swayfx/sway/input/keyboard.c
Ryan Dwyer 7797490e9e Deny repeating reload by holding key
Fixes #2568

The binding that gets stored in the keyboard's `repeat_binding` would
get freed on reload, leaving a dangling pointer.

Rather than attempt to unset the keyboard's `repeat_binding` along with
the other bindings, I opted to just not set it for the reload command
because there's no point in reloading repeatedly by holding the binding.
This disables repeat bindings for the reload command.

As we now need to detect whether it's a reload command in two places,
I've added a binding flag to track whether it's a reload or not.
2018-09-04 20:00:04 +10:00

489 lines
16 KiB
C

#include <assert.h>
#include <limits.h>
#include <wlr/backend/multi.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/interfaces/wlr_keyboard.h>
#include "sway/commands.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/keyboard.h"
#include "sway/input/seat.h"
#include "log.h"
/**
* Remove all key ids associated to a keycode from the list of pressed keys
*/
static void state_erase_key(struct sway_shortcut_state *state,
uint32_t keycode) {
size_t j = 0;
for (size_t i = 0; i < state->npressed; ++i) {
if (i > j) {
state->pressed_keys[j] = state->pressed_keys[i];
state->pressed_keycodes[j] = state->pressed_keycodes[i];
}
if (state->pressed_keycodes[i] != keycode) {
++j;
}
}
while(state->npressed > j) {
--state->npressed;
state->pressed_keys[state->npressed] = 0;
state->pressed_keycodes[state->npressed] = 0;
}
}
/**
* Add a key id (with associated keycode) to the list of pressed keys,
* if the list is not full.
*/
static void state_add_key(struct sway_shortcut_state *state,
uint32_t keycode, uint32_t key_id) {
if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
return;
}
size_t i = 0;
while (i < state->npressed && state->pressed_keys[i] < key_id) {
++i;
}
size_t j = state->npressed;
while (j > i) {
state->pressed_keys[j] = state->pressed_keys[j - 1];
state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
--j;
}
state->pressed_keys[i] = key_id;
state->pressed_keycodes[i] = keycode;
state->npressed++;
}
/**
* Update the shortcut model state in response to new input
*/
static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
uint32_t raw_modifiers) {
bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
state->last_raw_modifiers = raw_modifiers;
if (last_key_was_a_modifier && state->last_keycode) {
// Last pressed key before this one was a modifier
state_erase_key(state, state->last_keycode);
}
if (event->state == WLR_KEY_PRESSED) {
// Add current key to set; there may be duplicates
state_add_key(state, event->keycode, new_key);
state->last_keycode = event->keycode;
} else {
state_erase_key(state, event->keycode);
}
}
/**
* If one exists, finds a binding which matches the shortcut model state,
* current modifiers, release state, and locked state.
*/
static void get_active_binding(const struct sway_shortcut_state *state,
list_t *bindings, struct sway_binding **current_binding,
uint32_t modifiers, bool release, bool locked) {
for (int i = 0; i < bindings->length; ++i) {
struct sway_binding *binding = bindings->items[i];
bool binding_locked = binding->flags & BINDING_LOCKED;
bool binding_release = binding->flags & BINDING_RELEASE;
if (modifiers ^ binding->modifiers ||
state->npressed != (size_t)binding->keys->length ||
release != binding_release ||
locked > binding_locked) {
continue;
}
bool match = true;
for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j];
if (key != state->pressed_keys[j]) {
match = false;
break;
}
}
if (!match) {
continue;
}
if (*current_binding && *current_binding != binding) {
wlr_log(WLR_DEBUG, "encountered duplicate bindings %d and %d",
(*current_binding)->order, binding->order);
} else {
*current_binding = binding;
}
return;
}
}
/**
* Execute a built-in, hardcoded compositor binding. These are triggered from a
* single keysym.
*
* Returns true if the keysym was handled by a binding and false if the event
* should be propagated to clients.
