#ifndef FX_TEXTURE_H #define FX_TEXTURE_H #include #include #include struct fx_texture { GLuint target; GLuint id; bool has_alpha; int width; int height; }; struct fx_texture fx_texture_create(); struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex); void fx_texture_release(struct fx_texture *texture); #endif