c5a6c37275
* When using multiple seats, each seat has its own prev_workspace_name for the purpose of workspace back_and_forth. * Removes prev_workspace_name global variable. * Removes unused next_name_map function in tree/workspace.c. * Fixes memory leak in seat_destroy (seat was not freed).
131 lines
3.7 KiB
C
131 lines
3.7 KiB
C
#ifndef _SWAY_WORKSPACE_H
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#define _SWAY_WORKSPACE_H
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#include <stdbool.h>
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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struct sway_view;
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struct sway_workspace_state {
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struct sway_container *fullscreen;
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double x, y;
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int width, height;
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enum sway_container_layout layout;
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struct sway_output *output;
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list_t *floating;
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list_t *tiling;
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struct sway_container *focused_inactive_child;
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bool focused;
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};
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struct sway_workspace {
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struct sway_node node;
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struct sway_container *fullscreen;
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char *name;
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char *representation;
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double x, y;
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int width, height;
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enum sway_container_layout layout;
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enum sway_container_layout prev_split_layout;
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int current_gaps;
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int gaps_inner;
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int gaps_outer;
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struct sway_output *output; // NULL if no outputs are connected
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list_t *floating; // struct sway_container
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list_t *tiling; // struct sway_container
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list_t *output_priority;
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bool urgent;
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struct sway_workspace_state current;
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};
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struct workspace_config *workspace_find_config(const char *ws_name);
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struct sway_output *workspace_get_initial_output(const char *name);
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struct sway_workspace *workspace_create(struct sway_output *output,
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const char *name);
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void workspace_destroy(struct sway_workspace *workspace);
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void workspace_begin_destroy(struct sway_workspace *workspace);
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void workspace_consider_destroy(struct sway_workspace *ws);
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char *workspace_next_name(const char *output_name);
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bool workspace_switch(struct sway_workspace *workspace,
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bool no_auto_back_and_forth);
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struct sway_workspace *workspace_by_number(const char* name);
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struct sway_workspace *workspace_by_name(const char*);
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struct sway_workspace *workspace_output_next(struct sway_workspace *current);
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struct sway_workspace *workspace_next(struct sway_workspace *current);
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struct sway_workspace *workspace_output_prev(struct sway_workspace *current);
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struct sway_workspace *workspace_prev(struct sway_workspace *current);
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bool workspace_is_visible(struct sway_workspace *ws);
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bool workspace_is_empty(struct sway_workspace *ws);
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void workspace_output_raise_priority(struct sway_workspace *workspace,
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struct sway_output *old_output, struct sway_output *new_output);
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void workspace_output_add_priority(struct sway_workspace *workspace,
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struct sway_output *output);
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struct sway_output *workspace_output_get_highest_available(
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struct sway_workspace *ws, struct sway_output *exclude);
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void workspace_detect_urgent(struct sway_workspace *workspace);
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void workspace_for_each_container(struct sway_workspace *ws,
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void (*f)(struct sway_container *con, void *data), void *data);
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struct sway_container *workspace_find_container(struct sway_workspace *ws,
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bool (*test)(struct sway_container *con, void *data), void *data);
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/**
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* Wrap the workspace's tiling children in a new container.
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* The new container will be the only direct tiling child of the workspace.
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* The new container is returned.
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*/
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struct sway_container *workspace_wrap_children(struct sway_workspace *ws);
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void workspace_detach(struct sway_workspace *workspace);
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void workspace_add_tiling(struct sway_workspace *workspace,
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struct sway_container *con);
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void workspace_add_floating(struct sway_workspace *workspace,
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struct sway_container *con);
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void workspace_insert_tiling(struct sway_workspace *workspace,
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struct sway_container *con, int index);
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void workspace_remove_gaps(struct sway_workspace *ws);
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void workspace_add_gaps(struct sway_workspace *ws);
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struct sway_container *workspace_split(struct sway_workspace *workspace,
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enum sway_container_layout layout);
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void workspace_update_representation(struct sway_workspace *ws);
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void workspace_get_box(struct sway_workspace *workspace, struct wlr_box *box);
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size_t workspace_num_tiling_views(struct sway_workspace *ws);
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#endif
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