016d0455f8
May as well make it as easy as possible for users who are coming from i3. This also changes the `border` command to accept a thickness when setting the border to normal. This makes it work the same way as the `default_border` command. Eg. `border normal 5`
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
#include "log.h"
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#include "sway/commands.h"
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#include "sway/config.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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struct cmd_results *cmd_border(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "border", EXPECTED_AT_LEAST, 1))) {
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return error;
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}
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struct sway_container *container =
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config->handler_context.current_container;
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if (container->type != C_VIEW) {
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return cmd_results_new(CMD_INVALID, "border",
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"Only views can have borders");
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}
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struct sway_view *view = container->sway_view;
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if (strcmp(argv[0], "none") == 0) {
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view->border = B_NONE;
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} else if (strcmp(argv[0], "normal") == 0) {
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view->border = B_NORMAL;
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} else if (strcmp(argv[0], "pixel") == 0) {
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view->border = B_PIXEL;
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} else if (strcmp(argv[0], "toggle") == 0) {
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view->border = (view->border + 1) % 3;
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} else {
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return cmd_results_new(CMD_INVALID, "border",
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"Expected 'border <none|normal|pixel|toggle>' "
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"or 'border pixel <px>'");
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}
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if (argc == 2) {
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view->border_thickness = atoi(argv[1]);
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}
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if (container_is_floating(view->swayc)) {
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container_set_geometry_from_floating_view(view->swayc);
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}
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arrange_windows(view->swayc);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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if (seat->cursor) {
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cursor_send_pointer_motion(seat->cursor, 0, false);
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}
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return cmd_results_new(CMD_SUCCESS, NULL, NULL);
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}
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