2083 lines
70 KiB
C
2083 lines
70 KiB
C
#include <stdio.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/util/box.h>
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#include <wlr/util/region.h>
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#include "config.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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struct decoration_data get_undecorated_decoration_data() {
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return (struct decoration_data) {
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.alpha = 1.0f,
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.dim = 0.0f,
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.dim_color = config->dim_inactive_colors.unfocused,
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.corner_radius = 0,
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.saturation = 1.0f,
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.has_titlebar = false,
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.blur = false,
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.discard_transparent = false,
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.shadow = false,
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};
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}
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// TODO: Remove this ugly abomination with a complete border rework...
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enum corner_location get_rotated_corner(enum corner_location corner_location,
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enum wl_output_transform transform) {
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if (corner_location == ALL || corner_location == NONE) {
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return corner_location;
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}
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switch (transform) {
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case WL_OUTPUT_TRANSFORM_NORMAL:
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return corner_location;
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case WL_OUTPUT_TRANSFORM_90:
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return (corner_location + 1) % 4;
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case WL_OUTPUT_TRANSFORM_180:
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return (corner_location + 2) % 4;
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case WL_OUTPUT_TRANSFORM_270:
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return (corner_location + 3) % 4;
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
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}
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return corner_location;
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}
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/**
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* Apply scale to a width or height.
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*
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* One does not simply multiply the width by the scale. We allow fractional
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* scaling, which means the resulting scaled width might be a decimal.
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* So we round it.
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*
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* But even this can produce undesirable results depending on the X or Y offset
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* of the box. For example, with a scale of 1.5, a box with width=1 should not
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* scale to 2px if its X coordinate is 1, because the X coordinate would have
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* scaled to 2px.
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*/
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->renderer;
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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fx_renderer_scissor(&box);
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}
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static void set_scale_filter(struct wlr_output *wlr_output,
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struct fx_texture *texture, enum scale_filter_mode scale_filter) {
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glBindTexture(texture->target, texture->id);
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switch (scale_filter) {
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case SCALE_FILTER_LINEAR:
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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case SCALE_FILTER_NEAREST:
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case SCALE_FILTER_DEFAULT:
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case SCALE_FILTER_SMART:
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assert(false); // unreachable
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}
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}
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pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y,
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damage_box.width, damage_box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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return damage;
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}
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struct wlr_box get_monitor_box(struct wlr_output *output) {
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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struct wlr_box monitor_box = { 0, 0, width, height };
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return monitor_box;
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct fx_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], struct decoration_data deco_data) {
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->renderer;
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pixman_region32_t damage = create_damage(*dst_box, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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// ensure the box is updated as per the output orientation
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struct wlr_box transformed_box;
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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wlr_box_transform(&transformed_box, dst_box,
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wlr_output_transform_invert(wlr_output->transform), width, height);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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if (src_box != NULL) {
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fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
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matrix, deco_data);
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} else {
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fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
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}
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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/* Renders the blur for each damaged rect and swaps the buffer */
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void render_blur_segments(struct fx_renderer *renderer,
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const float matrix[static 9], pixman_region32_t* damage,
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struct fx_framebuffer **buffer, struct blur_shader* shader,
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const struct wlr_box *box, int blur_radius) {
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if (*buffer == &renderer->effects_buffer) {
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fx_framebuffer_bind(&renderer->effects_buffer_swapped);
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} else {
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fx_framebuffer_bind(&renderer->effects_buffer);
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}
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if (pixman_region32_not_empty(damage)) {
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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const pixman_box32_t box = rects[i];
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struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
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fx_renderer_scissor(&new_box);
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fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
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}
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}
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if (*buffer != &renderer->effects_buffer) {
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*buffer = &renderer->effects_buffer;
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} else {
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*buffer = &renderer->effects_buffer_swapped;
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}
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}
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// Blurs the main_buffer content and returns the blurred framebuffer
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struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
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pixman_region32_t *original_damage, const struct wlr_box *box) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, original_damage);
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wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height);
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wlr_region_expand(&damage, &damage, config_get_blur_size());
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// Initially blur main_buffer content into the effects_buffers
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struct fx_framebuffer *current_buffer = &renderer->wlr_buffer;
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// Bind to blur framebuffer
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fx_framebuffer_bind(&renderer->effects_buffer);
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glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id);
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// damage region will be scaled, make a temp
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pixman_region32_t tempDamage;
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pixman_region32_init(&tempDamage);
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int blur_radius = config->blur_params.radius;
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int blur_passes = config->blur_params.num_passes;
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// Downscale
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for (int i = 0; i < blur_passes; ++i) {
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wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
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render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
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&renderer->shaders.blur1, box, blur_radius);
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}
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// Upscale
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for (int i = blur_passes - 1; i >= 0; --i) {
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// when upsampling we make the region twice as big
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wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
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render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer,
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&renderer->shaders.blur2, box, blur_radius);
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}
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float blur_noise = config->blur_params.noise;
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float blur_brightness = config->blur_params.brightness;
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float blur_contrast = config->blur_params.contrast;
