acafb20b11
* Move stencil into each framebuffer Also fixes the stencil being added to the wrong framebuffer * Initialize texture members on framebuffer init * removed bind arg * renamed init to create, changed existing create to update * moved stencil buffer creation to new function * removed some now misleading comments --------- Co-authored-by: William McKinnon <contact@willmckinnon.com>
28 lines
625 B
C
28 lines
625 B
C
#ifndef FX_FRAMEBUFFER_H
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#define FX_FRAMEBUFFER_H
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#include <GLES2/gl2.h>
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#include <stdbool.h>
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#include <wlr/types/wlr_output.h>
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#include "sway/desktop/fx_renderer/fx_texture.h"
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struct fx_framebuffer {
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struct fx_texture texture;
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GLuint fb;
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GLuint stencil_buffer;
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};
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struct fx_framebuffer fx_framebuffer_create();
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void fx_framebuffer_bind(struct fx_framebuffer *buffer);
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void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height);
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void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height);
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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#endif
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