69a1a0ff99
When setting fullscreen on a hidden scratchpad container, there was a check to see if there was an existing fullscreen container on the workspace so it could be fullscreen disabled first. Since the workspace is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the crash. This also changes the behavior of how fullscreen is handled when adding a container to the scratchpad or changing visibility of a scratchpad container to match i3's. The behavior is as follows: - When adding a container to the scratchpad or hiding a container back into the scratchpad, there is an implicit fullscreen disable - When setting fullscreen on a container that is hidden in the scratchpad, it will be fullscreen when shown (and fullscreen disabled when hidden as stated above) - When setting fullscreen global on a container that is hidden in the scratchpad, it will be shown immediately as fullscreen global. The container is not moved to a workspace and remains in the scratchpad. The container will be visible until fullscreen disabled or killed. Since the container is in the scratchpad, running `scratchpad show` or `move container to scratchpad` will have no effect This also changes `container_replace` to transfer fullscreen and scratchpad status.
60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
#include <string.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "util.h"
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struct cmd_results *cmd_floating(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) {
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return error;
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}
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if (!root->outputs->length) {
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return cmd_results_new(CMD_INVALID,
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"Can't run this command while there's no outputs connected.");
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}
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struct sway_container *container = config->handler_context.container;
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struct sway_workspace *workspace = config->handler_context.workspace;
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if (!container && workspace->tiling->length == 0) {
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return cmd_results_new(CMD_INVALID, "Can't float an empty workspace");
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}
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if (!container) {
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// Wrap the workspace's children in a container so we can float it
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container = workspace_wrap_children(workspace);
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workspace->layout = L_HORIZ;
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seat_set_focus_container(config->handler_context.seat, container);
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}
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if (container_is_scratchpad_hidden(container)) {
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return cmd_results_new(CMD_INVALID,
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"Can't change floating on hidden scratchpad container");
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}
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// If the container is in a floating split container,
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// operate on the split container instead of the child.
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if (container_is_floating_or_child(container)) {
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while (container->parent) {
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container = container->parent;
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}
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}
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bool wants_floating =
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parse_boolean(argv[0], container_is_floating(container));
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container_set_floating(container, wants_floating);
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// Floating containers in the scratchpad should be ignored
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if (container->workspace) {
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arrange_workspace(container->workspace);
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}
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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