ed5aafd90b
This splits each seat operation (drag/move tiling/floating etc) into a separate file and introduces a struct sway_seatop_impl to abstract the operation. The move_tiling_threshold operation has been merged into move_tiling. The main logic for each operation is untouched aside from variable renames. The following previously-static functions have been made public: * node_at_coords * container_raise_floating * render_rect * premultiply_alpha * scale_box
200 lines
6.1 KiB
C
200 lines
6.1 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <limits.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include "sway/input/cursor.h"
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#include "sway/input/seat.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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struct seatop_resize_floating_event {
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struct sway_container *con;
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enum wlr_edges edge;
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bool preserve_ratio;
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double ref_lx, ref_ly; // cursor's x/y at start of op
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double ref_width, ref_height; // container's size at start of op
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double ref_con_lx, ref_con_ly; // container's x/y at start of op
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};
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static void calculate_floating_constraints(struct sway_container *con,
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int *min_width, int *max_width, int *min_height, int *max_height) {
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if (config->floating_minimum_width == -1) { // no minimum
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*min_width = 0;
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} else if (config->floating_minimum_width == 0) { // automatic
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*min_width = 75;
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} else {
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*min_width = config->floating_minimum_width;
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}
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if (config->floating_minimum_height == -1) { // no minimum
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*min_height = 0;
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} else if (config->floating_minimum_height == 0) { // automatic
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*min_height = 50;
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} else {
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*min_height = config->floating_minimum_height;
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}
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if (config->floating_maximum_width == -1) { // no maximum
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*max_width = INT_MAX;
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} else if (config->floating_maximum_width == 0) { // automatic
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*max_width = con->workspace->width;
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} else {
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*max_width = config->floating_maximum_width;
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}
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if (config->floating_maximum_height == -1) { // no maximum
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*max_height = INT_MAX;
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} else if (config->floating_maximum_height == 0) { // automatic
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*max_height = con->workspace->height;
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} else {
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*max_height = config->floating_maximum_height;
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}
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}
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static void handle_motion(struct sway_seat *seat, uint32_t time_msec) {
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struct seatop_resize_floating_event *e = seat->seatop_data;
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struct sway_container *con = e->con;
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enum wlr_edges edge = e->edge;
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struct sway_cursor *cursor = seat->cursor;
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// The amount the mouse has moved since the start of the resize operation
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// Positive is down/right
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double mouse_move_x = cursor->cursor->x - e->ref_lx;
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double mouse_move_y = cursor->cursor->y - e->ref_ly;
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if (edge == WLR_EDGE_TOP || edge == WLR_EDGE_BOTTOM) {
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mouse_move_x = 0;
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}
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if (edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT) {
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mouse_move_y = 0;
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}
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double grow_width = edge & WLR_EDGE_LEFT ? -mouse_move_x : mouse_move_x;
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double grow_height = edge & WLR_EDGE_TOP ? -mouse_move_y : mouse_move_y;
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if (e->preserve_ratio) {
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double x_multiplier = grow_width / e->ref_width;
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double y_multiplier = grow_height / e->ref_height;
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double max_multiplier = fmax(x_multiplier, y_multiplier);
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grow_width = e->ref_width * max_multiplier;
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grow_height = e->ref_height * max_multiplier;
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}
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// Determine new width/height, and accommodate for floating min/max values
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double width = e->ref_width + grow_width;
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double height = e->ref_height + grow_height;
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int min_width, max_width, min_height, max_height;
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calculate_floating_constraints(con, &min_width, &max_width,
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&min_height, &max_height);
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width = fmax(min_width, fmin(width, max_width));
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height = fmax(min_height, fmin(height, max_height));
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// Apply the view's min/max size
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if (con->view) {
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double view_min_width, view_max_width, view_min_height, view_max_height;
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view_get_constraints(con->view, &view_min_width, &view_max_width,
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&view_min_height, &view_max_height);
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width = fmax(view_min_width, fmin(width, view_max_width));
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height = fmax(view_min_height, fmin(height, view_max_height));
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}
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// Recalculate these, in case we hit a min/max limit
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grow_width = width - e->ref_width;
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grow_height = height - e->ref_height;
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// Determine grow x/y values - these are relative to the container's x/y at
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// the start of the resize operation.
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double grow_x = 0, grow_y = 0;
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if (edge & WLR_EDGE_LEFT) {
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grow_x = -grow_width;
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} else if (edge & WLR_EDGE_RIGHT) {
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grow_x = 0;
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} else {
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grow_x = -grow_width / 2;
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}
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if (edge & WLR_EDGE_TOP) {
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grow_y = -grow_height;
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} else if (edge & WLR_EDGE_BOTTOM) {
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grow_y = 0;
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} else {
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grow_y = -grow_height / 2;
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}
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// Determine the amounts we need to bump everything relative to the current
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// size.
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int relative_grow_width = width - con->width;
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int relative_grow_height = height - con->height;
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int relative_grow_x = (e->ref_con_lx + grow_x) - con->x;
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int relative_grow_y = (e->ref_con_ly + grow_y) - con->y;
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// Actually resize stuff
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con->x += relative_grow_x;
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con->y += relative_grow_y;
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con->width += relative_grow_width;
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con->height += relative_grow_height;
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con->content_x += relative_grow_x;
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con->content_y += relative_grow_y;
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con->content_width += relative_grow_width;
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con->content_height += relative_grow_height;
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arrange_container(con);
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}
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static void handle_finish(struct sway_seat *seat) {
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cursor_set_image(seat->cursor, "left_ptr", NULL);
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}
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static void handle_abort(struct sway_seat *seat) {
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cursor_set_image(seat->cursor, "left_ptr", NULL);
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}
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static void handle_unref(struct sway_seat *seat, struct sway_container *con) {
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struct seatop_resize_floating_event *e = seat->seatop_data;
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if (e->con == con) {
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seatop_abort(seat);
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}
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}
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static const struct sway_seatop_impl seatop_impl = {
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.motion = handle_motion,
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.finish = handle_finish,
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.abort = handle_abort,
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.unref = handle_unref,
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};
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void seatop_begin_resize_floating(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, enum wlr_edges edge) {
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seatop_abort(seat);
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struct seatop_resize_floating_event *e =
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calloc(1, sizeof(struct seatop_resize_floating_event));
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if (!e) {
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return;
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}
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e->con = con;
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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e->preserve_ratio = keyboard &&
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(wlr_keyboard_get_modifiers(keyboard) & WLR_MODIFIER_SHIFT);
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e->edge = edge == WLR_EDGE_NONE ? WLR_EDGE_BOTTOM | WLR_EDGE_RIGHT : edge;
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e->ref_lx = seat->cursor->cursor->x;
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e->ref_ly = seat->cursor->cursor->y;
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e->ref_con_lx = con->x;
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e->ref_con_ly = con->y;
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e->ref_width = con->width;
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e->ref_height = con->height;
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seat->seatop_impl = &seatop_impl;
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seat->seatop_data = e;
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seat->seatop_button = button;
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container_raise_floating(con);
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const char *image = edge == WLR_EDGE_NONE ?
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"se-resize" : wlr_xcursor_get_resize_name(edge);
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cursor_set_image(seat->cursor, image, NULL);
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}
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