c006717910
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
206 lines
6.2 KiB
C
206 lines
6.2 KiB
C
#ifndef _SWAY_INPUT_SEAT_H
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#define _SWAY_INPUT_SEAT_H
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/util/edges.h>
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#include "sway/input/input-manager.h"
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struct sway_seat_device {
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struct sway_seat *sway_seat;
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struct sway_input_device *input_device;
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struct sway_keyboard *keyboard;
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struct wl_list link; // sway_seat::devices
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};
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struct sway_seat_node {
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struct sway_seat *seat;
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struct sway_node *node;
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struct wl_list link; // sway_seat::focus_stack
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struct wl_listener destroy;
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};
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struct sway_drag_icon {
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struct sway_seat *seat;
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struct wlr_drag_icon *wlr_drag_icon;
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struct wl_list link; // sway_root::drag_icons
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double x, y; // in layout-local coordinates
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struct wl_listener surface_commit;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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enum sway_seat_operation {
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OP_NONE,
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OP_DOWN,
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OP_MOVE_FLOATING,
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OP_MOVE_TILING,
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OP_RESIZE_FLOATING,
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OP_RESIZE_TILING,
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};
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struct sway_seat {
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struct wlr_seat *wlr_seat;
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struct sway_cursor *cursor;
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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struct sway_workspace *workspace;
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// If the focused layer is set, views cannot receive keyboard focus
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struct wlr_layer_surface_v1 *focused_layer;
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// If exclusive_client is set, no other clients will receive input events
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struct wl_client *exclusive_client;
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// Last touch point
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int32_t touch_id;
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double touch_x, touch_y;
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// Operations (drag and resize)
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enum sway_seat_operation operation;
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struct sway_container *op_container;
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struct sway_node *op_target_node; // target for tiling move
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enum wlr_edges op_target_edge;
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struct wlr_box op_drop_box;
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enum wlr_edges op_resize_edge;
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uint32_t op_button;
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bool op_resize_preserve_ratio;
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double op_ref_lx, op_ref_ly; // cursor's x/y at start of op
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double op_ref_width, op_ref_height; // container's size at start of op
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double op_ref_con_lx, op_ref_con_ly; // container's x/y at start of op
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bool op_moved; // if the mouse moved during a down op
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uint32_t last_button;
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uint32_t last_button_serial;
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struct wl_listener focus_destroy;
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struct wl_listener new_node;
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struct wl_listener new_drag_icon;
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struct wl_list devices; // sway_seat_device::link
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struct wl_list link; // input_manager::seats
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};
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struct sway_seat *seat_create(const char *seat_name);
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void seat_destroy(struct sway_seat *seat);
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void seat_add_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_remove_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_xcursor(struct sway_seat *seat);
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void seat_set_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_container(struct sway_seat *seat,
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struct sway_container *con);
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void seat_set_focus_workspace(struct sway_seat *seat,
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struct sway_workspace *ws);
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/**
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* Manipulate the focus stack without triggering any other behaviour.
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*
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* This can be used to set focus_inactive by calling the function a second time
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* with the real focus.
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*/
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void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_surface(struct sway_seat *seat,
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struct wlr_surface *surface, bool unfocus);
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void seat_set_focus_layer(struct sway_seat *seat,
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struct wlr_layer_surface_v1 *layer);
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void seat_set_exclusive_client(struct sway_seat *seat,
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struct wl_client *client);
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struct sway_node *seat_get_focus(struct sway_seat *seat);
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struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);
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struct sway_container *seat_get_focused_container(struct sway_seat *seat);
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/**
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* Return the last container to be focused for the seat (or the most recently
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* opened if no container has received focused) that is a child of the given
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* container. The focus-inactive container of the root window is the focused
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* container for the seat (if the seat does have focus). This function can be
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* used to determine what container gets focused next if the focused container
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* is destroyed, or focus moves to a container with children and we need to
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* descend into the next leaf in focus order.
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*/
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struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
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struct sway_node *node);
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struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
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struct sway_workspace *workspace);
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/**
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* Descend into the focus stack to find the focus-inactive view. Useful for
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* container placement when they change position in the tree.
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*/
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struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
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struct sway_node *ancestor);
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/**
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* Return the immediate child of container which was most recently focused.
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*/
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struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
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struct sway_node *parent);
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/**
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* Iterate over the focus-inactive children of the container calling the
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* function on each.
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*/
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void seat_for_each_node(struct sway_seat *seat,
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void (*f)(struct sway_node *node, void *data), void *data);
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void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
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struct seat_config *seat_get_config(struct sway_seat *seat);
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bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
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void drag_icon_update_position(struct sway_drag_icon *icon);
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void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
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uint32_t button, double sx, double sy);
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void seat_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con, uint32_t button);
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void seat_begin_move_tiling(struct sway_seat *seat,
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struct sway_container *con, uint32_t button);
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void seat_begin_resize_floating(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, enum wlr_edges edge);
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void seat_begin_resize_tiling(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, enum wlr_edges edge);
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struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
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struct sway_workspace *workspace);
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void seat_end_mouse_operation(struct sway_seat *seat);
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void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void seat_consider_warp_to_focus(struct sway_seat *seat);
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#endif
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