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float blur_saturation = config->blur_params.saturation;
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// Render additional blur effects like saturation, noise, contrast, etc...
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if (config_should_parameters_blur_effects() && pixman_region32_not_empty(&damage)) {
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if (current_buffer == &renderer->effects_buffer) {
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fx_framebuffer_bind(&renderer->effects_buffer_swapped);
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} else {
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fx_framebuffer_bind(&renderer->effects_buffer);
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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const pixman_box32_t box = rects[i];
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struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
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fx_renderer_scissor(&new_box);
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fx_render_blur_effects(renderer, gl_matrix, ¤t_buffer, blur_noise,
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blur_brightness, blur_contrast, blur_saturation);
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}
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if (current_buffer != &renderer->effects_buffer) {
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current_buffer = &renderer->effects_buffer;
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} else {
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current_buffer = &renderer->effects_buffer_swapped;
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}
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}
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pixman_region32_fini(&tempDamage);
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pixman_region32_fini(&damage);
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// Bind back to the default buffer
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fx_framebuffer_bind(&renderer->wlr_buffer);
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return current_buffer;
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}
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void render_blur(bool optimized, struct sway_output *output,
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pixman_region32_t *output_damage, const struct wlr_box *dst_box,
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pixman_region32_t *opaque_region, struct decoration_data *deco_data,
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struct blur_stencil_data *stencil_data) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct fx_renderer *renderer = output->renderer;
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// Check if damage is inside of box rect
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pixman_region32_t damage = create_damage(*dst_box, output_damage);
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pixman_region32_t translucent_region;
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pixman_region32_init(&translucent_region);
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if (!pixman_region32_not_empty(&damage)) {
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goto damage_finish;
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}
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// Gets the translucent region
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pixman_box32_t surface_box = { 0, 0, dst_box->width, dst_box->height };
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pixman_region32_copy(&translucent_region, opaque_region);
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pixman_region32_inverse(&translucent_region, &translucent_region, &surface_box);
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if (!pixman_region32_not_empty(&translucent_region)) {
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goto damage_finish;
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}
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struct fx_framebuffer *buffer = &renderer->blur_buffer;
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if (!buffer->texture.id || !optimized) {
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pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y);
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pixman_region32_intersect(&translucent_region, &translucent_region, &damage);
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// Render the blur into its own buffer
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buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box);
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}
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// Get a stencil of the window ignoring transparent regions
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if (deco_data->discard_transparent && stencil_data) {
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fx_renderer_scissor(NULL);
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fx_renderer_stencil_mask_init();
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render_texture(wlr_output, output_damage, stencil_data->stencil_texture, stencil_data->stencil_src_box,
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dst_box, stencil_data->stencil_matrix, *deco_data);
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fx_renderer_stencil_mask_close(true);
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}
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// Draw the blurred texture
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
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struct decoration_data blur_deco_data = get_undecorated_decoration_data();
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blur_deco_data.corner_radius = deco_data->corner_radius;
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blur_deco_data.has_titlebar = deco_data->has_titlebar;
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render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data);
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// Finish stenciling
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if (deco_data->discard_transparent && stencil_data) {
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fx_renderer_stencil_mask_fini();
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}
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damage_finish:
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pixman_region32_fini(&damage);
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pixman_region32_fini(&translucent_region);
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}
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// _box.x and .y are expected to be layout-local
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// _box.width and .height are expected to be output-buffer-local
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void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
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const struct wlr_box *_box, const float color[static 4], float blur_sigma,
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float corner_radius, float offset_x, float offset_y) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct fx_renderer *renderer = output->renderer;
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struct wlr_box box;
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memcpy(&box, _box, sizeof(struct wlr_box));
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box.x -= blur_sigma - offset_x;
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box.y -= blur_sigma - offset_y;
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box.width += 2 * blur_sigma;
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box.height += 2 * blur_sigma;
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pixman_region32_t damage = create_damage(box, output_damage);
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// don't damage area behind window since we dont render it anyway
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struct wlr_box inner_box;
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memcpy(&inner_box, _box, sizeof(struct wlr_box));
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inner_box.x += corner_radius;
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inner_box.y += corner_radius;
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inner_box.width -= 2 * corner_radius;
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inner_box.height -= 2 * corner_radius;
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pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
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pixman_region32_subtract(&damage, &damage, &inner_damage);
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pixman_region32_fini(&inner_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_output->transform_matrix);
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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// ensure the shadow_box is updated as per the output orientation
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struct wlr_box transformed_shadow_box;
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wlr_box_transform(&transformed_shadow_box, &box, transform, width, height);
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// ensure the box is updated as per the output orientation
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struct wlr_box transformed_box;
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wlr_box_transform(&transformed_box, _box, transform, width, height);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,
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color, matrix, corner_radius, blur_sigma);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_surface_iterator(struct sway_output *output,
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struct sway_view *view, struct wlr_surface *surface,
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struct wlr_box *_box, void *_data) {
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struct render_data *data = _data;
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struct wlr_output *wlr_output = output->wlr_output;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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|
return;
|
|
}
|
|
|
|
struct wlr_box proj_box = *_box;
|
|
|
|
scale_box(&proj_box, wlr_output->scale);
|
|
|
|
float matrix[9];
|
|
enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
|
|
wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix);
|
|
|
|
struct wlr_box dst_box = *_box;
|
|
struct wlr_box *clip_box = data->clip_box;
|
|
if (clip_box != NULL) {
|
|
dst_box.width = fmin(dst_box.width, clip_box->width);
|
|
dst_box.height = fmin(dst_box.height, clip_box->height);
|
|
dst_box.x = fmax(dst_box.x, clip_box->x);
|
|
dst_box.y = fmax(dst_box.y, clip_box->y);
|
|
}
|
|
scale_box(&dst_box, wlr_output->scale);
|
|
|
|
struct decoration_data deco_data = data->deco_data;
|
|
deco_data.corner_radius *= wlr_output->scale;
|
|
|
|
struct wlr_fbox src_box;
|
|
wlr_surface_get_buffer_source_box(surface, &src_box);
|
|
struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
|
|
|
|
// render blur
|
|
bool is_subsurface = view ? view->surface != surface : false;
|
|
if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) {
|
|
pixman_region32_t opaque_region;
|
|
pixman_region32_init(&opaque_region);
|
|
|
|
bool has_alpha = false;
|
|
if (deco_data.alpha < 1.0 || deco_data.dim_color[3] < 1.0) {
|
|
has_alpha = true;
|
|
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
|
|
} else {
|
|
has_alpha = !surface->opaque;
|
|
pixman_region32_copy(&opaque_region, &surface->opaque_region);
|
|
}
|
|
|
|
if (has_alpha) {
|
|
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
|
wlr_box_transform(&monitor_box, &monitor_box,
|
|
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
|
|
struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix };
|
|
bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false;
|
|
render_blur(should_optimize_blur, output, output_damage, &dst_box,
|
|
&opaque_region, &deco_data, &stencil_data);
|
|
}
|
|
|
|
pixman_region32_fini(&opaque_region);
|
|
}
|
|
|
|
deco_data.discard_transparent = false;
