swayfx/include/sway/input/cursor.h
frsfnrrg 94dd8823a0 Invoke mouse bindings
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.

As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
2018-07-23 21:38:29 -04:00

51 lines
1.3 KiB
C

#ifndef _SWAY_INPUT_CURSOR_H
#define _SWAY_INPUT_CURSOR_H
#include <stdint.h>
#include "sway/input/seat.h"
#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
struct sway_cursor {
struct sway_seat *seat;
struct wlr_cursor *cursor;
struct {
double x, y;
} previous;
struct wlr_xcursor_manager *xcursor_manager;
const char *image;
struct wl_client *image_client;
struct wl_listener motion;
struct wl_listener motion_absolute;
struct wl_listener button;
struct wl_listener axis;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener tool_axis;
struct wl_listener tool_tip;
struct wl_listener tool_button;
uint32_t tool_buttons;
struct wl_listener request_set_cursor;
// Mouse binding state
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
size_t pressed_button_count;
};
void sway_cursor_destroy(struct sway_cursor *cursor);
struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
bool allow_refocusing);
void dispatch_cursor_button(struct sway_cursor *cursor, uint32_t time_msec,
uint32_t button, enum wlr_button_state state);
void cursor_set_image(struct sway_cursor *cursor, const char *image,
struct wl_client *client);
#endif