#include #include #include #include "input_state.h" #define KEY_STATE_MAX_LENGTH 64 static keycode key_state_array[KEY_STATE_MAX_LENGTH]; void input_init(void) { int i; for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) { key_state_array[i] = 0; } } static uint8_t find_key(keycode key) { int i; for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) { if (key_state_array[i] == key) { break; } } return i; } bool check_key(keycode key) { return find_key(key) < KEY_STATE_MAX_LENGTH; } void press_key(keycode key) { // Check if key exists if (!check_key(key)) { // Check that we dont exceed buffer length int insert = find_key(0); if (insert < KEY_STATE_MAX_LENGTH) { key_state_array[insert] = key; } } } void release_key(keycode key) { uint8_t index = find_key(key); if (index < KEY_STATE_MAX_LENGTH) { // shift it over and remove key key_state_array[index] = 0; } } struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0}, {0, 0, 0, 0}}; static struct wlc_geometry saved_floating; void start_floating(swayc_t *view) { if (view->is_floating) { saved_floating.origin.x = view->x; saved_floating.origin.y = view->y; saved_floating.size.w = view->width; saved_floating.size.h = view->height; } } void reset_floating(swayc_t *view) { if (view->is_floating) { view->x = saved_floating.origin.x; view->y = saved_floating.origin.y; view->width = saved_floating.size.w; view->height = saved_floating.size.h; arrange_windows(view->parent, -1, -1); } pointer_state.floating = (struct pointer_floating){0,0}; pointer_state.lock = (struct pointer_lock){0,0,0,0}; }