swayfx/include/sway/output.h
emersion a776ecbb86
Add lite damage tracking
This skips the renderer if nothing has changed, and renders
everything otherwise.
2018-03-30 17:16:35 -04:00

40 lines
838 B
C

#ifndef _SWAY_OUTPUT_H
#define _SWAY_OUTPUT_H
#include <time.h>
#include <unistd.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include "sway/tree/view.h"
struct sway_server;
struct sway_container;
struct sway_output {
struct wlr_output *wlr_output;
struct sway_container *swayc;
struct sway_server *server;
struct wl_list layers[4]; // sway_layer_surface::link
struct wlr_box usable_area;
struct timespec last_frame;
struct wlr_output_damage *damage;
struct wl_listener destroy;
struct wl_listener mode;
struct wl_listener transform;
struct wl_listener damage_destroy;
struct wl_listener damage_frame;
pid_t bg_pid;
};
void output_damage_whole(struct sway_output *output);
void output_damage_whole_view(struct sway_output *output,
struct sway_view *view);
#endif