|
|
|
|
// Render surface texture
|
|
render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
|
|
matrix, deco_data);
|
|
|
|
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
|
|
wlr_output);
|
|
}
|
|
|
|
// view will be NULL every time
|
|
static void render_layer_iterator(struct sway_output *output,
|
|
struct sway_view *view, struct wlr_surface *surface,
|
|
struct wlr_box *_box, void *_data) {
|
|
struct render_data *data = _data;
|
|
struct decoration_data deco_data = data->deco_data;
|
|
|
|
// Ignore effects if this is a subsurface
|
|
if (!wlr_surface_is_layer_surface(surface)) {
|
|
deco_data = get_undecorated_decoration_data();
|
|
}
|
|
|
|
// render the layer's surface
|
|
render_surface_iterator(output, view, surface, _box, _data);
|
|
|
|
// render shadow
|
|
if (deco_data.shadow && config_should_parameters_shadow()) {
|
|
int corner_radius = deco_data.corner_radius *= output->wlr_output->scale;
|
|
int offset_x = config->shadow_offset_x * output->wlr_output->scale;
|
|
int offset_y = config->shadow_offset_y * output->wlr_output->scale;
|
|
scale_box(_box, output->wlr_output->scale);
|
|
render_box_shadow(output, data->damage, _box, config->shadow_color,
|
|
config->shadow_blur_sigma, corner_radius, offset_x, offset_y);
|
|
}
|
|
}
|
|
|
|
static void render_layer_toplevel(struct sway_output *output,
|
|
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = get_undecorated_decoration_data(),
|
|
};
|
|
output_layer_for_each_toplevel_surface(output, layer_surfaces,
|
|
render_layer_iterator, &data);
|
|
}
|
|
|
|
static void render_layer_popups(struct sway_output *output,
|
|
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = get_undecorated_decoration_data(),
|
|
};
|
|
output_layer_for_each_popup_surface(output, layer_surfaces,
|
|
render_layer_iterator, &data);
|
|
}
|
|
|
|
#if HAVE_XWAYLAND
|
|
static void render_unmanaged(struct sway_output *output,
|
|
pixman_region32_t *damage, struct wl_list *unmanaged) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = get_undecorated_decoration_data(),
|
|
};
|
|
output_unmanaged_for_each_surface(output, unmanaged,
|
|
render_surface_iterator, &data);
|
|
}
|
|
#endif
|
|
|
|
static void render_drag_icons(struct sway_output *output,
|
|
pixman_region32_t *damage, struct wl_list *drag_icons) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = get_undecorated_decoration_data(),
|
|
};
|
|
output_drag_icons_for_each_surface(output, drag_icons,
|
|
render_surface_iterator, &data);
|
|
}
|
|
|
|
void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
|
|
pixman_region32_t *output_damage, struct fx_texture *texture) {
|
|
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
|
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
|
|
|
|
render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
|
|
}
|
|
|
|
void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
struct fx_renderer *renderer = output->renderer;
|
|
|
|
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
|
pixman_region32_t fake_damage;
|
|
pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
|
|
|
|
// Render the blur
|
|
struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
|
|
|
|
// Render the newly blurred content into the blur_buffer
|
|
fx_framebuffer_update(&renderer->blur_buffer,
|
|
output->renderer->viewport_width, output->renderer->viewport_height);
|
|
fx_framebuffer_bind(&renderer->blur_buffer);
|
|
|
|
// Clear the damaged region of the blur_buffer
|
|
float clear_color[] = { 0, 0, 0, 0 };
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_renderer_clear(clear_color);
|
|
}
|
|
render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
|
|
fx_framebuffer_bind(&renderer->wlr_buffer);
|
|
|
|
pixman_region32_fini(&fake_damage);
|
|
|
|
renderer->blur_buffer_dirty = false;
|
|
}
|
|
|
|
// _box.x and .y are expected to be layout-local
|
|
// _box.width and .height are expected to be output-buffer-local
|
|
void render_rect(struct sway_output *output,
|
|
pixman_region32_t *output_damage, const struct wlr_box *_box,
|
|
float color[static 4]) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
struct fx_renderer *renderer = output->renderer;
|
|
|
|
struct wlr_box box;
|
|
memcpy(&box, _box, sizeof(struct wlr_box));
|
|
box.x -= output->lx * wlr_output->scale;
|
|
box.y -= output->ly * wlr_output->scale;
|
|
|
|
pixman_region32_t damage = create_damage(box, output_damage);
|
|
bool damaged = pixman_region32_not_empty(&damage);
|
|
if (!damaged) {
|
|
goto damage_finish;
|
|
}
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_render_rect(renderer, &box, color, wlr_output->transform_matrix);
|
|
}
|
|
|
|
damage_finish:
|
|
pixman_region32_fini(&damage);
|
|
}
|
|
|
|
void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage,
|
|
const struct wlr_box *_box, float color[static 4], int corner_radius,
|
|
enum corner_location corner_location) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
struct fx_renderer *renderer = output->renderer;
|
|
|
|
struct wlr_box box;
|
|
memcpy(&box, _box, sizeof(struct wlr_box));
|
|
box.x -= output->lx * wlr_output->scale;
|
|
box.y -= output->ly * wlr_output->scale;
|
|
|
|
pixman_region32_t damage = create_damage(box, output_damage);
|
|
bool damaged = pixman_region32_not_empty(&damage);
|
|
if (!damaged) {
|
|
goto damage_finish;
|
|
}
|
|
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
|
wlr_output->transform_matrix);
|
|
|
|
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
|
|
|
// ensure the box is updated as per the output orientation
|
|
struct wlr_box transformed_box;
|
|
int width, height;
|
|
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
wlr_box_transform(&transformed_box, &box, transform, width, height);
|
|
|
|
corner_location = get_rotated_corner(corner_location, transform);
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
|
|
corner_radius, corner_location);
|
|
}
|
|
|
|
damage_finish:
|
|
pixman_region32_fini(&damage);
|
|
}
|
|
|
|
// _box.x and .y are expected to be layout-local
|
|
// _box.width and .height are expected to be output-buffer-local
|
|
void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage,
|
|
const struct wlr_box *_box, const float color[static 4], int corner_radius,
|
|
int border_thickness, enum corner_location corner_location) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
struct fx_renderer *renderer = output->renderer;
|
|
|
|
struct wlr_box box;
|
|
memcpy(&box, _box, sizeof(struct wlr_box));
|
|
box.x -= output->lx * wlr_output->scale;
|
|
box.y -= output->ly * wlr_output->scale;
|
|
|
|
pixman_region32_t damage = create_damage(box, output_damage);
|
|
bool damaged = pixman_region32_not_empty(&damage);
|
|
if (!damaged) {
|
|
goto damage_finish;
|
|
}
|
|
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
|
wlr_output->transform_matrix);
|
|
|
|
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
|
|
|
// ensure the box is updated as per the output orientation
|
|
struct wlr_box transformed_box;
|
|
int width, height;
|
|
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
wlr_box_transform(&transformed_box, &box, transform, width, height);
|
|
|
|
corner_location = get_rotated_corner(corner_location, transform);
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_render_border_corner(renderer, &transformed_box, color, matrix,
|
|
corner_location, corner_radius, border_thickness);
|
|
}
|
|
|
|
damage_finish:
|
|
pixman_region32_fini(&damage);
|
|
}
|
|
|
|
void premultiply_alpha(float color[4], float opacity) {
|
|
color[3] *= opacity;
|
|
color[0] *= color[3];
|
|
color[1] *= color[3];
|
|
color[2] *= color[3];
|
|
}
|
|
|
|
static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
|
|
pixman_region32_t *damage, struct decoration_data deco_data) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = deco_data,
|
|
};
|
|
// Clip the window to its view size, ignoring CSD
|
|
struct wlr_box clip_box;
|
|
struct sway_container_state state = view->container->current;
|
|
clip_box.x = state.x - output->lx;
|
|
clip_box.y = state.y - output->ly;
|
|
clip_box.width = state.width;
|
|
clip_box.height = state.height;
|
|
|
|
bool smart = config->hide_edge_borders_smart == ESMART_ON ||
|
|
(config->hide_edge_borders_smart == ESMART_NO_GAPS &&
|
|
!gaps_to_edge(view));
|
|
|
|
if (state.fullscreen_mode == FULLSCREEN_NONE
|
|
&& (state.border == B_PIXEL || state.border == B_NORMAL)
|
|
&& !smart) {
|
|
clip_box.x += state.border_thickness;
|
|
clip_box.width -= state.border_thickness * 2;
|
|
|
|
if (deco_data.has_titlebar) {
|
|
// Shift the box downward to compensate for the titlebar
|
|
int titlebar_thickness = container_titlebar_height();
|
|
clip_box.y += titlebar_thickness;
|
|
clip_box.height -= state.border_thickness + titlebar_thickness;
|
|
} else {
|
|
// Regular border
|
|
clip_box.y += state.border_thickness;
|
|
clip_box.height -= state.border_thickness * 2;
|
|
}
|
|
}
|
|
data.clip_box = &clip_box;
|
|
|
|
output_view_for_each_surface(output, view, render_surface_iterator, &data);
|
|
}
|
|
|
|
static void render_view_popups(struct sway_view *view, struct sway_output *output,
|
|
pixman_region32_t *damage, struct decoration_data deco_data) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = deco_data,
|
|
};
|
|
output_view_for_each_popup_surface(output, view,
|
|
render_surface_iterator, &data);
|
|
}
|
|
|
|
static void render_saved_view(struct sway_view *view, struct sway_output *output,
|
|
pixman_region32_t *damage, struct decoration_data deco_data) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
|
|
if (wl_list_empty(&view->saved_buffers)) {
|
|
return;
|
|
}
|
|
|
|
struct sway_saved_buffer *saved_buf;
|
|
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
|
|
if (!saved_buf->buffer->texture) {
|
|
continue;
|
|
}
|
|
|
|
struct wlr_box proj_box = {
|
|
.x = saved_buf->x - view->saved_geometry.x - output->lx,
|
|
.y = saved_buf->y - view->saved_geometry.y - output->ly,
|
|
.width = saved_buf->width,
|
|
.height = saved_buf->height,
|
|
};
|
|
|
|
struct wlr_box output_box = {
|
|
.width = output->width,
|
|
.height = output->height,
|
|
};
|
|
|
|
struct wlr_box intersection;
|
|
bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box);
|
|
if (!intersects) {
|
|
continue;
|
|
}
|
|
|
|
struct wlr_box dst_box = proj_box;
|
|
scale_box(&proj_box, wlr_output->scale);
|
|
|
|
float matrix[9];
|
|
enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
|
|
wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix);
|
|
|
|
struct sway_container_state state = view->container->current;
|
|
dst_box.x = state.x - output->lx;
|
|
dst_box.y = state.y - output->ly;
|
|
dst_box.width = state.width;
|
|
dst_box.height = state.height;
|
|
if (state.border == B_PIXEL || state.border == B_NORMAL) {
|
|
dst_box.x += state.border_thickness;
|
|
dst_box.width -= state.border_thickness * 2;
|
|
|
|
if (deco_data.has_titlebar) {
|
|
// Shift the box downward to compensate for the titlebar
|
|
int titlebar_thickness = container_titlebar_height();
|
|
dst_box.y += titlebar_thickness;
|
|
dst_box.height -= state.border_thickness + titlebar_thickness;
|
|
} else {
|
|
// Regular border
|
|
dst_box.y += state.border_thickness;
|
|
dst_box.height -= state.border_thickness * 2;
|
|
}
|
|
}
|
|
scale_box(&dst_box, wlr_output->scale);
|
|
|
|
deco_data.corner_radius *= wlr_output->scale;
|
|
|
|
struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
|
|
|
|
// render blur
|
|
if (deco_data.blur && config_should_parameters_blur()) {
|
|
struct wlr_gles2_texture_attribs attribs;
|
|
wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
|
|
|
|
if (deco_data.alpha < 1.0 || attribs.has_alpha) {
|
|
pixman_region32_t opaque_region;
|
|
pixman_region32_init(&opaque_region);
|
|
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
|
|
|
|
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
|
wlr_box_transform(&monitor_box, &monitor_box,
|
|
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
|
|
struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix };
|
|
bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray;
|
|
render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region,
|
|
&deco_data, &stencil_data);
|
|
|
|
pixman_region32_fini(&opaque_region);
|
|
}
|
|
}
|
|
|
|
deco_data.discard_transparent = false;
|
|
|
|
// Render saved surface texture
|
|
render_texture(wlr_output, damage, &fx_texture,
|
|
&saved_buf->source_box, &dst_box, matrix, deco_data);
|
|
}
|
|
|
|
// FIXME: we should set the surface that this saved buffer originates from
|
|
// as sampled here.
