7727d54faf
Re-focus on the container on which the cursor hovers over. A special case is, if there are menus or other subsurfaces open in the focused container. It will prefer the focused container as long as there are subsurfaces. This commit starts caching the previous node as well as the previous x/y cursor position. Re-calculating the previous focused node by looking at the current state of the cursor position does not work, if the environment changes.
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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#include <stdint.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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const char *image;
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struct wl_client *image_client;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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struct wl_listener tool_button;
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uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
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// Mouse binding state
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uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
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size_t pressed_button_count;
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};
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void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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bool allow_refocusing);
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void dispatch_cursor_button(struct sway_cursor *cursor, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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#endif
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