*/
static bool keyboard_execute_compositor_binding(struct sway_keyboard *keyboard,
const xkb_keysym_t *pressed_keysyms, uint32_t modifiers, size_t keysyms_len) {
for (size_t i = 0; i < keysyms_len; ++i) {
xkb_keysym_t keysym = pressed_keysyms[i];
if (keysym >= XKB_KEY_XF86Switch_VT_1 &&
keysym <= XKB_KEY_XF86Switch_VT_12) {
if (wlr_backend_is_multi(server.backend)) {
struct wlr_session *session =
wlr_multi_get_session(server.backend);
if (session) {
unsigned vt = keysym - XKB_KEY_XF86Switch_VT_1 + 1;
wlr_session_change_vt(session, vt);
}
}
return true;
}
}
return false;
}
/**
* Get keysyms and modifiers from the keyboard as xkb sees them.
*
* This uses the xkb keysyms translation based on pressed modifiers and clears
* the consumed modifiers from the list of modifiers passed to keybind
* detection.
*
* On US layout, pressing Alt+Shift+2 will trigger Alt+@.
*/
static size_t keyboard_keysyms_translated(struct sway_keyboard *keyboard,
xkb_keycode_t keycode, const xkb_keysym_t **keysyms,
uint32_t *modifiers) {
struct wlr_input_device *device =
keyboard->seat_device->input_device->wlr_device;
*modifiers = wlr_keyboard_get_modifiers(device->keyboard);
xkb_mod_mask_t consumed = xkb_state_key_get_consumed_mods2(
device->keyboard->xkb_state, keycode, XKB_CONSUMED_MODE_XKB);
*modifiers = *modifiers & ~consumed;
return xkb_state_key_get_syms(device->keyboard->xkb_state,
keycode, keysyms);
}
/**
* Get keysyms and modifiers from the keyboard as if modifiers didn't change
* keysyms.
*
* This avoids the xkb keysym translation based on modifiers considered pressed
* in the state.
*
* This will trigger keybinds such as Alt+Shift+2.
*/
static size_t keyboard_keysyms_raw(struct sway_keyboard *keyboard,
xkb_keycode_t keycode, const xkb_keysym_t **keysyms,
uint32_t *modifiers) {
struct wlr_input_device *device =
keyboard->seat_device->input_device->wlr_device;
*modifiers = wlr_keyboard_get_modifiers(device->keyboard);
xkb_layout_index_t layout_index = xkb_state_key_get_layout(
device->keyboard->xkb_state, keycode);
return xkb_keymap_key_get_syms_by_level(device->keyboard->keymap,
keycode, layout_index, 0, keysyms);
}
static void handle_keyboard_key(struct wl_listener *listener, void *data) {
struct sway_keyboard *keyboard =
wl_container_of(listener, keyboard, keyboard_key);
struct sway_seat* seat = keyboard->seat_device->sway_seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_input_device *wlr_device =
keyboard->seat_device->input_device->wlr_device;
wlr_idle_notify_activity(seat->input->server->idle, wlr_seat);
struct wlr_event_keyboard_key *event = data;
bool input_inhibited = seat->exclusive_client != NULL;
// Identify new keycode, raw keysym(s), and translated keysym(s)
xkb_keycode_t keycode = event->keycode + 8;
const xkb_keysym_t *translated_keysyms;
uint32_t translated_modifiers;
size_t translated_keysyms_len =
keyboard_keysyms_translated(keyboard, keycode, &translated_keysyms,
&translated_modifiers);
const xkb_keysym_t *raw_keysyms;
uint32_t raw_modifiers;
size_t raw_keysyms_len =
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
// Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event,
(uint32_t)keycode, code_modifiers);
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
code_modifiers);
}
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
code_modifiers);
}
bool handled = false;
// Identify active release binding
struct sway_binding *binding_released = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_released,
code_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_released,
translated_modifiers, true, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_released,
raw_modifiers, true, input_inhibited);