|
|
// https://github.com/swaywm/sway/pull/4465#discussion_r321082059
|
|
}
|
|
|
|
/**
|
|
* Render a view's surface, shadow, and left/bottom/right borders.
|
|
*/
|
|
static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
|
struct sway_container *con, struct border_colors *colors,
|
|
struct decoration_data deco_data) {
|
|
struct sway_view *view = con->view;
|
|
struct sway_container_state *state = &con->current;
|
|
|
|
// render view
|
|
if (!wl_list_empty(&view->saved_buffers)) {
|
|
render_saved_view(view, output, damage, deco_data);
|
|
} else if (view->surface) {
|
|
render_view_toplevels(view, output, damage, deco_data);
|
|
}
|
|
|
|
if (state->border == B_CSD && !config->shadows_on_csd_enabled) {
|
|
return;
|
|
}
|
|
|
|
float output_scale = output->wlr_output->scale;
|
|
struct wlr_box box;
|
|
|
|
// render shadow
|
|
if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
|
|
box.x = floor(state->x) - output->lx;
|
|
box.y = floor(state->y) - output->ly;
|
|
box.width = state->width;
|
|
box.height = state->height;
|
|
scale_box(&box, output_scale);
|
|
int scaled_corner_radius = deco_data.corner_radius == 0 ?
|
|
0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
|
|
float* shadow_color = view_is_urgent(view) || state->focused ?
|
|
config->shadow_color : config->shadow_inactive_color;
|
|
int offset_x = config->shadow_offset_x * output->wlr_output->scale;
|
|
int offset_y = config->shadow_offset_y * output->wlr_output->scale;
|
|
render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma,
|
|
scaled_corner_radius, offset_x, offset_y);
|
|
}
|
|
|
|
if (state->border == B_NONE || state->border == B_CSD) {
|
|
return;
|
|
}
|
|
|
|
float color[4];
|
|
|
|
if (state->border_left) {
|
|
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
premultiply_alpha(color, deco_data.alpha);
|
|
box.x = floor(state->x);
|
|
box.y = floor(state->content_y);
|
|
box.width = state->border_thickness;
|
|
box.height = state->content_height;
|
|
// adjust sizing for rounded border corners
|
|
if (deco_data.corner_radius) {
|
|
if (!deco_data.has_titlebar) {
|
|
box.y += deco_data.corner_radius;
|
|
box.height -= 2 * deco_data.corner_radius;
|
|
} else {
|
|
box.height -= deco_data.corner_radius;
|
|
}
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, damage, &box, color);
|
|
}
|
|
|
|
list_t *siblings = container_get_current_siblings(con);
|
|
enum sway_container_layout layout =
|
|
container_current_parent_layout(con);
|
|
|
|
if (state->border_right) {
|
|
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) {
|
|
memcpy(&color, colors->indicator, sizeof(float) * 4);
|
|
} else {
|
|
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
}
|
|
premultiply_alpha(color, deco_data.alpha);
|
|
box.x = floor(state->content_x + state->content_width);
|
|
box.y = floor(state->content_y);
|
|
box.width = state->border_thickness;
|
|
box.height = state->content_height;
|
|
// adjust sizing for rounded border corners
|
|
if (deco_data.corner_radius) {
|
|
if (!deco_data.has_titlebar) {
|
|
box.y += deco_data.corner_radius;
|
|
box.height -= 2 * deco_data.corner_radius;
|
|
} else {
|
|
box.height -= deco_data.corner_radius;
|
|
}
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, damage, &box, color);
|
|
}
|
|
|
|
if (state->border_bottom) {
|
|
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) {
|
|
memcpy(&color, colors->indicator, sizeof(float) * 4);
|
|
} else {
|
|
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
}
|
|
premultiply_alpha(color, deco_data.alpha);
|
|
box.x = floor(state->x);
|
|
box.y = floor(state->content_y + state->content_height);
|
|
box.width = state->width;
|
|
box.height = state->border_thickness;
|
|
|
|
// adjust sizing for rounded border corners
|
|
if (deco_data.corner_radius) {
|
|
box.x += deco_data.corner_radius + state->border_thickness;
|
|
box.width -= 2 * (deco_data.corner_radius + state->border_thickness);
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, damage, &box, color);
|
|
|
|
// rounded bottom left & bottom right border corners
|
|
if (deco_data.corner_radius) {
|
|
int size = 2 * (deco_data.corner_radius + state->border_thickness);
|
|
int scaled_thickness = state->border_thickness * output_scale;
|
|
int scaled_corner_radius = deco_data.corner_radius * output_scale;
|
|
if (state->border_left) {
|
|
box.width = size;
|
|
box.height = size;
|
|
box.x = floor(state->x);
|
|
box.y = floor(state->y + state->height - size);
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, damage, &box, color,
|
|
scaled_corner_radius, scaled_thickness, BOTTOM_LEFT);
|
|
}
|
|
if (state->border_right) {
|
|
box.width = size;
|
|
box.height = size;
|
|
box.x = floor(state->x + state->width - size);
|
|
box.y = floor(state->y + state->height - size);
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, damage, &box, color,
|
|
scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render a titlebar.
|
|
*
|
|
* Care must be taken not to render over the same pixel multiple times,
|
|
* otherwise the colors will be incorrect when using opacity.
|
|
*
|
|
* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
|
|
* The left side is: 1px border, 2px padding, title
|
|
*/
|
|
static void render_titlebar(struct sway_output *output,
|
|
pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
|
|
int width, struct border_colors *colors, float alpha, int corner_radius,
|
|
enum corner_location corner_location, struct wlr_texture *title_texture,
|
|
struct wlr_texture *marks_texture) {
|
|
struct wlr_box box;
|
|
float color[4];
|
|
float output_scale = output->wlr_output->scale;
|
|
double output_x = output->lx;
|
|
double output_y = output->ly;
|
|
int titlebar_border_thickness = config->titlebar_border_thickness;
|
|
int titlebar_h_padding = config->titlebar_h_padding;
|
|
int titlebar_v_padding = config->titlebar_v_padding;
|
|
enum alignment title_align = config->title_align;
|
|
// value by which all heights should be adjusted to counteract removed bottom border
|
|
int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness;
|
|
|
|
if (corner_location == NONE) {
|
|
corner_radius = 0;
|
|
}
|
|
|
|
// Single pixel bar above title
|
|
memcpy(&color, colors->border, sizeof(float) * 4);
|
|
premultiply_alpha(color, alpha);
|
|
box.x = x;
|
|
box.y = y;
|
|
box.width = width;
|
|
if (corner_radius) {
|
|
if (corner_location != TOP_RIGHT) {
|
|
box.x += corner_radius;
|
|
}
|
|
if (corner_location == ALL) {
|
|
box.width -= corner_radius * 2;
|
|
} else {
|
|
box.width -= corner_radius;
|
|
}
|
|
} else {
|
|
box.x += titlebar_border_thickness;
|
|
box.width -= titlebar_border_thickness * 2;
|
|
}
|
|
box.height = titlebar_border_thickness;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// Single pixel bar below title
|
|
if (config->titlebar_separator) {
|
|
box.x = x;
|
|
box.y = y + container_titlebar_height() - titlebar_border_thickness;
|
|
box.width = width;
|
|
box.height = titlebar_border_thickness;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
|
|
// Single pixel bar left edge
|
|
box.x = x;
|
|
box.y = y;
|
|
box.width = titlebar_border_thickness;
|
|
box.height = container_titlebar_height() + bottom_border_compensation;
|
|
if (corner_radius && corner_location != TOP_RIGHT) {
|
|
box.height -= corner_radius;
|
|
box.y += corner_radius;
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// Single pixel bar right edge
|
|
box.x = x + width - titlebar_border_thickness;
|
|
box.y = y;
|
|
box.width = titlebar_border_thickness;
|
|
box.height = container_titlebar_height() + bottom_border_compensation;
|
|
if (corner_radius && corner_location != TOP_LEFT) {
|
|
box.height -= corner_radius;
|
|
box.y += corner_radius;
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// if corner_radius: single pixel corners
|
|
if (corner_radius) {
|
|
// left corner
|
|
if (corner_location != TOP_RIGHT) {
|
|
box.x = x;
|
|
box.y = y;
|
|
box.width = corner_radius * 2;
|
|
box.height = corner_radius * 2;
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, output_damage, &box, color,
|
|
corner_radius, titlebar_border_thickness, TOP_LEFT);
|
|
}
|
|
|
|
// right corner
|
|
if (corner_location != TOP_LEFT) {
|
|
box.x = x + width - corner_radius * 2;
|
|
box.y = y;
|
|
box.width = corner_radius * 2;
|
|
box.height = corner_radius * 2;
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, output_damage, &box, color,
|
|
corner_radius, titlebar_border_thickness, TOP_RIGHT);
|
|
}
|
|
}
|
|
|
|
int inner_x = x - output_x + titlebar_h_padding;
|
|
int bg_y = y + titlebar_border_thickness;
|
|
size_t inner_width = width - titlebar_h_padding * 2;
|
|
|
|
// output-buffer local
|
|
int ob_inner_x = round(inner_x * output_scale);
|
|
int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
|
|
int ob_bg_height = scale_length(
|
|
(titlebar_v_padding - titlebar_border_thickness) * 2 +
|
|
config->font_height, bg_y, output_scale);
|
|
|
|
// title marks textures should have no eyecandy
|
|
struct decoration_data deco_data = get_undecorated_decoration_data();
|
|
deco_data.alpha = alpha;
|
|
|
|
// Marks
|
|
int ob_marks_x = 0; // output-buffer-local
|
|
int ob_marks_width = 0; // output-buffer-local
|
|
if (config->show_marks && marks_texture) {
|
|
struct wlr_box texture_box = {
|
|
.width = marks_texture->width,
|
|
.height = marks_texture->height,
|
|
};
|
|
ob_marks_width = texture_box.width;
|
|
|
|
// The marks texture might be shorter than the config->font_height, in
|
|
// which case we need to pad it as evenly as possible above and below.
