swayfx/sway/desktop/render.c
2023-04-30 14:03:51 -04:00

2090 lines
69 KiB
C

#include <stdio.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/util/box.h>
#include <wlr/util/region.h>
#include "config.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
struct render_data {
pixman_region32_t *damage;
struct wlr_box *clip_box;
struct decoration_data deco_data;
};
struct workspace_effect_info {
bool container_wants_blur;
bool container_wants_shadow;
bool should_render_optimized_blur;
int expanded_size;
};
struct decoration_data get_undecorated_decoration_data() {
return (struct decoration_data) {
.alpha = 1.0f,
.dim = 0.0f,
.dim_color = config->dim_inactive_colors.unfocused,
.corner_radius = 0,
.saturation = 1.0f,
.has_titlebar = false,
.blur = false,
};
}
int get_blur_size() {
return pow(2, config->blur_params.num_passes) * config->blur_params.radius;
}
bool should_parameters_blur() {
return config->blur_params.radius > 0 && config->blur_params.num_passes > 0;
}
// TODO: contribute wlroots function to allow creating an fbox from a box?
struct wlr_fbox wlr_fbox_from_wlr_box(struct wlr_box *box) {
return (struct wlr_fbox) {
.x = box->x,
.y = box->y,
.width = box->width,
.height = box->height,
};
}
// TODO: Remove this ugly abomination with a complete border rework...
enum corner_location get_rotated_corner(enum corner_location corner_location,
enum wl_output_transform transform) {
if (corner_location == ALL || corner_location == NONE) {
return corner_location;
}
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
return corner_location;
case WL_OUTPUT_TRANSFORM_90:
return (corner_location + 1) % 4;
case WL_OUTPUT_TRANSFORM_180:
return (corner_location + 2) % 4;
case WL_OUTPUT_TRANSFORM_270:
return (corner_location + 3) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED:
return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
}
return corner_location;
}
/**
* Apply scale to a width or height.
*
* One does not simply multiply the width by the scale. We allow fractional
* scaling, which means the resulting scaled width might be a decimal.
* So we round it.
*
* But even this can produce undesirable results depending on the X or Y offset
* of the box. For example, with a scale of 1.5, a box with width=1 should not
* scale to 2px if its X coordinate is 1, because the X coordinate would have
* scaled to 2px.
*/
static int scale_length(int length, int offset, float scale) {
return round((offset + length) * scale) - round(offset * scale);
}
static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->renderer;
assert(renderer);
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int ow, oh;
wlr_output_transformed_resolution(wlr_output, &ow, &oh);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, &box, transform, ow, oh);
fx_renderer_scissor(&box);
}
static void set_scale_filter(struct wlr_output *wlr_output,
struct fx_texture *texture, enum scale_filter_mode scale_filter) {
glBindTexture(texture->target, texture->id);
switch (scale_filter) {
case SCALE_FILTER_LINEAR:
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case SCALE_FILTER_NEAREST:
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SCALE_FILTER_DEFAULT:
case SCALE_FILTER_SMART:
assert(false); // unreachable
}
}
pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) {
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y,
damage_box.width, damage_box.height);
pixman_region32_intersect(&damage, &damage, output_damage);
return damage;
}
struct wlr_box get_monitor_box(struct wlr_output *output) {
int width, height;
wlr_output_transformed_resolution(output, &width, &height);
struct wlr_box monitor_box = { 0, 0, width, height };
return monitor_box;
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct fx_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
const float matrix[static 9], struct decoration_data deco_data) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->renderer;
pixman_region32_t damage = create_damage(*dst_box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, dst_box,
wlr_output_transform_invert(wlr_output->transform), width, height);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) {
fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
matrix, deco_data);
} else {
fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
}
}
damage_finish:
pixman_region32_fini(&damage);
