94dd8823a0
The mouse binding logic is inspired/copied from the keyboard binding logic; we store a sorted list of the currently pressed buttons, and trigger a binding when the currently pressed (or just recently pressed, in the case of a release binding) buttons, as well as modifiers/container region, match those of a given binding. As the code to execute a binding is not very keyboard specific, keyboard_execute_command is renamed to seat_execute_command and moved to where the other binding handling functions are. The call to transaction_commit_dirty has been lifted out.
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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#include <stdint.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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const char *image;
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struct wl_client *image_client;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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struct wl_listener tool_button;
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uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
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// Mouse binding state
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uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
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size_t pressed_button_count;
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};
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void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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bool allow_refocusing);
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void dispatch_cursor_button(struct sway_cursor *cursor, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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#endif
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