swayfx/include/sway/input/keyboard.h
Brian Ashworth 2573606b60 Disarm key repeat on reload
When resetting the keyboard during reload, disarm the key repeat on all
keyboards since the bindings (and possibly keyboard) will be freed before
the key repeat can go off.
2019-01-14 20:15:23 +01:00

56 lines
1.6 KiB
C

#ifndef _SWAY_INPUT_KEYBOARD_H
#define _SWAY_INPUT_KEYBOARD_H
#include "sway/input/seat.h"
#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
struct sway_shortcut_state {
/**
* A list of pressed key ids (either keysyms or keycodes),
* including duplicates when different keycodes produce the same key id.
*
* Each key id is associated with the keycode (in `pressed_keycodes`)
* whose press generated it, so that the key id can be removed on
* keycode release without recalculating the transient link between
* keycode and key id at the time of the key press.
*/
uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
/**
* The list of keycodes associated to currently pressed key ids,
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
uint32_t current_key;
};
struct sway_keyboard {
struct sway_seat_device *seat_device;
struct xkb_keymap *keymap;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct sway_shortcut_state state_keysyms_translated;
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
struct wl_event_source *key_repeat_source;
struct sway_binding *repeat_binding;
};
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device);
void sway_keyboard_configure(struct sway_keyboard *keyboard);
void sway_keyboard_destroy(struct sway_keyboard *keyboard);
void sway_keyboard_disarm_key_repeat(struct sway_keyboard *keyboard);
#endif