}
/* Renders the blur for each damaged rect and swaps the buffer */
void render_blur_segments(struct fx_renderer *renderer,
const float matrix[static 9], pixman_region32_t* damage,
struct fx_framebuffer **buffer, struct blur_shader* shader,
const struct wlr_box *box, int blur_radius) {
if (*buffer == &renderer->effects_buffer) {
fx_framebuffer_bind(&renderer->effects_buffer_swapped);
} else {
fx_framebuffer_bind(&renderer->effects_buffer);
}
if (pixman_region32_not_empty(damage)) {
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
const pixman_box32_t box = rects[i];
struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
fx_renderer_scissor(&new_box);
fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
}
}
if (*buffer != &renderer->effects_buffer) {
*buffer = &renderer->effects_buffer;
} else {
*buffer = &renderer->effects_buffer_swapped;
}
}
// Blurs the main_buffer content and returns the blurred framebuffer
struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_box monitor_box = get_monitor_box(wlr_output);
const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
float matrix[9];
wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, original_damage);
wlr_region_transform(&damage, &damage, transform,
monitor_box.width, monitor_box.height);
wlr_region_expand(&damage, &damage, get_blur_size());
// Initially blur main_buffer content into the effects_buffers
struct fx_framebuffer *current_buffer = &renderer->main_buffer;
// Bind to blur framebuffer
fx_framebuffer_bind(&renderer->effects_buffer);
glBindTexture(renderer->main_buffer.texture.target, renderer->main_buffer.texture.id);
// damage region will be scaled, make a temp
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
// When DOWNscaling, we make the region twice as small because it's the TARGET
wlr_region_scale(&tempDamage, &damage, 0.5f);
int blur_radius = config->blur_params.radius;
int blur_passes = config->blur_params.num_passes;
// First pass
render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
&renderer->shaders.blur1, box, blur_radius);
// Downscale
for (int i = 1; i < blur_passes; ++i) {
wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
&renderer->shaders.blur1, box, blur_radius);
}
// Upscale
for (int i = blur_passes - 1; i >= 0; --i) {
// when upsampling we make the region twice as big
wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
&renderer->shaders.blur2, box, blur_radius);
}
pixman_region32_fini(&tempDamage);
pixman_region32_fini(&damage);
// Bind back to the default buffer
fx_framebuffer_bind(&renderer->main_buffer);
return current_buffer;
}
void render_blur(bool optimized, struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_fbox *src_box,
const struct wlr_box *dst_box, pixman_region32_t *opaque_region,
int surface_width, int surface_height, int32_t surface_scale,
int corner_radius, bool should_round_top) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
// Check if damage is inside of box rect
pixman_region32_t damage = create_damage(*dst_box, output_damage);
pixman_region32_t inverse_opaque;
pixman_region32_init(&inverse_opaque);
if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
/*
* Capture the back_buffer and blur it
*/
pixman_box32_t surface_box = {
.x1 = 0,
.y1 = 0,
.x2 = dst_box->width / wlr_output->scale,
.y2 = dst_box->height / wlr_output->scale,
};
wlr_region_scale(&inverse_opaque, &inverse_opaque, wlr_output->scale);
// Gets the non opaque region
pixman_region32_copy(&inverse_opaque, opaque_region);
pixman_region32_inverse(&inverse_opaque, &inverse_opaque, &surface_box);
pixman_region32_intersect_rect(&inverse_opaque, &inverse_opaque, 0, 0,
surface_width * surface_scale,
surface_height * surface_scale);
if (!pixman_region32_not_empty(&inverse_opaque)) {
goto damage_finish;
}
wlr_region_scale(&inverse_opaque, &inverse_opaque, wlr_output->scale);
struct fx_framebuffer *buffer = &renderer->blur_buffer;
if (!buffer->texture.id || (!optimized && !config->blur_xray)) {
pixman_region32_translate(&inverse_opaque, dst_box->x, dst_box->y);
pixman_region32_intersect(&inverse_opaque, &inverse_opaque, &damage);
// Render the blur into its own buffer
buffer = get_main_buffer_blur(renderer, output, &inverse_opaque,
wlr_output->transform_matrix, dst_box);
}
// Draw the blurred texture