// Execute stored release binding once no longer active
if (keyboard->held_binding && binding_released != keyboard->held_binding &&
event->state == WLR_KEY_RELEASED) {
seat_execute_command(seat, keyboard->held_binding);
handled = true;
}
if (binding_released != keyboard->held_binding) {
keyboard->held_binding = NULL;
}
if (binding_released && event->state == WLR_KEY_PRESSED) {
keyboard->held_binding = binding_released;
}
// Identify and execute active pressed binding
struct sway_binding *next_repeat_binding = NULL;
if (event->state == WLR_KEY_PRESSED) {
struct sway_binding *binding_pressed = NULL;
get_active_binding(&keyboard->state_keycodes,
config->current_mode->keycode_bindings, &binding_pressed,
code_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_translated,
config->current_mode->keysym_bindings, &binding_pressed,
translated_modifiers, false, input_inhibited);
get_active_binding(&keyboard->state_keysyms_raw,
config->current_mode->keysym_bindings, &binding_pressed,
raw_modifiers, false, input_inhibited);
if (binding_pressed) {
seat_execute_command(seat, binding_pressed);
handled = true;
if ((binding_pressed->flags & BINDING_RELOAD) == 0) {
next_repeat_binding = binding_pressed;
}
}
}
// Set up (or clear) keyboard repeat for a pressed binding
if (next_repeat_binding && wlr_device->keyboard->repeat_info.delay > 0) {
keyboard->repeat_binding = next_repeat_binding;
if (wl_event_source_timer_update(keyboard->key_repeat_source,
wlr_device->keyboard->repeat_info.delay) < 0) {
wlr_log(WLR_DEBUG, "failed to set key repeat timer");
}
} else if (keyboard->repeat_binding) {
keyboard->repeat_binding = NULL;
if (wl_event_source_timer_update(keyboard->key_repeat_source, 0) < 0) {
wlr_log(WLR_DEBUG, "failed to disarm key repeat timer");
}
}
// Compositor bindings
if (!handled && event->state == WLR_KEY_PRESSED) {
handled = keyboard_execute_compositor_binding(
keyboard, translated_keysyms, translated_modifiers,
translated_keysyms_len);
}
if (!handled && event->state == WLR_KEY_PRESSED) {
handled = keyboard_execute_compositor_binding(
keyboard, raw_keysyms, raw_modifiers,
raw_keysyms_len);
}
if (!handled || event->state == WLR_KEY_RELEASED) {
wlr_seat_set_keyboard(wlr_seat, wlr_device);
wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
event->keycode, event->state);
}
transaction_commit_dirty();
}
static int handle_keyboard_repeat(void *data) {
struct sway_keyboard *keyboard = (struct sway_keyboard *)data;
struct wlr_keyboard *wlr_device =
keyboard->seat_device->input_device->wlr_device->keyboard;
if (keyboard->repeat_binding) {
if (wlr_device->repeat_info.rate > 0) {
// We queue the next event first, as the command might cancel it
if (wl_event_source_timer_update(keyboard->key_repeat_source,
1000 / wlr_device->repeat_info.rate) < 0) {
wlr_log(WLR_DEBUG, "failed to update key repeat timer");
}
}
seat_execute_command(keyboard->seat_device->sway_seat,
keyboard->repeat_binding);
transaction_commit_dirty();
}
return 0;
}
static void handle_keyboard_modifiers(struct wl_listener *listener,
void *data) {
struct sway_keyboard *keyboard =
wl_container_of(listener, keyboard, keyboard_modifiers);
struct wlr_seat *wlr_seat = keyboard->seat_device->sway_seat->wlr_seat;
struct wlr_input_device *wlr_device =
keyboard->seat_device->input_device->wlr_device;
wlr_seat_set_keyboard(wlr_seat, wlr_device);
wlr_seat_keyboard_notify_modifiers(wlr_seat, &wlr_device->keyboard->modifiers);
}
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device) {
struct sway_keyboard *keyboard =
calloc(1, sizeof(struct sway_keyboard));
if (!sway_assert(keyboard, "could not allocate sway keyboard")) {
return NULL;
}
