swayfx/sway/layout.c
S. Christoffer Eliesen abc5fbfaec Learn "gaps edge_gaps <on|off|toggle>".
When yes, the old behaviour of adding half the inner gap around each
view is used.

When no, don't add any gap when an edge of the view aligns with the
workspace. The result is inner gap only between views, not against the
workspace edge.

The algorithm is not perfect because it means the extra space is
distributed amongst edge-aligned views only, but it's simple, looks good
and it works.
2015-11-04 13:21:10 +01:00

602 lines
17 KiB
C

#include <stdlib.h>
#include <stdbool.h>
#include <wlc/wlc.h>
#include "layout.h"
#include "log.h"
#include "list.h"
#include "config.h"
#include "container.h"
#include "workspace.h"
#include "focus.h"
#include "output.h"
swayc_t root_container;
list_t *scratchpad;
int min_sane_h = 60;
int min_sane_w = 100;
void init_layout(void) {
root_container.type = C_ROOT;
root_container.layout = L_NONE;
root_container.children = create_list();
root_container.handle = -1;
root_container.visible = true;
scratchpad = create_list();
}
int index_child(const swayc_t *child) {
swayc_t *parent = child->parent;
int i, len;
if (!child->is_floating) {
len = parent->children->length;
for (i = 0; i < len; ++i) {
if (parent->children->items[i] == child) {
break;
}
}
} else {
len = parent->floating->length;
for (i = 0; i < len; ++i) {
if (parent->floating->items[i] == child) {
break;
}
}
}
if (!sway_assert(i < len, "Stray container")) {
return -1;
}
return i;
}
void add_child(swayc_t *parent, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
child->width, child->height, parent, parent->type, parent->width, parent->height);
list_add(parent->children, child);
child->parent = parent;
// set focus for this container
if (!parent->focused) {
parent->focused = child;
}
}
void insert_child(swayc_t *parent, swayc_t *child, int index) {
if (index > parent->children->length) {
index = parent->children->length;
}
if (index < 0) {
index = 0;
}
list_insert(parent->children, index, child);
child->parent = parent;
if (!parent->focused) {
parent->focused = child;
}
}
void add_floating(swayc_t *ws, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
child->width, child->height, ws, ws->type, ws->width, ws->height);
if (!sway_assert(ws->type == C_WORKSPACE, "Must be of workspace type")) {
return;
}
list_add(ws->floating, child);
child->parent = ws;
child->is_floating = true;
if (!ws->focused) {
ws->focused = child;
}
}
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(sibling);
list_insert(parent->children, i+1, child);
child->parent = parent;
return child->parent;
}
swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
swayc_t *parent = child->parent;
if (parent == NULL) {
return NULL;
}
int i = index_child(child);
parent->children->items[i] = new_child;
// Set parent and focus for new_child
new_child->parent = child->parent;
if (child->parent->focused == child) {
child->parent->focused = new_child;
}
child->parent = NULL;
// Set geometry for new child
new_child->x = child->x;
new_child->y = child->y;
new_child->width = child->width;
new_child->height = child->height;
// reset geometry for child
child->width = 0;
child->height = 0;
// deactivate child
if (child->type == C_VIEW) {
wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false);
}
return parent;
}
swayc_t *remove_child(swayc_t *child) {
int i;
swayc_t *parent = child->parent;
if (child->is_floating) {
// Special case for floating views
for (i = 0; i < parent->floating->length; ++i) {
if (parent->floating->items[i] == child) {
list_del(parent->floating, i);
break;
}
}
i = 0;
} else {
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
list_del(parent->children, i);
break;
}
}
}
// Set focused to new container
if (parent->focused == child) {
if (parent->children->length > 0) {
parent->focused = parent->children->items[i ? i-1:0];
} else if (parent->floating && parent->floating->length) {
parent->focused = parent->floating->items[parent->floating->length - 1];
} else {
parent->focused = NULL;
}
}
child->parent = NULL;
// deactivate view
if (child->type == C_VIEW) {
wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false);
}
return parent;
}
void swap_container(swayc_t *a, swayc_t *b) {
//TODO doesnt handle floating <-> tiling swap
if (!sway_assert(a&&b, "parameters must be non null") ||
!sway_assert(a->parent && b->parent, "containers must have parents")) {
return;
}
size_t a_index = index_child(a);
size_t b_index = index_child(b);
swayc_t *a_parent = a->parent;
swayc_t *b_parent = b->parent;
// Swap the pointers
a_parent->children->items[a_index] = b;
b_parent->children->items[b_index] = a;
a->parent = b_parent;
b->parent = a_parent;
if (a_parent->focused == a) {
a_parent->focused = b;
}
// dont want to double switch
if (b_parent->focused == b && a_parent != b_parent) {
b_parent->focused = a;
}
}
void swap_geometry(swayc_t *a, swayc_t *b) {
double x = a->x;
double y = a->y;
double w = a->width;
double h = a->height;
a->x = b->x;
a->y = b->y;
a->width = b->width;
a->height = b->height;
b->x = x;
b->y = y;
b->width = w;
b->height = h;
}
void move_container(swayc_t *container, enum movement_direction dir) {
enum swayc_layouts layout;
if (container->is_floating
|| (container->type != C_VIEW && container->type != C_CONTAINER)) {
return;
}
if (dir == MOVE_UP || dir == MOVE_DOWN) {
layout = L_VERT;
} else if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
layout = L_HORIZ;
} else {
return;
}
swayc_t *parent = container->parent;
swayc_t *child = container;
bool ascended = false;
while (true) {
sway_log(L_DEBUG, "container:%p, parent:%p, child %p,",
container,parent,child);
if (parent->layout == layout) {
int diff;
// If it has ascended (parent has moved up), no container is removed
// so insert it at index, or index+1.
