52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#ifndef _SWAY_OPENGL_H
|
|
#define _SWAY_OPENGL_H
|
|
|
|
#include <GLES2/gl2.h>
|
|
|
|
struct gles2_tex_shader {
|
|
GLuint program;
|
|
GLint proj;
|
|
GLint tex;
|
|
GLint alpha;
|
|
GLint pos_attrib;
|
|
GLint tex_attrib;
|
|
};
|
|
|
|
struct fx_renderer {
|
|
struct wlr_egl *egl;
|
|
|
|
float projection[9];
|
|
|
|
// Shaders
|
|
struct {
|
|
struct {
|
|
GLuint program;
|
|
GLint proj;
|
|
GLint color;
|
|
GLint pos_attrib;
|
|
} quad;
|
|
struct gles2_tex_shader tex_rgba;
|
|
struct gles2_tex_shader tex_rgbx;
|
|
struct gles2_tex_shader tex_ext;
|
|
} shaders;
|
|
};
|
|
|
|
struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
|
|
|
|
void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height);
|
|
|
|
void fx_renderer_end();
|
|
|
|
void fx_renderer_clear(const float color[static 4]);
|
|
|
|
void fx_renderer_scissor(struct wlr_box *box);
|
|
|
|
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
|
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
|
|
const float matrix[static 9], float alpha);
|
|
|
|
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
|
|
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
|
|
|
|
#endif
|