b6058703fa
This changes the destroy functions to the following: * output_begin_destroy * output_destroy * workspace_begin_destroy * workspace_destroy * container_begin_destroy * container_destroy * view_begin_destroy * view_destroy The terminology was `destroy` and `free`, and it has been changed to `begin_destroy` and `destroy` respectively. When the last output is disconnected, its workspaces will now be stashed in the root. Upon connection of a new output they will be restored. There is a new function `workspace_consider_destroy` which decides whether the given workspace should be destroyed or not (ie. empty and not visible). Calling container_begin_destroy will no longer automatically reap the parents. In some places we want to reap the parents and in some we don't, so this is left to the caller. container_reap_empty_recursive and container_reap_empty have been combined into one function and it will recurse up the tree.
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
#ifndef _SWAY_WORKSPACE_H
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#define _SWAY_WORKSPACE_H
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#include <stdbool.h>
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#include "sway/tree/container.h"
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struct sway_view;
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struct sway_workspace {
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struct sway_container *swayc;
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struct sway_container *fullscreen;
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list_t *floating; // struct sway_container
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list_t *output_priority;
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bool urgent;
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};
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extern char *prev_workspace_name;
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struct sway_container *workspace_get_initial_output(const char *name);
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struct sway_container *workspace_create(struct sway_container *output,
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const char *name);
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void workspace_destroy(struct sway_container *workspace);
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void workspace_begin_destroy(struct sway_container *workspace);
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void workspace_consider_destroy(struct sway_container *ws);
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char *workspace_next_name(const char *output_name);
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bool workspace_switch(struct sway_container *workspace,
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bool no_auto_back_and_forth);
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struct sway_container *workspace_by_number(const char* name);
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struct sway_container *workspace_by_name(const char*);
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struct sway_container *workspace_output_next(struct sway_container *current);
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struct sway_container *workspace_next(struct sway_container *current);
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struct sway_container *workspace_output_prev(struct sway_container *current);
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struct sway_container *workspace_prev(struct sway_container *current);
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bool workspace_is_visible(struct sway_container *ws);
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bool workspace_is_empty(struct sway_container *ws);
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void workspace_output_raise_priority(struct sway_container *workspace,
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struct sway_container *old_output, struct sway_container *new_output);
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void workspace_output_add_priority(struct sway_container *workspace,
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struct sway_container *output);
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struct sway_container *workspace_output_get_highest_available(
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struct sway_container *ws, struct sway_container *exclude);
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void workspace_detect_urgent(struct sway_container *workspace);
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void workspace_for_each_container(struct sway_container *ws,
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void (*f)(struct sway_container *con, void *data), void *data);
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struct sway_container *workspace_find_container(struct sway_container *ws,
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bool (*test)(struct sway_container *con, void *data), void *data);
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/**
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* Wrap the workspace's tiling children in a new container.
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* The new container will be the only direct tiling child of the workspace.
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* The new container is returned.
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*/
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struct sway_container *workspace_wrap_children(struct sway_container *ws);
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void workspace_add_floating(struct sway_container *workspace,
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struct sway_container *con);
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#endif
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