// if it has not, the moved container is removed, so it needs to be
// inserted at index-1, or index+1
if (ascended) {
diff = dir == MOVE_LEFT || dir == MOVE_UP ? 0 : 1;
} else {
diff = dir == MOVE_LEFT || dir == MOVE_UP ? -1 : 1;
}
int desired = index_child(child) + diff;
// when it has ascended, legal insertion position is 0:len
// when it has not, legal insertion position is 0:len-1
if (desired >= 0 && desired - ascended < parent->children->length) {
if (!ascended) {
child = parent->children->items[desired];
// Move container into sibling container
if (child->type == C_CONTAINER) {
parent = child;
// Insert it in first/last if matching layout,otherwise
// inesrt it next to focused container
if (parent->layout == layout) {
desired = (diff < 0) * parent->children->length;
} else {
desired = index_child(child->focused);
}
//reset geometry
container->width = container->height = 0;
}
}
swayc_t *old_parent = remove_child(container);
insert_child(parent, container, desired);
destroy_container(old_parent);
sway_log(L_DEBUG,"Moving to %p %d",parent, desired);
break;
}
}
// Change parent layout if we need to
if (parent->children->length == 1 && parent->layout != layout) {
parent->layout = layout;
continue;
}
if (parent->type == C_WORKSPACE) {
// We simply cannot move any further.
if (parent->layout == layout) {
break;
}
// Create container around workspace to insert child into
parent = new_container(parent, layout);
}
ascended = true;
child = parent;
parent = child->parent;
}
// Dirty hack to fix a certain case
arrange_windows(parent, -1, -1);
arrange_windows(parent->parent, -1, -1);
set_focused_container_for(parent->parent, container);
}
void move_container_to(swayc_t* container, swayc_t* destination) {
if (container == destination || swayc_is_parent_of(container, destination)) {
return;
}
swayc_t *parent = remove_child(container);
// Send to new destination
if (container->is_floating) {
add_floating(swayc_active_workspace_for(destination), container);
} else if (destination->type == C_WORKSPACE) {
// reset container geometry
container->width = container->height = 0;
add_child(destination, container);
} else {
// reset container geometry
container->width = container->height = 0;
add_sibling(destination, container);
}
// Destroy old container if we need to
parent = destroy_container(parent);
// Refocus
swayc_t *op1 = swayc_parent_by_type(destination, C_OUTPUT);
swayc_t *op2 = swayc_parent_by_type(parent, C_OUTPUT);
set_focused_container(get_focused_view(op1));
arrange_windows(op1, -1, -1);
update_visibility(op1);
if (op1 != op2) {
set_focused_container(get_focused_view(op2));
arrange_windows(op2, -1, -1);
update_visibility(op2);
}
}
void move_workspace_to(swayc_t* workspace, swayc_t* destination) {
if (workspace == destination || swayc_is_parent_of(workspace, destination)) {
return;
}
swayc_t *src_op = remove_child(workspace);
// reset container geometry
workspace->width = workspace->height = 0;
add_child(destination, workspace);
// Refocus destination (change to new workspace)
set_focused_container(get_focused_view(workspace));
arrange_windows(destination, -1, -1);
update_visibility(destination);
// make sure source output has a workspace
if (src_op->children->length == 0) {
char *ws_name = workspace_next_name();
swayc_t *ws = new_workspace(src_op, ws_name);
ws->is_focused = true;
free(ws_name);
}
set_focused_container(get_focused_view(src_op));
update_visibility(src_op);
}
void update_geometry(swayc_t *container) {
if (container->type != C_VIEW) {
return;
}
swayc_t *ws = swayc_parent_by_type(container, C_WORKSPACE);
swayc_t *op = ws->parent;
int gap = container->is_floating ? 0 : swayc_gap(container);
struct wlc_geometry geometry = {
.origin = {
.x = container->x + gap/2 < op->width ? container->x + gap/2 : op->width-1,
.y = container->y + gap/2 < op->height ? container->y + gap/2 : op->height-1
},
.size = {
.w = container->width > gap ? container->width - gap : 1,
.h = container->height > gap ? container->height - gap : 1,
}
};
if (swayc_is_fullscreen(container)) {
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = op->width;
geometry.size.h = op->height;
if (op->focused == ws) {
wlc_view_bring_to_front(container->handle);
}
} else if (!config->edge_gaps && gap > 0) {
// Remove gap against the workspace edges. Because a pixel is not
// divisable, depending on gap size and the number of siblings our view
// might be at the workspace edge without being exactly so (thus test
// with gap, and align correctly).
