#include #include #include "sway/commands.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "log.h" struct cmd_results *cmd_layout(int argc, char **argv) { struct cmd_results *error = NULL; if ((error = checkarg(argc, "layout", EXPECTED_MORE_THAN, 0))) { return error; } struct sway_container *parent = config->handler_context.current_container; // TODO: floating /* if (parent->is_floating) { return cmd_results_new(CMD_FAILURE, "layout", "Unable to change layout of floating windows"); } */ while (parent->type == C_VIEW) { parent = parent->parent; } // TODO: stacks and tabs if (strcasecmp(argv[0], "default") == 0) { container_set_layout(parent, parent->prev_layout); if (parent->layout == L_NONE) { container_set_layout(parent, container_get_default_layout(parent)); } } else { if (parent->layout != L_TABBED && parent->layout != L_STACKED) { parent->prev_layout = parent->layout; } if (strcasecmp(argv[0], "splith") == 0) { container_set_layout(parent, L_HORIZ); } else if (strcasecmp(argv[0], "splitv") == 0) { container_set_layout(parent, L_VERT); } else if (strcasecmp(argv[0], "toggle") == 0 && argc == 2 && strcasecmp(argv[1], "split") == 0) { if (parent->layout == L_HORIZ && (parent->workspace_layout == L_NONE || parent->workspace_layout == L_HORIZ)) { container_set_layout(parent, L_VERT); } else { container_set_layout(parent, L_HORIZ); } } } arrange_windows(parent, parent->box.width, parent->box.height); return cmd_results_new(CMD_SUCCESS, NULL, NULL); }