|
|
int ob_padding_total = ob_bg_height - texture_box.height;
|
|
int ob_padding_above = floor(ob_padding_total / 2.0);
|
|
int ob_padding_below = ceil(ob_padding_total / 2.0);
|
|
|
|
// Render texture. If the title is on the right, the marks will be on
|
|
// the left. Otherwise, they will be on the right.
|
|
if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) {
|
|
texture_box.x = ob_inner_x;
|
|
} else {
|
|
texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
|
|
}
|
|
ob_marks_x = texture_box.x;
|
|
|
|
texture_box.y = round((bg_y - output_y) * output_scale) +
|
|
ob_padding_above;
|
|
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &texture_box,
|
|
WL_OUTPUT_TRANSFORM_NORMAL,
|
|
0.0, output->wlr_output->transform_matrix);
|
|
|
|
if (ob_inner_width < texture_box.width) {
|
|
texture_box.width = ob_inner_width;
|
|
}
|
|
struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
|
|
render_texture(output->wlr_output, output_damage, &fx_texture,
|
|
NULL, &texture_box, matrix, deco_data);
|
|
|
|
// Padding above
|
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
premultiply_alpha(color, alpha);
|
|
box.x = texture_box.x + round(output_x * output_scale);
|
|
box.y = round((y + titlebar_border_thickness) * output_scale);
|
|
box.width = texture_box.width;
|
|
box.height = ob_padding_above;
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// Padding below
|
|
box.y += ob_padding_above + texture_box.height;
|
|
box.height = ob_padding_below + bottom_border_compensation;
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
|
|
// Title text
|
|
int ob_title_x = 0; // output-buffer-local
|
|
int ob_title_width = 0; // output-buffer-local
|
|
if (title_texture) {
|
|
struct wlr_box texture_box = {
|
|
.width = title_texture->width,
|
|
.height = title_texture->height,
|
|
};
|
|
|
|
// The effective output may be NULL when con is not on any output.
|
|
// This can happen because we render all children of containers,
|
|
// even those that are out of the bounds of any output.
|
|
struct sway_output *effective = container_get_effective_output(con);
|
|
float title_scale = effective ? effective->wlr_output->scale : output_scale;
|
|
texture_box.width = texture_box.width * output_scale / title_scale;
|
|
texture_box.height = texture_box.height * output_scale / title_scale;
|
|
ob_title_width = texture_box.width;
|
|
|
|
// The title texture might be shorter than the config->font_height,
|
|
// in which case we need to pad it above and below.
|
|
int ob_padding_above = round((titlebar_v_padding -
|
|
titlebar_border_thickness) * output_scale);
|
|
int ob_padding_below = ob_bg_height - ob_padding_above -
|
|
texture_box.height;
|
|
|
|
// Render texture
|
|
if (texture_box.width > ob_inner_width - ob_marks_width) {
|
|
texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width)
|
|
? ob_marks_x + ob_marks_width : ob_inner_x;
|
|
} else if (title_align == ALIGN_LEFT) {
|
|
texture_box.x = ob_inner_x;
|
|
} else if (title_align == ALIGN_CENTER) {
|
|
// If there are marks visible, center between the edge and marks.
|
|
// Otherwise, center in the inner area.
|
|
if (ob_marks_width) {
|
|
texture_box.x = (ob_inner_x + ob_marks_x) / 2
|
|
- texture_box.width / 2;
|
|
} else {
|
|
texture_box.x = ob_inner_x + ob_inner_width / 2
|
|
- texture_box.width / 2;
|
|
}
|
|
} else {
|
|
texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
|
|
}
|
|
ob_title_x = texture_box.x;
|
|
|
|
texture_box.y =
|
|
round((bg_y - output_y) * output_scale) + ob_padding_above;
|
|
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &texture_box,
|
|
WL_OUTPUT_TRANSFORM_NORMAL,
|
|
0.0, output->wlr_output->transform_matrix);
|
|
|
|
if (ob_inner_width - ob_marks_width < texture_box.width) {
|
|
texture_box.width = ob_inner_width - ob_marks_width;
|
|
}
|
|
|
|
struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
|
|
render_texture(output->wlr_output, output_damage, &fx_texture,
|
|
NULL, &texture_box, matrix, deco_data);
|
|
|
|
// Padding above
|
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
premultiply_alpha(color, alpha);
|
|
box.x = texture_box.x + round(output_x * output_scale);
|
|
box.y = round((y + titlebar_border_thickness) * output_scale);
|
|
box.width = texture_box.width;
|
|
box.height = ob_padding_above;
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// Padding below
|
|
box.y += ob_padding_above + texture_box.height;
|
|
box.height = ob_padding_below + bottom_border_compensation;
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
|
|
// Determine the left + right extends of the textures (output-buffer local)
|
|
int ob_left_x, ob_left_width, ob_right_x, ob_right_width;
|
|
if (ob_title_width == 0 && ob_marks_width == 0) {
|
|
ob_left_x = ob_inner_x;
|
|
ob_left_width = 0;
|
|
ob_right_x = ob_inner_x;
|
|
ob_right_width = 0;
|
|
} else if (ob_title_x < ob_marks_x) {
|
|
ob_left_x = ob_title_x;
|
|
ob_left_width = ob_title_width;
|
|
ob_right_x = ob_marks_x;
|
|
ob_right_width = ob_marks_width;
|
|
} else {
|
|
ob_left_x = ob_marks_x;
|
|
ob_left_width = ob_marks_width;
|
|
ob_right_x = ob_title_x;
|
|
ob_right_width = ob_title_width;
|
|
}
|
|
if (ob_left_x < ob_inner_x) {
|
|
ob_left_x = ob_inner_x;
|
|
} else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) {
|
|
ob_right_x = ob_left_x;
|
|
ob_right_width = ob_left_width;
|
|
}
|
|
|
|
// Filler between title and marks
|
|
box.width = ob_right_x - ob_left_x - ob_left_width;
|
|
if (box.width > 0) {
|
|
box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
|
|
box.y = round(bg_y * output_scale);
|
|
box.height = ob_bg_height + bottom_border_compensation;
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
|
|
// Padding on left side
|
|
box.x = x + titlebar_border_thickness;
|
|
box.y = y + titlebar_border_thickness;
|
|
box.width = titlebar_h_padding - titlebar_border_thickness;
|
|
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
|
|
config->font_height + bottom_border_compensation;
|
|
scale_box(&box, output_scale);
|
|
int left_x = ob_left_x + round(output_x * output_scale);
|
|
if (box.x + box.width < left_x) {
|
|
box.width += left_x - box.x - box.width;
|
|
}
|
|
if (corner_radius && corner_location != TOP_RIGHT) {
|
|
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT);
|
|
} else {
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
|
|
// Padding on right side
|
|
box.x = x + width - titlebar_h_padding;
|
|
box.y = y + titlebar_border_thickness;
|
|
box.width = titlebar_h_padding - titlebar_border_thickness;
|
|
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
|
|
config->font_height + bottom_border_compensation;
|
|
scale_box(&box, output_scale);
|
|
int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale);
|
|
if (right_rx < box.x) {
|
|
box.width += box.x - right_rx;
|
|
box.x = right_rx;
|
|
}
|
|
if (corner_radius && corner_location != TOP_LEFT) {
|
|
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT);
|
|
} else {
|
|
render_rect(output, output_damage, &box, color);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render the top border line for a view using "border pixel".
