_configure(con->sway_view, instruction->state.view_x, instruction->state.view_y, instruction->state.view_width, instruction->state.view_height); ++transaction->num_waiting; transaction->con_ids ^= con->id; // From here on we are rendering a saved buffer of the view, which // means we can send a frame done event to make the client redraw it // as soon as possible. Additionally, this is required if a view is // mapping and its default geometry doesn't intersect an output. struct timespec when; wlr_surface_send_frame_done(con->sway_view->surface, &when); } if (con->type == C_VIEW && !con->sway_view->saved_buffer) { view_save_buffer(con->sway_view); } list_add(con->instructions, instruction); } transaction->num_configures = transaction->num_waiting; if (server.debug_txn_timings) { clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time); } if (transaction->num_waiting) { // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); if (transaction->timer) { wl_event_source_timer_update(transaction->timer, txn_timeout_ms); } else { wlr_log(WLR_ERROR, "Unable to create transaction timer (%s). " "Some imperfect frames might be rendered.", strerror(errno)); handle_timeout(transaction); } } else { wlr_log(WLR_DEBUG, "Transaction %p has nothing to wait for", transaction); } // The debug tree shows the pending/live tree. Here is a good place to // update it, because we make a transaction every time we change the pending // tree. update_debug_tree(); } static void set_instruction_ready( struct sway_transaction_instruction *instruction) { instruction->ready = true; struct sway_transaction *transaction = instruction->transaction; if (server.debug_txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); struct timespec *start = &transaction->commit_time; float ms = (now.tv_sec - start->tv_sec) * 1000 + (now.tv_nsec - start->tv_nsec) / 1000000.0; wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", transaction, transaction->num_configures - transaction->num_waiting + 1, transaction->num_configures, ms, instruction->container->name); } // If the transaction has timed out then its num_waiting will be 0 already. if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { if (!txn_debug) { wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction); wl_event_source_timer_update(transaction->timer, 0); } } } /** * Mark all of the view's instructions as ready up to and including the * instruction at the given index. This allows the view to skip a configure. */ static void set_instructions_ready(struct sway_view *view, int index) { for (int i = 0; i <= index; ++i) { struct sway_transaction_instruction *instruction = view->swayc->instructions->items[i]; if (!instruction->ready) { set_instruction_ready(instruction); } } transaction_progress_queue(); } void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) { for (int i = 0; i < view->swayc->instructions->length; ++i) { struct sway_transaction_instruction *instruction = view->swayc->instructions->items[i]; if (instruction->serial == serial && !instruction->ready) { set_instructions_ready(view, i); return; } } } void transaction_notify_view_ready_by_size(struct sway_view *view, int width, int height) { for (int i = 0; i < view->swayc->instructions->length; ++i) { struct sway_transaction_instruction *instruction = view->swayc->instructions->items[i]; if (!instruction->ready && instruction->state.view_width == width && instruction->state.view_height == height) { set_instructions_ready(view, i); return; } } } void transaction_commit_dirty(void) { if (!server.dirty_containers->length) { return; } struct sway_transaction *transaction = transaction_create(); for (int i = 0; i < server.dirty_containers->length; ++i) { struct sway_container *container = server.dirty_containers->items[i]; transaction_add_container(transaction, container); container->dirty = false; } server.dirty_containers->length = 0; list_add(server.transactions, transaction); // There's only ever one committed transaction, // and it's the first one in the queue. if (server.transactions->length == 1) { transaction_commit(transaction); // Attempting to progress the queue here is useful // if the transaction has nothing to wait for. transaction_progress_queue(); } }