swayfx/include/sway/input/keyboard.h
Brian Ashworth be2d2a299a commands/input: perform basic keymap validation
Before the delta input config is stored, this attempts to compile a
keymap with it. If the keymap fails to compile, then the first line of
the xkbcommon log entry will be included with a `CMD_FAILURE`, the
entire xkbcommon log entry will be included in the sway error log, and
the delta will not be stored.

This only handles basic issues such as a layouts not existing. This
will NOT catch more complex issues such as when a variant does
exist, but not for the given layout (ex: `azerty` is a valid variant,
but the `us` layout does not have a `azerty` variant).
2019-06-09 20:13:22 +03:00

80 lines
2.2 KiB
C

#ifndef _SWAY_INPUT_KEYBOARD_H
#define _SWAY_INPUT_KEYBOARD_H
#include "sway/input/seat.h"
#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
/**
* Get modifier mask from modifier name.
*
* Returns the modifer mask or 0 if the name isn't found.
*/
uint32_t get_modifier_mask_by_name(const char *name);
/**
* Get modifier name from modifier mask.
*
* Returns the modifier name or NULL if it isn't found.
*/
const char *get_modifier_name_by_mask(uint32_t modifier);
/**
* Get an array of modifier names from modifier_masks
*
* Populates the names array and return the number of names added.
*/
int get_modifier_names(const char **names, uint32_t modifier_masks);
struct sway_shortcut_state {
/**
* A list of pressed key ids (either keysyms or keycodes),
* including duplicates when different keycodes produce the same key id.
*
* Each key id is associated with the keycode (in `pressed_keycodes`)
* whose press generated it, so that the key id can be removed on
* keycode release without recalculating the transient link between
* keycode and key id at the time of the key press.
*/
uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
/**
* The list of keycodes associated to currently pressed key ids,
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
uint32_t current_key;
};
struct sway_keyboard {
struct sway_seat_device *seat_device;
struct xkb_keymap *keymap;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct sway_shortcut_state state_keysyms_translated;
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
struct wl_event_source *key_repeat_source;
struct sway_binding *repeat_binding;
};
struct xkb_keymap *sway_keyboard_compile_keymap(struct input_config *ic,
char **error);
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device);
void sway_keyboard_configure(struct sway_keyboard *keyboard);
void sway_keyboard_destroy(struct sway_keyboard *keyboard);
void sway_keyboard_disarm_key_repeat(struct sway_keyboard *keyboard);
#endif