ab8a86369c
This implements the following for floating containers: * move <direction> <amount> * move [absolute] position <x> <y> * move [absolute] position mouse
103 lines
2.9 KiB
C
103 lines
2.9 KiB
C
#ifndef _SWAY_OUTPUT_H
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#define _SWAY_OUTPUT_H
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include "sway/tree/view.h"
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struct sway_server;
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struct sway_container;
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struct sway_output {
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struct wlr_output *wlr_output;
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struct sway_container *swayc;
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struct sway_server *server;
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struct wl_list layers[4]; // sway_layer_surface::link
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struct wlr_box usable_area;
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struct timespec last_frame;
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struct wlr_output_damage *damage;
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struct wl_listener destroy;
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struct wl_listener mode;
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struct wl_listener transform;
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struct wl_listener scale;
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struct wl_listener damage_destroy;
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struct wl_listener damage_frame;
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struct wl_list link;
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pid_t bg_pid;
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struct {
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struct wl_signal destroy;
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} events;
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};
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/**
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* Contains a surface's root geometry information. For instance, when rendering
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* a popup, this will contain the parent view's position and size.
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*/
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struct root_geometry {
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double x, y;
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int width, height;
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float rotation;
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};
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void output_damage_whole(struct sway_output *output);
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void output_damage_surface(struct sway_output *output, double ox, double oy,
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struct wlr_surface *surface, bool whole);
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void output_damage_from_view(struct sway_output *output,
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struct sway_view *view);
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void output_damage_box(struct sway_output *output, struct wlr_box *box);
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void output_damage_whole_container(struct sway_output *output,
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struct sway_container *con);
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struct sway_container *output_by_name(const char *name);
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void output_enable(struct sway_output *output);
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bool output_has_opaque_lockscreen(struct sway_output *output,
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struct sway_seat *seat);
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struct sway_container *output_get_active_workspace(struct sway_output *output);
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void output_render(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage);
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bool output_get_surface_box(struct root_geometry *geo,
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struct sway_output *output, struct wlr_surface *surface, int sx, int sy,
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struct wlr_box *surface_box);
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void output_surface_for_each_surface(struct wlr_surface *surface,
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double ox, double oy, struct root_geometry *geo,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void output_view_for_each_surface(struct sway_view *view,
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struct sway_output *output, struct root_geometry *geo,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void output_layer_for_each_surface(struct wl_list *layer_surfaces,
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struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
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void *user_data);
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void output_unmanaged_for_each_surface(struct wl_list *unmanaged,
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struct sway_output *output, struct root_geometry *geo,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void output_drag_icons_for_each_surface(struct wl_list *drag_icons,
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struct sway_output *output, struct root_geometry *geo,
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wlr_surface_iterator_func_t iterator, void *user_data);
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struct sway_container *output_get_active_workspace(struct sway_output *output);
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#endif
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