swayfx/sway/desktop/shaders/quad_round.frag
William McKinnon 588ea8e290
feat: Add box shadows (#64)
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2023-01-18 01:49:26 -05:00

20 lines
513 B
GLSL

precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
void main() {
vec2 half_size = size * 0.5;
vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
if (gl_FragColor.a == 0.0) {
discard;
}
}