* suplified conditional in find_con_effect_iterator
* removed has_blur
* simplified optimized blur check
* moved damage expansion to output.c
* removed extraneous fx_renderer_scissor
* cleaned up render_output
* removed unneeded damage scale
* moved workspace optimized check function to workspace.c
* renamed ws iterator function
* added back region expansion
* removed uneeded parameter from get_main_buffer_blur
* returned extended damage
* moved get_blur_size back to original spot (reduce diff size)
* Fixed blur artifacting
* Fixed damage highlight not clearing correct framebuffer
* removed unneeded conditional
* moved initial damage expansion to output.c
* moved extended damage to the top of output_render
* moved blur damage to damage_surface_iterator
* ensure damage doesnt expand beyond output size
* removed stdint import
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Co-authored-by: Erik Reider <ereider20010103@gmail.com>