swayfx/sway/desktop/render.c
Ryan Dwyer 1801b725e2 Add using_csd variable to transaction state
This fixes a race condition flicker when unfloating a view which uses
client side decorations.

When the view is floated it has using_csd = true, so the decorations are
not drawn. When unfloating it it changes to false, but this change
wasn't part of transactions so it could potentially render the
decorations around the view while it's waiting for the transaction to
apply.
2018-08-17 20:25:33 +10:00

936 lines
30 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/region.h>
#include "log.h"
#include "config.h"
#include "sway/config.h"
#include "sway/debug.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
struct render_data {
pixman_region32_t *damage;
float alpha;
};
static void scale_box(struct wlr_box *box, float scale) {
box->x *= scale;
box->y *= scale;
box->width *= scale;
box->height *= scale;
}
static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
assert(renderer);
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int ow, oh;
wlr_output_transformed_resolution(wlr_output, &ow, &oh);
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, transform, ow, oh, &box);
wlr_renderer_scissor(renderer, &box);
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9], float alpha) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box->x, box->y,
box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
}
damage_finish:
pixman_region32_fini(&damage);
}
static void render_surface_iterator(struct sway_output *output,
struct wlr_surface *surface, struct wlr_box *_box, float rotation,
void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
return;
}
struct wlr_box box = *_box;
scale_box(&box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &box, transform, rotation,
wlr_output->transform_matrix);
render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
}
static void render_layer(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
};
output_layer_for_each_surface(output, layer_surfaces,
render_surface_iterator, &data);
}
#ifdef HAVE_XWAYLAND
static void render_unmanaged(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *unmanaged) {
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
};
output_unmanaged_for_each_surface(output, unmanaged,
render_surface_iterator, &data);
}
#endif
static void render_drag_icons(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *drag_icons) {
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
};
output_drag_icons_for_each_surface(output, drag_icons,
render_surface_iterator, &data);
}
static void render_rect(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= wlr_output->lx * wlr_output->scale;
box.y -= wlr_output->ly * wlr_output->scale;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box.x, box.y,
box.width, box.height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_rect(renderer, &box, color,
wlr_output->transform_matrix);
}
damage_finish:
pixman_region32_fini(&damage);
}
static void premultiply_alpha(float color[4], float opacity) {
color[3] *= opacity;
color[0] *= color[3];
color[1] *= color[3];
color[2] *= color[3];
}
static void render_view_toplevels(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
};
// Render all toplevels without descending into popups
output_surface_for_each_surface(output, view->surface,
view->swayc->current.view_x - output->wlr_output->lx,
view->swayc->current.view_y - output->wlr_output->ly,
render_surface_iterator, &data);
}
static void render_popup_iterator(struct sway_output *output,
struct wlr_surface *surface, struct wlr_box *box, float rotation,
void *data) {
// Render this popup's surface
render_surface_iterator(output, surface, box, rotation, data);
// Render this popup's child toplevels
output_surface_for_each_surface(output, surface, box->x, box->y,
render_surface_iterator, data);
}
static void render_view_popups(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
};
output_view_for_each_popup(output, view, render_popup_iterator, &data);
}
static void render_saved_view(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct wlr_output *wlr_output = output->wlr_output;
if (!view->saved_buffer || !view->saved_buffer->texture) {
return;
}
struct wlr_box box = {
.x = view->swayc->current.view_x - output->swayc->current.swayc_x,
.y = view->swayc->current.view_y - output->swayc->current.swayc_y,
.width = view->saved_buffer_width,
.height = view->saved_buffer_height,
};
struct wlr_box output_box = {
.width = output->swayc->current.swayc_width,
.height = output->swayc->current.swayc_height,
};
struct wlr_box intersection;
bool intersects = wlr_box_intersection(&output_box, &box, &intersection);
if (!intersects) {
return;
}
scale_box(&box, wlr_output->scale);
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
render_texture(wlr_output, damage, view->saved_buffer->texture,
&box, matrix, alpha);
}
/**
* Render a view's surface and left/bottom/right borders.
