#include <assert.h>
#include <wlr/render/gles2.h>

#include "sway/desktop/fx_renderer/fx_texture.h"

struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
	assert(wlr_texture_is_gles2(texture));

	struct wlr_gles2_texture_attribs texture_attrs;
	wlr_gles2_texture_get_attribs(texture, &texture_attrs);

	return (struct fx_texture) {
		.target = texture_attrs.target,
		.id = texture_attrs.tex,
		.has_alpha = texture_attrs.has_alpha,
		.width = texture->width,
		.height = texture->height,
	};
}