d328c2439c
Prior to this commit, a tablet device could trigger mouse button down bindings if the pen was pressed on a surface that didn't bind tablet handlers -- but it wouldn't if the surface did bind tablet handlers. We should expose consistent behavior to users so that they don't have to care about emulated vs. non-emulated input, so stop triggering bindings for any non-pointer devices.
132 lines
3.7 KiB
C
132 lines
3.7 KiB
C
#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/types/wlr_pointer_constraints_v1.h>
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#include <wlr/types/wlr_pointer_gestures_v1.h>
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#include <wlr/types/wlr_surface.h>
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#include "sway/input/seat.h"
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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#define SWAY_SCROLL_UP KEY_MAX + 1
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#define SWAY_SCROLL_DOWN KEY_MAX + 2
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#define SWAY_SCROLL_LEFT KEY_MAX + 3
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#define SWAY_SCROLL_RIGHT KEY_MAX + 4
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struct sway_cursor {
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struct sway_seat *seat;
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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struct wl_list tablets;
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struct wl_list tablet_pads;
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const char *image;
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struct wl_client *image_client;
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struct wlr_surface *image_surface;
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int hotspot_x, hotspot_y;
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struct wlr_pointer_constraint_v1 *active_constraint;
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pixman_region32_t confine; // invalid if active_constraint == NULL
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bool active_confine_requires_warp;
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struct wlr_pointer_gestures_v1 *pointer_gestures;
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struct wl_listener pinch_begin;
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struct wl_listener pinch_update;
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struct wl_listener pinch_end;
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struct wl_listener swipe_begin;
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struct wl_listener swipe_update;
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struct wl_listener swipe_end;
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener frame;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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bool simulating_pointer_from_touch;
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int32_t pointer_touch_id;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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struct wl_listener tool_proximity;
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struct wl_listener tool_button;
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bool simulating_pointer_from_tool_tip;
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uint32_t tool_buttons;
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struct wl_listener request_set_cursor;
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struct wl_listener image_surface_destroy;
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struct wl_listener constraint_commit;
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struct wl_event_source *hide_source;
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bool hidden;
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size_t pressed_button_count;
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};
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struct sway_node;
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struct sway_node *node_at_coords(
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struct sway_seat *seat, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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void sway_cursor_destroy(struct sway_cursor *cursor);
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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/**
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* "Rebase" a cursor on top of whatever view is underneath it.
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*
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* This chooses a cursor icon and sends a motion event to the surface.
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*/
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void cursor_rebase(struct sway_cursor *cursor);
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void cursor_rebase_all(void);
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void cursor_update_image(struct sway_cursor *cursor, struct sway_node *node);
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void cursor_handle_activity(struct sway_cursor *cursor,
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struct wlr_input_device *device);
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void cursor_unhide(struct sway_cursor *cursor);
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int cursor_get_timeout(struct sway_cursor *cursor);
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void dispatch_cursor_button(struct sway_cursor *cursor,
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struct wlr_input_device *device, uint32_t time_msec, uint32_t button,
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enum wlr_button_state state);
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void dispatch_cursor_axis(struct sway_cursor *cursor,
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struct wlr_event_pointer_axis *event);
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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void cursor_set_image_surface(struct sway_cursor *cursor,
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struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y,
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struct wl_client *client);
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void cursor_warp_to_container(struct sway_cursor *cursor,
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struct sway_container *container);
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void cursor_warp_to_workspace(struct sway_cursor *cursor,
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struct sway_workspace *workspace);
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void sway_cursor_constrain(struct sway_cursor *cursor,
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struct wlr_pointer_constraint_v1 *constraint);
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uint32_t get_mouse_bindsym(const char *name, char **error);
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uint32_t get_mouse_bindcode(const char *name, char **error);
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// Considers both bindsym and bindcode
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uint32_t get_mouse_button(const char *name, char **error);
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const char *get_mouse_button_name(uint32_t button);
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#endif
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