if (container->x - gap <= ws->x) {
geometry.origin.x = ws->x;
geometry.size.w = container->width - gap/2;
}
if (container->y - gap <= ws->y) {
geometry.origin.y = ws->y;
geometry.size.h = container->height - gap/2;
}
if (container->x + container->width + gap >= ws->x + ws->width) {
geometry.size.w = ws->width - geometry.origin.x;
}
if (container->y + container->height + gap >= ws->y + ws->height) {
geometry.size.h = ws->height - geometry.origin.y;
}
}
wlc_view_set_geometry(container->handle, 0, &geometry);
}
static void arrange_windows_r(swayc_t *container, double width, double height) {
int i;
if (width == -1 || height == -1) {
swayc_log(L_DEBUG, container, "Arranging layout for %p", container);
width = container->width;
height = container->height;
}
int x = 0, y = 0;
switch (container->type) {
case C_ROOT:
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
arrange_windows_r(child, -1, -1);
x += child->width;
}
return;
case C_OUTPUT:
container->width = width;
container->height = height;
x = 0, y = 0;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
int gap = swayc_gap(child);
child->x = x + gap;
child->y = y + gap;
child->width = width - gap * 2;
child->height = height - gap * 2;
sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y);
arrange_windows_r(child, -1, -1);
}
return;
case C_VIEW:
{
container->width = width;
container->height = height;
update_geometry(container);
sway_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width,
container->height, container->x, container->y);
}
return;
default:
container->width = width;
container->height = height;
break;
}
x = y = 0;
double scale = 0;
switch (container->layout) {
case L_HORIZ:
default:
// Calculate total width
for (i = 0; i < container->children->length; ++i) {
double *old_width = &((swayc_t *)container->children->items[i])->width;
if (*old_width <= 0) {
if (container->children->length > 1) {
*old_width = width / (container->children->length - 1);
} else {
*old_width = width;
}
}
scale += *old_width;
}
// Resize windows
if (scale > 0.1) {
scale = width / scale;
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows_r(child, child->width * scale, height);
x += child->width;
}
}
break;
case L_VERT:
// Calculate total height
for (i = 0; i < container->children->length; ++i) {
double *old_height = &((swayc_t *)container->children->items[i])->height;
if (*old_height <= 0) {
if (container->children->length > 1) {
*old_height = height / (container->children->length - 1);
} else {
*old_height = height;
}
}
scale += *old_height;
}
// Resize
if (scale > 0.1) {
scale = height / scale;
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows_r(child, width, child->height * scale);
y += child->height;
}
}
break;
}
// Arrage floating layouts for workspaces last
if (container->type == C_WORKSPACE) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
if (view->type == C_VIEW) {
update_geometry(view);
if (swayc_is_fullscreen(view)) {
wlc_view_bring_to_front(view->handle);
} else if (!container->focused
|| !swayc_is_fullscreen(container->focused)) {
wlc_view_bring_to_front(view->handle);
}
}
}
}
}
void arrange_windows(swayc_t *container, double width, double height) {
update_visibility(container);
arrange_windows_r(container, width, height);
layout_log(&root_container, 0);
}
swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) {
swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
return NULL;
} else {
return parent;
}
}
while (true) {
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (parent->type == C_ROOT) {
sway_log(L_DEBUG, "Moving between outputs");
return swayc_adjacent_output(container, dir);
} else {
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
}
if (can_move) {
int desired = index_child(container) + diff;
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
return parent->children->items[desired];
}
}
if (!can_move) {
container = parent;
parent = parent->parent;
if (!parent || container == limit) {
// Nothing we can do
return NULL;
}
}
}
}
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
return get_swayc_in_direction_under(container, dir, NULL);
}
void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) {
int i;
bool layout_match = true;
sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount);
if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) {
container->width += amount;
layout_match = container->layout == L_HORIZ;
} else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) {
container->height += amount;
layout_match = container->layout == L_VERT;
}
if (container->type == C_VIEW) {
update_geometry(container);
return;
}
if (layout_match) {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount/container->children->length, edge);
}
} else {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount, edge);
}
}
}