*/
static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors) {
struct sway_view *view = con->sway_view;
if (view->saved_buffer) {
render_saved_view(view, output, damage, view->swayc->alpha);
} else {
render_view_toplevels(view, output, damage, view->swayc->alpha);
}
if (view->swayc->current.using_csd) {
return;
}
struct wlr_box box;
float output_scale = output->wlr_output->scale;
float color[4];
struct sway_container_state *state = &con->current;
if (state->border != B_NONE) {
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = state->swayc_x;
box.y = state->view_y;
box.width = state->border_thickness;
box.height = state->view_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
if (state->border_right) {
if (state->parent->current.children->length == 1
&& state->parent->current.layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = state->view_x + state->view_width;
box.y = state->view_y;
box.width = state->border_thickness;
box.height = state->view_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
if (state->border_bottom) {
if (state->parent->current.children->length == 1
&& con->current.parent->current.layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = state->swayc_x;
box.y = state->view_y + state->view_height;
box.width = state->swayc_width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
}
}
/**
* Render a titlebar.
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*
* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
* The left side for L_TABBED is: 1px border, 2px padding, title
* The left side for other layouts is: 3px padding, title
*/
static void render_titlebar(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
int x, int y, int width,
struct border_colors *colors, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
struct sway_container_state *state = &con->current;
float output_scale = output->wlr_output->scale;
enum sway_container_layout layout = state->parent->current.layout;
list_t *children = state->parent->current.children;
bool is_last_child = children->items[children->length - 1] == con;
double output_x = output->swayc->current.swayc_x;
double output_y = output->swayc->current.swayc_y;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = x;
box.y = y;
box.width = width;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Single pixel bar below title
size_t left_offset = 0, right_offset = 0;
bool connects_sides = false;
if (layout == L_HORIZ || layout == L_VERT ||
(layout == L_STACKED && is_last_child)) {
if (con->type == C_VIEW) {
left_offset = state->border_left * state->border_thickness;
right_offset = state->border_right * state->border_thickness;
connects_sides = true;
}
}
box.x = x + left_offset;
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = width - left_offset - right_offset;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
if (layout == L_TABBED) {
// Single pixel left edge
box.x = x;
box.y = y + TITLEBAR_BORDER_THICKNESS;
box.width = TITLEBAR_BORDER_THICKNESS;
box.height =
container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Single pixel right edge
box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
}
size_t inner_width = width - TITLEBAR_H_PADDING * 2;
// Marks
size_t marks_ob_width = 0; // output-buffer-local
if (config->show_marks && marks_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
* output_scale - texture_box.width;
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
if (inner_width * output_scale < texture_box.width) {
texture_box.width = inner_width * output_scale;
}
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, con->alpha);
marks_ob_width = texture_box.width;
// Gap between the marks and bottom padding, for when the marks texture
// height is smaller than the config's font height
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x;
box.y = texture_box.y + texture_box.height;
box.width = texture_box.width;
box.height = config->font_height * output_scale - texture_box.height;
if (box.height > 0) {
render_rect(output->wlr_output, output_damage, &box, color);
}
}
// Title text
size_t title_ob_width = 0; // output-buffer-local
if (title_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
if (inner_width * output_scale - marks_ob_width < texture_box.width) {
texture_box.width = inner_width * output_scale - marks_ob_width;
}
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, con->alpha);
title_ob_width = texture_box.width;
// Gap between the title and bottom padding, for when the title texture
// height is smaller than the config's font height
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x;
box.y = texture_box.y + texture_box.height;
box.width = texture_box.width;
box.height = config->font_height * output_scale - texture_box.height;
if (box.height > 0) {
render_rect(output->wlr_output, output_damage, &box, color);
}
}
// Padding above title
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
box.y = y + TITLEBAR_BORDER_THICKNESS;
box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Padding below title
box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
// Filler between title and marks
box.width = inner_width * output_scale - title_ob_width - marks_ob_width;
if (box.width > 0) {
box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width;
box.y = (y + TITLEBAR_V_PADDING) * output_scale;
box.height = config->font_height * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
}
// Padding left of title
left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
box.x = x + left_offset;
box.y = y + TITLEBAR_V_PADDING;
box.width = TITLEBAR_H_PADDING - left_offset;
box.height = config->font_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Padding right of marks
right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
box.x = x + width - TITLEBAR_H_PADDING;
box.y = y + TITLEBAR_V_PADDING;
box.width = TITLEBAR_H_PADDING - right_offset;
box.height = config->font_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
if (connects_sides) {
// Left pixel in line with bottom bar
box.x = x;
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = state->border_thickness * state->border_left;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Right pixel in line with bottom bar
box.x = x + width - state->border_thickness * state->border_right;
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = state->border_thickness * state->border_right;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
}
/**
* Render the top border line for a view using "border pixel".