|
|
*/
|
|
static void render_top_border(struct sway_output *output,
|
|
pixman_region32_t *output_damage, struct sway_container_state *state,
|
|
struct border_colors *colors, float alpha, int corner_radius) {
|
|
if (!state->border_top) {
|
|
return;
|
|
}
|
|
struct wlr_box box;
|
|
float color[4];
|
|
float output_scale = output->wlr_output->scale;
|
|
|
|
// Child border - top edge
|
|
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
premultiply_alpha(color, alpha);
|
|
box.x = floor(state->x);
|
|
box.y = floor(state->y);
|
|
box.width = state->width;
|
|
box.height = state->border_thickness;
|
|
|
|
// adjust sizing for rounded border corners
|
|
if (corner_radius) {
|
|
box.x += corner_radius + state->border_thickness;
|
|
box.width -= 2 * (corner_radius + state->border_thickness);
|
|
}
|
|
scale_box(&box, output_scale);
|
|
render_rect(output, output_damage, &box, color);
|
|
|
|
// render rounded top corner borders if corner_radius is set > 0
|
|
if (corner_radius) {
|
|
int size = 2 * (corner_radius + state->border_thickness);
|
|
int scaled_thickness = state->border_thickness * output_scale;
|
|
int scaled_corner_radius = corner_radius * output_scale;
|
|
|
|
// top left
|
|
if (state->border_left) {
|
|
box.width = size;
|
|
box.height = size;
|
|
box.x = floor(state->x);
|
|
box.y = floor(state->y);
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, output_damage, &box, color,
|
|
scaled_corner_radius, scaled_thickness, TOP_LEFT);
|
|
}
|
|
// top right
|
|
if (state->border_right) {
|
|
box.width = size;
|
|
box.height = size;
|
|
box.x = floor(state->x + state->width - size);
|
|
box.y = floor(state->y);
|
|
scale_box(&box, output_scale);
|
|
render_border_corner(output, output_damage, &box, color,
|
|
scaled_corner_radius, scaled_thickness, TOP_RIGHT);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct parent_data {
|
|
enum sway_container_layout layout;
|
|
struct wlr_box box;
|
|
list_t *children;
|
|
bool focused;
|
|
struct sway_container *active_child;
|
|
};
|
|
|
|
static void render_container(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
|
|
|
|
/**
|
|
* Render a container's children using a L_HORIZ or L_VERT layout.
|
|
*
|
|
* Wrap child views in borders and leave child containers borderless because
|
|
* they'll apply their own borders to their children.
|
|
*/
|
|
static void render_containers_linear(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
|
|
if (container_is_scratchpad_hidden(child)) {
|
|
continue;
|
|
}
|
|
|
|
if (child->view) {
|
|
struct sway_view *view = child->view;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
struct sway_container_state *state = &child->current;
|
|
|
|
if (view_is_urgent(view)) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = child->marks_urgent;
|
|
} else if (state->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = child->marks_focused;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = child->marks_focused_inactive;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = child->marks_unfocused;
|
|
}
|
|
|
|
bool has_titlebar = state->border == B_NORMAL;
|
|
|
|
struct decoration_data deco_data = {
|
|
.alpha = child->alpha,
|
|
.dim_color = view_is_urgent(view)
|
|
? config->dim_inactive_colors.urgent
|
|
: config->dim_inactive_colors.unfocused,
|
|
.dim = child->current.focused || parent->focused ? 0.0f : child->dim,
|
|
// no corner radius if no gaps (allows smart_gaps to work as expected)
|
|
.corner_radius = config->smart_corner_radius &&
|
|
output->current.active_workspace->current_gaps.top == 0
|
|
? 0 : child->corner_radius,
|
|
.saturation = child->saturation,
|
|
.has_titlebar = has_titlebar,
|
|
.blur = child->blur_enabled,
|
|
.discard_transparent = false,
|
|
.shadow = child->shadow_enabled,
|
|
};
|
|
render_view(output, damage, child, colors, deco_data);
|
|
if (has_titlebar) {
|
|
render_titlebar(output, damage, child, floor(state->x), floor(state->y),
|
|
state->width, colors, deco_data.alpha, deco_data.corner_radius,
|
|
ALL, title_texture, marks_texture);
|
|
} else if (state->border == B_PIXEL) {
|
|
render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
|
|
}
|
|
} else {
|
|
render_container(output, damage, child,
|
|
parent->focused || child->current.focused);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool container_is_focused(struct sway_container *con, void *data) {
|
|
return con->current.focused;
|
|
}
|
|
|
|
static bool container_has_focused_child(struct sway_container *con) {
|
|
return container_find_child(con, container_is_focused, NULL);
|
|
}
|
|
|
|
/**
|
|
* Render a container's children using the L_TABBED layout.
|
|
*/
|
|
static void render_containers_tabbed(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
if (!parent->children->length) {
|
|
return;
|
|
}
|
|
struct sway_container *current = parent->active_child;
|
|
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
int tab_width = parent->box.width / parent->children->length;
|
|
|
|
struct decoration_data deco_data = {
|
|
.alpha = current->alpha,
|
|
.dim_color = current->view && view_is_urgent(current->view)
|
|
? config->dim_inactive_colors.urgent
|
|
: config->dim_inactive_colors.unfocused,
|
|
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
|
|
// no corner radius if no gaps (allows smart_gaps to work as expected)
|
|
.corner_radius = config->smart_corner_radius &&
|
|
output->current.active_workspace->current_gaps.top == 0
|
|
? 0 : current->corner_radius,
|
|
.saturation = current->saturation,
|
|
.has_titlebar = true,
|
|
.blur = current->blur_enabled,
|
|
.discard_transparent = false,
|
|
.shadow = current->shadow_enabled,
|
|
};
|
|
|
|
// Render tabs
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
struct sway_view *view = child->view;
|
|
struct sway_container_state *cstate = &child->current;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
bool urgent = view ?
|
|
view_is_urgent(view) : container_has_urgent_child(child);
|
|
|
|
if (urgent) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = child->marks_urgent;
|
|
} else if (cstate->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = child->marks_focused;
|
|
} else if (config->has_focused_tab_title && container_has_focused_child(child)) {
|
|
colors = &config->border_colors.focused_tab_title;
|
|
title_texture = child->title_focused_tab_title;
|
|
marks_texture = child->marks_focused_tab_title;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = child->marks_focused_inactive;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = child->marks_unfocused;
|
|
}
|
|
|
|
int x = floor(cstate->x + tab_width * i);
|
|
|
|
// Make last tab use the remaining width of the parent
|
|
if (i == parent->children->length - 1) {
|
|
tab_width = parent->box.width - tab_width * i;
|
|
}
|
|
|
|
// only round outer corners
|
|
enum corner_location corner_location = NONE;
|
|
if (i == 0) {
|
|
if (i == parent->children->length - 1) {
|
|
corner_location = ALL;
|
|
} else {
|
|
corner_location = TOP_LEFT;
|
|
}
|
|
} else if (i == parent->children->length - 1) {
|
|
corner_location = TOP_RIGHT;
|
|
}
|
|
|
|
render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
|
|
deco_data.alpha, deco_data.corner_radius, corner_location, title_texture, marks_texture);
|
|
|
|
if (child == current) {
|
|
current_colors = colors;
|
|
}
|
|
}
|
|
|
|
// Render surface and left/right/bottom borders
|
|
if (current->view) {
|
|
render_view(output, damage, current, current_colors, deco_data);
|
|
} else {
|
|
render_container(output, damage, current,
|
|
parent->focused || current->current.focused);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render a container's children using the L_STACKED layout.
