140 lines
5.2 KiB
Markdown
140 lines
5.2 KiB
Markdown
sway-input(5)
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# NAME
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sway-input - input configuration file and commands
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# DESCRIPTION
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Sway allows for configuration of devices within the sway configuration file.
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sway-input commands must be used inside an _input { }_ block in the config.
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To obtain a list of available device identifiers, run *swaymsg -t get\_inputs*.
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# INPUT COMMANDS
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## KEYBOARD CONFIGURATION
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For more information on these xkb configuration options, see
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*xkeyboard-config*(7).
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*input* <identifier> xkb\_layout <layout\_name>
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Sets the layout of the keyboard like _us_ or _de_.
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*input* <identifier> xkb\_model <model\_name>
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Sets the model of the keyboard. This has an influence for some extra keys
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your keyboard might have.
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*input* <identifier> xkb\_options <options>
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Sets extra xkb configuration options for the keyboard.
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*input* <identifier> xkb\_rules <rules>
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Sets files of rules to be used for keyboard mapping composition.
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*input* <identifier> xkb\_variant <variant>
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Sets the variant of the keyboard like _dvorak_ or _colemak_.
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The following commands may only be used in the configuration file.
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*input* <identifier> xkb\_capslock enabled|disabled
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Initially enables or disables CapsLock, the default is disabled.
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*input* <identifier> xkb\_numlock enabled|disabled
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Initially enables or disables NumLock, the default is disabled.
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## MAPPING CONFIGURATION
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*input* <identifier> map\_to\_output <identifier>
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Maps inputs from this device to the specified output. Only meaningful if the
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device is a pointer, touch, or drawing tablet device.
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*input* <identifier> map\_to\_region <WxH@X,Y>
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Maps inputs from this device to the specified region of the global output
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layout. Only meaningful if the device is a pointer, touch, or drawing tablet
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device.
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*input* <identifier> map\_from\_region <X1xY1> <X2xY2>
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Ignores inputs from this device that do not occur within the specified
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region. Can be in millimeters (e.g. 10x20mm 20x40mm) or in terms of 0..1
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(e.g. 0.5x0.5 0.7x0.7). Not all devices support millimeters. Only meaningful
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if the device is not a keyboard an provides events in absolute terms (such
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as a drawing tablet or touch screen - most pointers provide events relative
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to the previous frame).
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## LIBINPUT CONFIGURATION
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*input* <identifier> accel\_profile adaptive|flat
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Sets the pointer acceleration profile for the specified input device.
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*input* <identifier> click\_method none|button\_areas|clickfinger
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Changes the click method for the specified device.
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*input* <identifier> drag\_lock enabled|disabled
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Enables or disables drag lock for specified input device.
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*input* <identifier> dwt enabled|disabled
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Enables or disables disable-while-typing for the specified input device.
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*input* <identifier> events enabled|disabled|disabled\_on\_external\_mouse
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Enables or disables send\_events for specified input device. (Disabling
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send\_events disables the input device)
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*input* <identifier> left\_handed enabled|disabled
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Enables or disables left handed mode for specified input device.
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*input* <identifier> middle\_emulation enabled|disabled
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Enables or disables middle click emulation.
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*input* <identifier> natural\_scroll enabled|disabled
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Enables or disables natural (inverted) scrolling for the specified input
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device.
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*input* <identifier> pointer\_accel [<-1|1>]
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Changes the pointer acceleration for the specified input device.
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*input* <identifier> repeat\_delay <milliseconds>
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Sets the amount of time a key must be held before it starts repeating.
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*input* <identifier> repeat\_rate <characters per second>
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Sets the frequency of key repeats once the repeat\_delay has passed.
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*input* <identifier> scroll\_method none|two\_finger|edge|on\_button\_down
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Changes the scroll method for the specified input device.
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*input* <identifier> scroll\_button <button\_identifier>
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Sets button used for scroll\_method on\_button\_down. The button identifier
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can be obtained from `libinput debug-events`.
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If set to 0, it disables the scroll\_button on\_button\_down.
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*input* <identifier> tap enabled|disabled
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Enables or disables tap for specified input device.
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*input* <identifier> tap_button_map lrm|lmr
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Specifies which button mapping to use for tapping. _lrm_ treats 1 finger as
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left click, 2 fingers as right click, and 3 fingers as middle click. _lmr_
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treats 1 finger as left click, 2 fingers as middle click, and 3 fingers as
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right click.
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## SEAT CONFIGURATION
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Configure options for multiseat mode. sway-seat commands must be used inside a
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_seat { }_ block in the config.
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A *seat* is a collection of input devices that act independently of each other.
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Seats are identified by name and the default seat is _seat0_ if no seats are
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configured. Each seat has an independent keyboard focus and a separate cursor that
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is controlled by the pointer devices of the seat. This is useful for multiple
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people using the desktop at the same time with their own devices (each sitting
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in their own "seat").
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*seat* <name> attach <input\_identifier>
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Attach an input device to this seat by its input identifier. A special
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value of "\*" will attach all devices to the seat.
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*seat* <name> fallback true|false
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Set this seat as the fallback seat. A fallback seat will attach any device
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not explicitly attached to another seat (similar to a "default" seat).
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# SEE ALSO
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*sway*(5)
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