swayfx/include/sway/output.h
Ryan Dwyer ab8a86369c Implement some floating move commands
This implements the following for floating containers:

* move <direction> <amount>
* move [absolute] position <x> <y>
* move [absolute] position mouse
2018-07-09 23:38:29 +10:00

103 lines
2.9 KiB
C

#ifndef _SWAY_OUTPUT_H
#define _SWAY_OUTPUT_H
#include <time.h>
#include <unistd.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include "sway/tree/view.h"
struct sway_server;
struct sway_container;
struct sway_output {
struct wlr_output *wlr_output;
struct sway_container *swayc;
struct sway_server *server;
struct wl_list layers[4]; // sway_layer_surface::link
struct wlr_box usable_area;
struct timespec last_frame;
struct wlr_output_damage *damage;
struct wl_listener destroy;
struct wl_listener mode;
struct wl_listener transform;
struct wl_listener scale;
struct wl_listener damage_destroy;
struct wl_listener damage_frame;
struct wl_list link;
pid_t bg_pid;
struct {
struct wl_signal destroy;
} events;
};
/**
* Contains a surface's root geometry information. For instance, when rendering
* a popup, this will contain the parent view's position and size.
*/
struct root_geometry {
double x, y;
int width, height;
float rotation;
};
void output_damage_whole(struct sway_output *output);
void output_damage_surface(struct sway_output *output, double ox, double oy,
struct wlr_surface *surface, bool whole);
void output_damage_from_view(struct sway_output *output,
struct sway_view *view);
void output_damage_box(struct sway_output *output, struct wlr_box *box);
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con);
struct sway_container *output_by_name(const char *name);
void output_enable(struct sway_output *output);
bool output_has_opaque_lockscreen(struct sway_output *output,
struct sway_seat *seat);
struct sway_container *output_get_active_workspace(struct sway_output *output);
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage);
bool output_get_surface_box(struct root_geometry *geo,
struct sway_output *output, struct wlr_surface *surface, int sx, int sy,
struct wlr_box *surface_box);
void output_surface_for_each_surface(struct wlr_surface *surface,
double ox, double oy, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_view_for_each_surface(struct sway_view *view,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_layer_for_each_surface(struct wl_list *layer_surfaces,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data);
void output_unmanaged_for_each_surface(struct wl_list *unmanaged,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_drag_icons_for_each_surface(struct wl_list *drag_icons,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
struct sway_container *output_get_active_workspace(struct sway_output *output);
#endif