#ifndef _SWAY_OPENGL_H #define _SWAY_OPENGL_H #include #include enum corner_location {NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT}; struct gles2_tex_shader { GLuint program; GLint proj; GLint tex; GLint alpha; GLint pos_attrib; GLint tex_attrib; GLint width; GLint height; GLint position; GLint radius; }; struct fx_renderer { struct wlr_egl *egl; float projection[9]; // Shaders struct { struct { GLuint program; GLint proj; GLint color; GLint pos_attrib; } quad; struct { GLuint program; GLint proj; GLint color; GLint pos_attrib; GLint is_top_left; GLint is_top_right; GLint is_bottom_left; GLint is_bottom_right; GLint width; GLint height; GLint position; GLint radius; GLint thickness; } corner; struct gles2_tex_shader tex_rgba; struct gles2_tex_shader tex_rgbx; struct gles2_tex_shader tex_ext; } shaders; }; struct fx_renderer *fx_renderer_create(struct wlr_egl *egl); void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height); void fx_renderer_end(); void fx_renderer_clear(const float color[static 4]); void fx_renderer_scissor(struct wlr_box *box); bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius); bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture, const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius); void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]); void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9], enum corner_location corner_location, int radius, int border_thickness); #endif