57954a2b24
The exact semantics of this command are complicated. I'll describe each test scenario as s-expressions. Everything assumes L_HORIZ if not specified, but if you rotate everything 90 degrees the same test cases hold. ``` (container (view a) (view b focus) (view c)) -> move left (container (view b focus) (view a) (view c)) (container (view a) (view b focus) (view c)) -> move right (container (view a) (view c) (view b focus)) (container L_VERT (view a)) (container L_HORIZ (view b) (view c focus)) -> move up (container L_VERT (view a) (view c focus)) (container L_HORIZ (view b)) (workspace (view a) (view b focus) (view c)) -> move up (workspace [split direction flipped] (view b focus) (container (view a) (view c))) (workspace (view a) (view b focus) (view c)) -> move down (workspace [split direction flipped] (container (view a) (view c)) (view b focus))) Note: outputs use wlr_output_layout instead of assuming that i+/-1 is the next output in the move direction. (root (output X11-1 (workspace 1)) (output X11-2 (workspace 1 (view a focus) (view b))))) -> move left (root (output X11-1 (workspace 1 (view a focus))) (output X11-2 (workspace 1 (view b))))) (root (output X11-1 (workspace 1 (container (view a) (view b))) (output X11-2 (workspace 1 (view c focus))))) -> move left (root (output X11-1 (workspace 1 (container (view a) (view b)) (view c focus))) (output X11-2 (workspace 1))) ``` |
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.. | ||
container.h | ||
layout.h | ||
output.h | ||
view.h | ||
workspace.h |