#ifndef _SWAY_LAYOUT_H #define _SWAY_LAYOUT_H #include #include "sway/tree/container.h" enum movement_direction { MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, MOVE_PARENT, MOVE_CHILD, }; enum resize_edge { RESIZE_EDGE_LEFT, RESIZE_EDGE_RIGHT, RESIZE_EDGE_TOP, RESIZE_EDGE_BOTTOM, }; struct sway_container; struct sway_root { struct wlr_output_layout *output_layout; struct wl_listener output_layout_change; struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link struct { struct wl_signal new_container; } events; }; void layout_init(void); void container_add_child(struct sway_container *parent, struct sway_container *child); struct sway_container *container_add_sibling(struct sway_container *parent, struct sway_container *child); struct sway_container *container_remove_child(struct sway_container *child); struct sway_container *container_replace_child(struct sway_container *child, struct sway_container *new_child); struct sway_container *container_set_layout(struct sway_container *container, enum sway_container_layout layout); void container_move_to(struct sway_container* container, struct sway_container* destination); void container_move(struct sway_container *container, enum movement_direction dir, int move_amt); enum sway_container_layout container_get_default_layout( struct sway_container *con); void container_sort_workspaces(struct sway_container *output); void arrange_windows(struct sway_container *container, int width, int height); struct sway_container *container_get_in_direction(struct sway_container *container, struct sway_seat *seat, enum movement_direction dir); struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout); void container_recursive_resize(struct sway_container *container, double amount, enum resize_edge edge); #endif