keyboard->seat_device = device;
device->keyboard = keyboard;
wl_list_init(&keyboard->keyboard_key.link);
wl_list_init(&keyboard->keyboard_modifiers.link);
keyboard->key_repeat_source = wl_event_loop_add_timer(server.wl_event_loop,
handle_keyboard_repeat, keyboard);
return keyboard;
}
void sway_keyboard_configure(struct sway_keyboard *keyboard) {
struct xkb_rule_names rules;
memset(&rules, 0, sizeof(rules));
struct input_config *input_config =
input_device_get_config(keyboard->seat_device->input_device);
struct wlr_input_device *wlr_device =
keyboard->seat_device->input_device->wlr_device;
if (input_config && input_config->xkb_layout) {
rules.layout = input_config->xkb_layout;
} else {
rules.layout = getenv("XKB_DEFAULT_LAYOUT");
}
if (input_config && input_config->xkb_model) {
rules.model = input_config->xkb_model;
} else {
rules.model = getenv("XKB_DEFAULT_MODEL");
}
if (input_config && input_config->xkb_options) {
rules.options = input_config->xkb_options;
} else {
rules.options = getenv("XKB_DEFAULT_OPTIONS");
}
if (input_config && input_config->xkb_rules) {
rules.rules = input_config->xkb_rules;
} else {
rules.rules = getenv("XKB_DEFAULT_RULES");
}
if (input_config && input_config->xkb_variant) {
rules.variant = input_config->xkb_variant;
} else {
rules.variant = getenv("XKB_DEFAULT_VARIANT");
}
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!sway_assert(context, "cannot create XKB context")) {
return;
}
struct xkb_keymap *keymap =
xkb_keymap_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!keymap) {
wlr_log(WLR_DEBUG, "cannot configure keyboard: keymap does not exist");
xkb_context_unref(context);
return;
}
xkb_keymap_unref(keyboard->keymap);
keyboard->keymap = keymap;
wlr_keyboard_set_keymap(wlr_device->keyboard, keyboard->keymap);
xkb_mod_mask_t locked_mods = 0;
if (input_config && input_config->xkb_numlock > 0) {
xkb_mod_index_t mod_index = xkb_map_mod_get_index(keymap, XKB_MOD_NAME_NUM);
if (mod_index != XKB_MOD_INVALID) {
locked_mods |= (uint32_t)1 << mod_index;
}
}
if (input_config && input_config->xkb_capslock > 0) {
xkb_mod_index_t mod_index = xkb_map_mod_get_index(keymap, XKB_MOD_NAME_CAPS);
if (mod_index != XKB_MOD_INVALID) {
locked_mods |= (uint32_t)1 << mod_index;
}
}
if (locked_mods) {
wlr_keyboard_notify_modifiers(wlr_device->keyboard, 0, 0, locked_mods, 0);
uint32_t leds = 0;
for (uint32_t i = 0; i < WLR_LED_COUNT; ++i) {
if (xkb_state_led_index_is_active(wlr_device->keyboard->xkb_state,
wlr_device->keyboard->led_indexes[i])) {
leds |= (1 << i);
}
}
wlr_keyboard_led_update(wlr_device->keyboard, leds);
}
if (input_config && input_config->repeat_delay != INT_MIN
&& input_config->repeat_rate != INT_MIN) {
wlr_keyboard_set_repeat_info(wlr_device->keyboard,
input_config->repeat_rate, input_config->repeat_delay);
} else {
wlr_keyboard_set_repeat_info(wlr_device->keyboard, 25, 600);
}
xkb_context_unref(context);
struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
wlr_seat_set_keyboard(seat, wlr_device);
wl_list_remove(&keyboard->keyboard_key.link);
wl_signal_add(&wlr_device->keyboard->events.key, &keyboard->keyboard_key);
keyboard->keyboard_key.notify = handle_keyboard_key;
wl_list_remove(&keyboard->keyboard_modifiers.link);
wl_signal_add( &wlr_device->keyboard->events.modifiers,
&keyboard->keyboard_modifiers);
keyboard->keyboard_modifiers.notify = handle_keyboard_modifiers;
}
void sway_keyboard_destroy(struct sway_keyboard *keyboard) {
if (!keyboard) {
return;
}
if (keyboard->keymap) {
xkb_keymap_unref(keyboard->keymap);
}
wl_list_remove(&keyboard->keyboard_key.link);
wl_list_remove(&keyboard->keyboard_modifiers.link);
wl_event_source_remove(keyboard->key_repeat_source);
free(keyboard);
}