#ifndef _SWAY_INPUT_TEXT_INPUT_H #define _SWAY_INPUT_TEXT_INPUT_H #include #include #include #include "sway/input/seat.h" /** * The relay structure manages the relationship between text-input and * input_method interfaces on a given seat. Multiple text-input interfaces may * be bound to a relay, but at most one will be focused (reveiving events) at * a time. At most one input-method interface may be bound to the seat. The * relay manages life cycle of both sides. When both sides are present and * focused, the relay passes messages between them. * * Text input focus is a subset of keyboard focus - if the text-input is * in the focused state, wl_keyboard sent an enter as well. However, having * wl_keyboard focused doesn't mean that text-input will be focused. */ struct sway_input_method_relay { struct sway_seat *seat; struct wl_list text_inputs; // sway_text_input::link struct wlr_input_method_v2 *input_method; // doesn't have to be present struct wl_listener text_input_new; struct wl_listener input_method_new; struct wl_listener input_method_commit; struct wl_listener input_method_destroy; }; struct sway_text_input { struct sway_input_method_relay *relay; struct wlr_text_input_v3 *input; // The surface getting seat's focus. Stored for when text-input cannot // be sent an enter event immediately after getting focus, e.g. when // there's no input method available. Cleared once text-input is entered. struct wlr_surface *pending_focused_surface; struct wl_list link; struct wl_listener pending_focused_surface_destroy; struct wl_listener text_input_enable; struct wl_listener text_input_commit; struct wl_listener text_input_disable; struct wl_listener text_input_destroy; }; void sway_input_method_relay_init(struct sway_seat *seat, struct sway_input_method_relay *relay); void sway_input_method_relay_finish(struct sway_input_method_relay *relay); // Updates currently focused surface. Surface must belong to the same seat. void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay, struct wlr_surface *surface); struct sway_text_input *sway_text_input_create( struct sway_input_method_relay *relay, struct wlr_text_input_v3 *text_input); #endif