swayfx/include/sway/tree/workspace.h
Ryan Dwyer b6058703fa Refactor destroy functions and save workspaces when there's no outputs
This changes the destroy functions to the following:

* output_begin_destroy
* output_destroy
* workspace_begin_destroy
* workspace_destroy
* container_begin_destroy
* container_destroy
* view_begin_destroy
* view_destroy

The terminology was `destroy` and `free`, and it has been changed to
`begin_destroy` and `destroy` respectively.

When the last output is disconnected, its workspaces will now be stashed
in the root. Upon connection of a new output they will be restored.

There is a new function `workspace_consider_destroy` which decides
whether the given workspace should be destroyed or not (ie. empty and
not visible).

Calling container_begin_destroy will no longer automatically reap the
parents. In some places we want to reap the parents and in some we
don't, so this is left to the caller.

container_reap_empty_recursive and container_reap_empty have been
combined into one function and it will recurse up the tree.
2018-08-24 22:17:28 +10:00

79 lines
2.4 KiB
C

#ifndef _SWAY_WORKSPACE_H
#define _SWAY_WORKSPACE_H
#include <stdbool.h>
#include "sway/tree/container.h"
struct sway_view;
struct sway_workspace {
struct sway_container *swayc;
struct sway_container *fullscreen;
list_t *floating; // struct sway_container
list_t *output_priority;
bool urgent;
};
extern char *prev_workspace_name;
struct sway_container *workspace_get_initial_output(const char *name);
struct sway_container *workspace_create(struct sway_container *output,
const char *name);
void workspace_destroy(struct sway_container *workspace);
void workspace_begin_destroy(struct sway_container *workspace);
void workspace_consider_destroy(struct sway_container *ws);
char *workspace_next_name(const char *output_name);
bool workspace_switch(struct sway_container *workspace,
bool no_auto_back_and_forth);
struct sway_container *workspace_by_number(const char* name);
struct sway_container *workspace_by_name(const char*);
struct sway_container *workspace_output_next(struct sway_container *current);
struct sway_container *workspace_next(struct sway_container *current);
struct sway_container *workspace_output_prev(struct sway_container *current);
struct sway_container *workspace_prev(struct sway_container *current);
bool workspace_is_visible(struct sway_container *ws);
bool workspace_is_empty(struct sway_container *ws);
void workspace_output_raise_priority(struct sway_container *workspace,
struct sway_container *old_output, struct sway_container *new_output);
void workspace_output_add_priority(struct sway_container *workspace,
struct sway_container *output);
struct sway_container *workspace_output_get_highest_available(
struct sway_container *ws, struct sway_container *exclude);
void workspace_detect_urgent(struct sway_container *workspace);
void workspace_for_each_container(struct sway_container *ws,
void (*f)(struct sway_container *con, void *data), void *data);
struct sway_container *workspace_find_container(struct sway_container *ws,
bool (*test)(struct sway_container *con, void *data), void *data);
/**
* Wrap the workspace's tiling children in a new container.
* The new container will be the only direct tiling child of the workspace.
* The new container is returned.
*/
struct sway_container *workspace_wrap_children(struct sway_container *ws);
void workspace_add_floating(struct sway_container *workspace,
struct sway_container *con);
#endif