|
|
*/
|
|
static void render_containers_stacked(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
if (!parent->children->length) {
|
|
return;
|
|
}
|
|
struct sway_container *current = parent->active_child;
|
|
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
size_t titlebar_height = container_titlebar_height();
|
|
|
|
struct decoration_data deco_data = {
|
|
.alpha = current->alpha,
|
|
.dim_color = current->view && view_is_urgent(current->view)
|
|
? config->dim_inactive_colors.urgent
|
|
: config->dim_inactive_colors.unfocused,
|
|
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
|
|
.saturation = current->saturation,
|
|
.corner_radius = config->smart_corner_radius &&
|
|
output->current.active_workspace->current_gaps.top == 0
|
|
? 0 : current->corner_radius,
|
|
.has_titlebar = true,
|
|
.blur = current->blur_enabled,
|
|
.discard_transparent = false,
|
|
.shadow = current->shadow_enabled,
|
|
};
|
|
|
|
// Render titles
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
struct sway_view *view = child->view;
|
|
struct sway_container_state *cstate = &child->current;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
bool urgent = view ?
|
|
view_is_urgent(view) : container_has_urgent_child(child);
|
|
|
|
if (urgent) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = child->marks_urgent;
|
|
} else if (cstate->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = child->marks_focused;
|
|
} else if (config->has_focused_tab_title && container_has_focused_child(child)) {
|
|
colors = &config->border_colors.focused_tab_title;
|
|
title_texture = child->title_focused_tab_title;
|
|
marks_texture = child->marks_focused_tab_title;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = child->marks_focused_inactive;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = child->marks_unfocused;
|
|
}
|
|
|
|
int y = parent->box.y + titlebar_height * i;
|
|
int corner_radius = i != 0 ? 0 : deco_data.corner_radius;
|
|
render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
|
|
colors, deco_data.alpha, corner_radius, ALL, title_texture, marks_texture);
|
|
|
|
if (child == current) {
|
|
current_colors = colors;
|
|
}
|
|
}
|
|
|
|
// Render surface and left/right/bottom borders
|
|
if (current->view) {
|
|
render_view(output, damage, current, current_colors, deco_data);
|
|
} else {
|
|
render_container(output, damage, current,
|
|
parent->focused || current->current.focused);
|
|
}
|
|
}
|
|
|
|
static void render_containers(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
if (config->hide_lone_tab && parent->children->length == 1) {
|
|
struct sway_container *child = parent->children->items[0];
|
|
if (child->view) {
|
|
render_containers_linear(output,damage, parent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (parent->layout) {
|
|
case L_NONE:
|
|
case L_HORIZ:
|
|
case L_VERT:
|
|
render_containers_linear(output, damage, parent);
|
|
break;
|
|
case L_STACKED:
|
|
render_containers_stacked(output, damage, parent);
|
|
break;
|
|
case L_TABBED:
|
|
render_containers_tabbed(output, damage, parent);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void render_container(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_container *con, bool focused) {
|
|
struct parent_data data = {
|
|
.layout = con->current.layout,
|
|
.box = {
|
|
.x = floor(con->current.x),
|
|
.y = floor(con->current.y),
|
|
.width = con->current.width,
|
|
.height = con->current.height,
|
|
},
|
|
.children = con->current.children,
|
|
.focused = focused,
|
|
.active_child = con->current.focused_inactive_child,
|
|
};
|
|
render_containers(output, damage, &data);
|
|
}
|
|
|
|
static void render_workspace(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
|
|
struct parent_data data = {
|
|
.layout = ws->current.layout,
|
|
.box = {
|
|
.x = floor(ws->current.x),
|
|
.y = floor(ws->current.y),
|
|
.width = ws->current.width,
|
|
.height = ws->current.height,
|
|
},
|
|
.children = ws->current.tiling,
|
|
.focused = focused,
|
|
.active_child = ws->current.focused_inactive_child,
|
|
};
|
|
render_containers(output, damage, &data);
|
|
}
|
|
|
|
static void render_floating_container(struct sway_output *soutput,
|
|
pixman_region32_t *damage, struct sway_container *con) {
|
|
struct sway_container_state *state = &con->current;
|
|
if (con->view) {
|
|
struct sway_view *view = con->view;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
|
|
if (view_is_urgent(view)) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = con->title_urgent;
|
|
marks_texture = con->marks_urgent;
|
|
} else if (state->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = con->title_focused;
|
|
marks_texture = con->marks_focused;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = con->title_unfocused;
|
|
marks_texture = con->marks_unfocused;
|
|
}
|
|
|
|
bool has_titlebar = state->border == B_NORMAL;
|
|
struct decoration_data deco_data = {
|
|
.alpha = con->alpha,
|
|
.dim_color = view_is_urgent(view)
|
|
? config->dim_inactive_colors.urgent
|
|
: config->dim_inactive_colors.unfocused,
|
|
.dim = con->current.focused ? 0.0f : con->dim,
|
|
.saturation = con->saturation,
|
|
.corner_radius = con->corner_radius,
|
|
.has_titlebar = has_titlebar,
|
|
.blur = con->blur_enabled,
|
|
.discard_transparent = false,
|
|
.shadow = con->shadow_enabled,
|
|
};
|
|
render_view(soutput, damage, con, colors, deco_data);
|
|
if (has_titlebar) {
|
|
render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
|
|
state->width, colors, deco_data.alpha, deco_data.corner_radius,
|
|
ALL, title_texture, marks_texture);
|
|
} else if (state->border == B_PIXEL) {
|
|
render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
|
|
}
|
|
} else {
|
|
render_container(soutput, damage, con, state->focused);
|
|
}
|
|
}
|
|
|
|
static void render_floating(struct sway_output *soutput,
|
|
pixman_region32_t *damage) {
|
|
for (int i = 0; i < root->outputs->length; ++i) {
|
|
struct sway_output *output = root->outputs->items[i];
|
|
for (int j = 0; j < output->current.workspaces->length; ++j) {
|
|
struct sway_workspace *ws = output->current.workspaces->items[j];
|
|
if (!workspace_is_visible(ws)) {
|
|
continue;
|
|
}
|
|
for (int k = 0; k < ws->current.floating->length; ++k) {
|
|
struct sway_container *floater = ws->current.floating->items[k];
|
|
if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
|
|
continue;
|
|
}
|
|
render_floating_container(soutput, damage, floater);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void render_seatops(struct sway_output *output,
|
|
pixman_region32_t *damage) {
|
|
struct sway_seat *seat;
|
|
wl_list_for_each(seat, &server.input->seats, link) {
|
|
seatop_render(seat, output, damage);
|
|
}
|
|
}
|
|
|
|
void output_render(struct sway_output *output, struct timespec *when,
|
|
pixman_region32_t *damage) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
struct fx_renderer *renderer = output->renderer;
|
|
|
|
struct sway_workspace *workspace = output->current.active_workspace;
|
|
if (workspace == NULL) {
|
|
return;
|
|
}
|
|
|
|
struct sway_container *fullscreen_con = root->fullscreen_global;
|
|
if (!fullscreen_con) {
|
|
fullscreen_con = workspace->current.fullscreen;
|
|
}
|
|
|
|
// TODO: generate the monitor box in fx_renderer (since it already has a wlr_output)
|
|
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
|
wlr_box_transform(&monitor_box, &monitor_box,
|
|
wlr_output_transform_invert(wlr_output->transform),
|
|
monitor_box.width, monitor_box.height);
|
|
|
|
fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
|
|
|
|
int output_width, output_height;
|
|
wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
|
|
|
|
if (debug.damage == DAMAGE_RERENDER) {
|
|
pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