*/
static void render_top_border(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
struct border_colors *colors) {
struct sway_container_state *state = &con->current;
if (!state->border_top) {
return;
}
struct wlr_box box;
float color[4];
float output_scale = output->wlr_output->scale;
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = state->swayc_x;
box.y = state->swayc_y;
box.width = state->swayc_width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
*
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
static void render_container_simple(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
for (int i = 0; i < con->current.children->length; ++i) {
struct sway_container *child = con->current.children->items[i];
if (child->type == C_VIEW) {
struct sway_view *view = child->sway_view;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
struct sway_container_state *state = &child->current;
if (view_is_urgent(view)) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = view->marks_urgent;
} else if (state->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view->marks_focused;
} else if (con->current.focused_inactive_child == child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view->marks_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = view->marks_unfocused;
}
if (!view->swayc->current.using_csd) {
if (state->border == B_NORMAL) {
render_titlebar(output, damage, child, state->swayc_x,
state->swayc_y, state->swayc_width, colors,
title_texture, marks_texture);
} else {
render_top_border(output, damage, child, colors);
}
}
render_view(output, damage, child, colors);
} else {
render_container(output, damage, child,
parent_focused || child->current.focused);
}
}
}
/**
* Render a container's children using the L_TABBED layout.
*/
static void render_container_tabbed(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
if (!con->current.children->length) {
return;
}
struct sway_container_state *pstate = &con->current;
struct sway_container *current = pstate->focused_inactive_child;
struct border_colors *current_colors = &config->border_colors.unfocused;
double width_gap_adjustment = 2 * pstate->current_gaps;
int tab_width =
(pstate->swayc_width - width_gap_adjustment) / pstate->children->length;
// Render tabs
for (int i = 0; i < pstate->children->length; ++i) {
struct sway_container *child = pstate->children->items[i];
struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
struct sway_container_state *cstate = &child->current;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
bool urgent = view ?
view_is_urgent(view) : container_has_urgent_child(child);
if (urgent) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = view ? view->marks_urgent : NULL;
} else if (cstate->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view ? view->marks_focused : NULL;
} else if (child == pstate->focused_inactive_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view ? view->marks_focused_inactive : NULL;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = view ? view->marks_unfocused : NULL;
}
int x = cstate->swayc_x + tab_width * i;
// Make last tab use the remaining width of the parent
if (i == pstate->children->length - 1) {
tab_width =
pstate->swayc_width - width_gap_adjustment - tab_width * i;
}
render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width,
colors, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
}
}
// Render surface and left/right/bottom borders
if (current->type == C_VIEW) {
render_view(output, damage, current, current_colors);
} else {
render_container(output, damage, current,
parent_focused || current->current.focused);
}
}
/**
* Render a container's children using the L_STACKED layout.
*/
static void render_container_stacked(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
if (!con->current.children->length) {
return;
}
struct sway_container_state *pstate = &con->current;
struct sway_container *current = pstate->focused_inactive_child;
struct border_colors *current_colors = &config->border_colors.unfocused;
size_t titlebar_height = container_titlebar_height();
// Render titles
for (int i = 0; i < pstate->children->length; ++i) {
struct sway_container *child = pstate->children->items[i];
struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
struct sway_container_state *cstate = &child->current;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
bool urgent = view ?
