swayfx/sway/desktop/shaders/quad.vert
2022-11-10 01:52:04 -05:00

13 lines
248 B
GLSL

uniform mat3 proj;
uniform vec4 color;
attribute vec2 pos;
attribute vec2 texcoord;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_color = color;
v_texcoord = texcoord;
}