|
|
}
|
|
|
|
if (!pixman_region32_not_empty(damage)) {
|
|
// Output isn't damaged but needs buffer swap
|
|
goto renderer_end;
|
|
}
|
|
|
|
if (debug.damage == DAMAGE_HIGHLIGHT) {
|
|
fx_renderer_clear((float[]){1, 1, 0, 1});
|
|
}
|
|
|
|
if (server.session_lock.locked) {
|
|
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
if (server.session_lock.lock == NULL) {
|
|
// abandoned lock -> red BG
|
|
clear_color[0] = 1.f;
|
|
}
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_renderer_clear(clear_color);
|
|
}
|
|
|
|
if (server.session_lock.lock != NULL) {
|
|
struct render_data data = {
|
|
.damage = damage,
|
|
.deco_data = get_undecorated_decoration_data(),
|
|
};
|
|
|
|
struct wlr_session_lock_surface_v1 *lock_surface;
|
|
wl_list_for_each(lock_surface, &server.session_lock.lock->surfaces, link) {
|
|
if (lock_surface->output != wlr_output) {
|
|
continue;
|
|
}
|
|
if (!lock_surface->mapped) {
|
|
continue;
|
|
}
|
|
|
|
output_surface_for_each_surface(output, lock_surface->surface,
|
|
0.0, 0.0, render_surface_iterator, &data);
|
|
}
|
|
}
|
|
goto renderer_end;
|
|
}
|
|
|
|
if (output_has_opaque_overlay_layer_surface(output)) {
|
|
goto render_overlay;
|
|
}
|
|
|
|
if (fullscreen_con) {
|
|
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_renderer_clear(clear_color);
|
|
}
|
|
|
|
if (fullscreen_con->view) {
|
|
struct decoration_data deco_data = get_undecorated_decoration_data();
|
|
deco_data.saturation = fullscreen_con->saturation;
|
|
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
|
|
render_saved_view(fullscreen_con->view, output, damage, deco_data);
|
|
} else if (fullscreen_con->view->surface) {
|
|
render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
|
|
}
|
|
} else {
|
|
render_container(output, damage, fullscreen_con,
|
|
fullscreen_con->current.focused);
|
|
}
|
|
|
|
for (int i = 0; i < workspace->current.floating->length; ++i) {
|
|
struct sway_container *floater =
|
|
workspace->current.floating->items[i];
|
|
if (container_is_transient_for(floater, fullscreen_con)) {
|
|
render_floating_container(output, damage, floater);
|
|
}
|
|
}
|
|
#if HAVE_XWAYLAND
|
|
render_unmanaged(output, damage, &root->xwayland_unmanaged);
|
|
#endif
|
|
} else {
|
|
pixman_region32_t blur_region;
|
|
pixman_region32_init(&blur_region);
|
|
bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region);
|
|
// Expand the damage to compensate for blur
|
|
if (workspace_has_blur) {
|
|
// Skip the blur artifact prevention if damaging the whole viewport
|
|
if (renderer->blur_buffer_dirty) {
|
|
// Needs to be extended before clearing
|
|
pixman_region32_union_rect(damage, damage,
|
|
0, 0, output_width, output_height);
|
|
} else {
|
|
// copy the surrounding content where the blur would display artifacts
|
|
// and draw it above the artifacts
|
|
|
|
// ensure that the damage isn't expanding past the output's size
|
|
int32_t damage_width = damage->extents.x2 - damage->extents.x1;
|
|
int32_t damage_height = damage->extents.y2 - damage->extents.y1;
|
|
if (damage_width > output_width || damage_height > output_height) {
|
|
pixman_region32_intersect_rect(damage, damage,
|
|
0, 0, output_width, output_height);
|
|
} else {
|
|
// Expand the original damage to compensate for surrounding
|
|
// blurred views to avoid sharp edges between damage regions
|
|
wlr_region_expand(damage, damage, config_get_blur_size());
|
|
}
|
|
|
|
pixman_region32_t extended_damage;
|
|
pixman_region32_init(&extended_damage);
|
|
pixman_region32_intersect(&extended_damage, damage, &blur_region);
|
|
// Expand the region to compensate for blur artifacts
|
|
wlr_region_expand(&extended_damage, &extended_damage, config_get_blur_size());
|
|
// Limit to the monitors viewport
|
|
pixman_region32_intersect_rect(&extended_damage, &extended_damage,
|
|
0, 0, output_width, output_height);
|
|
|
|
// capture the padding pixels around the blur where artifacts will be drawn
|
|
pixman_region32_subtract(&renderer->blur_padding_region,
|
|
&extended_damage, damage);
|
|
// Combine into the surface damage (we need to redraw the padding area as well)
|
|
pixman_region32_union(damage, damage, &extended_damage);
|
|
pixman_region32_fini(&extended_damage);
|
|
|
|
// Capture the padding pixels before blur for later use
|
|
fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer);
|
|
// TODO: Investigate blitting instead
|
|
render_whole_output(renderer, wlr_output,
|
|
&renderer->blur_padding_region, &renderer->wlr_buffer.texture);
|
|
fx_framebuffer_bind(&renderer->wlr_buffer);
|
|
}
|
|
}
|
|
pixman_region32_fini(&blur_region);
|
|
|
|
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
fx_renderer_clear(clear_color);
|
|
}
|
|
|
|
render_layer_toplevel(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
|
|
render_layer_toplevel(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
|
|
|
|
// check if the background needs to be blurred
|
|
if (workspace_has_blur && renderer->blur_buffer_dirty) {
|
|
render_output_blur(output, damage);
|
|
}
|
|
|
|
render_workspace(output, damage, workspace, workspace->current.focused);
|
|
render_floating(output, damage);
|
|
#if HAVE_XWAYLAND
|
|
render_unmanaged(output, damage, &root->xwayland_unmanaged);
|
|
#endif
|
|
render_layer_toplevel(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
|
|
|
|
render_layer_popups(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
|
|
render_layer_popups(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
|
|
render_layer_popups(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
|
|
}
|
|
|
|
render_seatops(output, damage);
|
|
|
|
struct sway_seat *seat = input_manager_current_seat();
|
|
struct sway_container *focus = seat_get_focused_container(seat);
|
|
if (focus && focus->view) {
|
|
struct decoration_data deco_data = {
|
|
.alpha = focus->alpha,
|
|
.dim_color = view_is_urgent(focus->view)
|
|
? config->dim_inactive_colors.urgent
|
|
: config->dim_inactive_colors.unfocused,
|
|
.dim = focus->current.focused ? 0.0f : focus->dim,
|
|
.corner_radius = 0,
|
|
.saturation = focus->saturation,
|
|
.has_titlebar = false,
|
|
.blur = false,
|
|
.discard_transparent = false,
|
|
.shadow = false,
|
|
};
|
|
render_view_popups(focus->view, output, damage, deco_data);
|
|
}
|
|
|
|
render_overlay:
|
|
render_layer_toplevel(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
|
|
render_layer_popups(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
|
|
render_drag_icons(output, damage, &root->drag_icons);
|
|
|
|
renderer_end:
|
|
// Not needed if we damaged the whole viewport
|
|
if (!renderer->blur_buffer_dirty) {
|
|
// Render the saved pixels over the blur artifacts
|
|
// TODO: Investigate blitting instead
|
|
render_whole_output(renderer, wlr_output, &renderer->blur_padding_region,
|
|
&renderer->blur_saved_pixels_buffer.texture);
|
|
}
|
|
|
|
fx_renderer_end(output->renderer);
|
|
fx_renderer_scissor(NULL);
|
|
|
|
// Draw the software cursors
|
|
wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
|
|
wlr_output_render_software_cursors(wlr_output, damage);
|
|
wlr_renderer_end(output->server->wlr_renderer);
|
|
|
|
pixman_region32_t frame_damage;
|
|
pixman_region32_init(&frame_damage);
|
|
|
|
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
|
wlr_region_transform(&frame_damage, damage, transform, output_width, output_height);
|
|
|
|
if (debug.damage != DAMAGE_DEFAULT) {
|
|
pixman_region32_union_rect(&frame_damage, &frame_damage,
|
|
0, 0, wlr_output->width, wlr_output->height);
|
|
}
|
|
|
|
wlr_output_set_damage(wlr_output, &frame_damage);
|
|
pixman_region32_fini(&frame_damage);
|
|
|
|
if (!wlr_output_commit(wlr_output)) {
|
|
return;
|
|
}
|
|
|
|
wlr_damage_ring_rotate(&output->damage_ring);
|
|
output->last_frame = *when;
|
|
}
|