view_is_urgent(view) : container_has_urgent_child(child);
if (urgent) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = view ? view->marks_urgent : NULL;
} else if (cstate->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view ? view->marks_focused : NULL;
} else if (child == pstate->focused_inactive_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view ? view->marks_focused_inactive : NULL;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = view ? view->marks_unfocused : NULL;
}
int y = cstate->swayc_y + titlebar_height * i;
render_titlebar(output, damage, child, cstate->swayc_x, y,
cstate->swayc_width, colors, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
}
}
// Render surface and left/right/bottom borders
if (current->type == C_VIEW) {
render_view(output, damage, current, current_colors);
} else {
render_container(output, damage, current,
parent_focused || current->current.focused);
}
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
switch (con->current.layout) {
case L_NONE:
case L_HORIZ:
case L_VERT:
render_container_simple(output, damage, con, parent_focused);
break;
case L_STACKED:
render_container_stacked(output, damage, con, parent_focused);
break;
case L_TABBED:
render_container_tabbed(output, damage, con, parent_focused);
break;
case L_FLOATING:
sway_assert(false, "Didn't expect to see floating here");
}
}
static void render_floating_container(struct sway_output *soutput,
pixman_region32_t *damage, struct sway_container *con) {
if (con->type == C_VIEW) {
struct sway_view *view = con->sway_view;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
if (view_is_urgent(view)) {
colors = &config->border_colors.urgent;
title_texture = con->title_urgent;
marks_texture = view->marks_urgent;
} else if (con->current.focused) {
colors = &config->border_colors.focused;
title_texture = con->title_focused;
marks_texture = view->marks_focused;
} else {
colors = &config->border_colors.unfocused;
title_texture = con->title_unfocused;
marks_texture = view->marks_unfocused;
}
if (!view->swayc->current.using_csd) {
if (con->current.border == B_NORMAL) {
render_titlebar(soutput, damage, con, con->current.swayc_x,
con->current.swayc_y, con->current.swayc_width, colors,
title_texture, marks_texture);
} else if (con->current.border != B_NONE) {
render_top_border(soutput, damage, con, colors);
}
}
render_view(soutput, damage, con, colors);
} else {
render_container(soutput, damage, con, con->current.focused);
}
}
static void render_floating(struct sway_output *soutput,
pixman_region32_t *damage) {
for (int i = 0; i < root_container.current.children->length; ++i) {
struct sway_container *output =
root_container.current.children->items[i];
for (int j = 0; j < output->current.children->length; ++j) {
struct sway_container *ws = output->current.children->items[j];
if (!workspace_is_visible(ws)) {
continue;
}
list_t *floating =
ws->current.ws_floating->current.children;
for (int k = 0; k < floating->length; ++k) {
struct sway_container *floater = floating->items[k];
render_floating_container(soutput, damage, floater);
}
}
}
}
const char *damage_debug = NULL;
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
if (!sway_assert(renderer != NULL,
"expected the output backend to have a renderer")) {
return;
}
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
bool damage_whole_before_swap = false;
if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (damage_debug != NULL) {
if (strcmp(damage_debug, "highlight") == 0) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
damage_whole_before_swap = true;
} else if (strcmp(damage_debug, "rerender") == 0) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
}
struct sway_container *workspace = output_get_active_workspace(output);
struct sway_container *fullscreen_con = workspace->current.ws_fullscreen;
if (output_has_opaque_overlay_layer_surface(output)) {
goto render_overlay;
}
if (fullscreen_con) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
// TODO: handle views smaller than the output
if (fullscreen_con->type == C_VIEW) {
if (fullscreen_con->sway_view->saved_buffer) {
render_saved_view(fullscreen_con->sway_view,
output, damage, 1.0f);
} else {
render_view_toplevels(fullscreen_con->sway_view,
output, damage, 1.0f);
}
} else {
render_container(output, damage, fullscreen_con,
fullscreen_con->current.focused);
}
#ifdef HAVE_XWAYLAND
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
#endif
} else {
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
render_container(output, damage, workspace, workspace->current.focused);
render_floating(output, damage);
#ifdef HAVE_XWAYLAND
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
#endif
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
if (focus && focus->type == C_VIEW) {
render_view_popups(focus->sway_view, output, damage, focus->alpha);
}
render_overlay:
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
renderer_end:
if (root_container.sway_root->debug_tree) {
wlr_render_texture(renderer, root_container.sway_root->debug_tree,
wlr_output->transform_matrix, 0, 0, 1);
}
if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
wlr_renderer_scissor(renderer, NULL);
wlr_renderer_end(renderer);
if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
return;
}
output->last_frame = *when;
}