struct wlr_box monitor_box = get_monitor_box(wlr_output);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
float matrix[9];
wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
struct decoration_data deco_data = get_undecorated_decoration_data();
deco_data.corner_radius = corner_radius;
deco_data.has_titlebar = should_round_top;
render_texture(wlr_output, &damage, &buffer->texture, src_box, dst_box, matrix, deco_data);
damage_finish:
pixman_region32_fini(&damage);
pixman_region32_fini(&inverse_opaque);
}
static void render_surface_iterator(struct sway_output *output,
struct sway_view *view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
return;
}
struct wlr_box proj_box = *_box;
scale_box(&proj_box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix);
struct wlr_box dst_box = *_box;
struct wlr_box *clip_box = data->clip_box;
if (clip_box != NULL) {
dst_box.width = fmin(dst_box.width, clip_box->width);
dst_box.height = fmin(dst_box.height, clip_box->height);
dst_box.x = fmax(dst_box.x, clip_box->x);
dst_box.y = fmax(dst_box.y, clip_box->y);
}
scale_box(&dst_box, wlr_output->scale);
struct decoration_data deco_data = data->deco_data;
deco_data.corner_radius *= wlr_output->scale;
// render blur (view->surface == surface excludes blurring subsurfaces)
if (deco_data.blur && should_parameters_blur() && view->surface == surface) {
pixman_region32_t opaque_region;
pixman_region32_init(&opaque_region);
bool has_alpha = false;
if (deco_data.alpha < 1.0) {
has_alpha = true;
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
} else {
has_alpha = !surface->opaque;
pixman_region32_copy(&opaque_region, &surface->opaque_region);
}
if (has_alpha) {
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct wlr_fbox blur_src_box = wlr_fbox_from_wlr_box(&monitor_box);
bool is_floating = container_is_floating(view->container);
render_blur(!is_floating, output, output_damage, &blur_src_box, &dst_box, &opaque_region,
surface->current.width, surface->current.height, surface->current.scale,
deco_data.corner_radius, deco_data.has_titlebar);
}
pixman_region32_fini(&opaque_region);
}
struct wlr_fbox src_box;
wlr_surface_get_buffer_source_box(surface, &src_box);
struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
matrix, deco_data);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
}
static void render_layer_toplevel(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
.deco_data = get_undecorated_decoration_data(),
};
output_layer_for_each_toplevel_surface(output, layer_surfaces,
render_surface_iterator, &data);
}
static void render_layer_popups(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
.deco_data = get_undecorated_decoration_data(),
};
output_layer_for_each_popup_surface(output, layer_surfaces,
render_surface_iterator, &data);
}
#if HAVE_XWAYLAND
static void render_unmanaged(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *unmanaged) {
struct render_data data = {
.damage = damage,
.deco_data = get_undecorated_decoration_data(),
};
output_unmanaged_for_each_surface(output, unmanaged,
render_surface_iterator, &data);
}
#endif
static void render_drag_icons(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *drag_icons) {
struct render_data data = {
.damage = damage,
.deco_data = get_undecorated_decoration_data(),
};
output_drag_icons_for_each_surface(output, drag_icons,
render_surface_iterator, &data);
}
void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
pixman_region32_t *original_damage, struct fx_texture *texture) {
struct wlr_box monitor_box = get_monitor_box(wlr_output);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
float matrix[9];
wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, monitor_box.x, monitor_box.y,
monitor_box.width, monitor_box.height);
pixman_region32_intersect(&damage, &damage, original_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
}
damage_finish:
pixman_region32_fini(&damage);
}
void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box monitor_box = get_monitor_box(wlr_output);
pixman_region32_t fake_damage;
pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
// Render the blur
struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage,
wlr_output->transform_matrix, &monitor_box);
// Render the newly blurred content into the blur_buffer
fx_framebuffer_create(&renderer->blur_buffer,
output->renderer->viewport_width, output->renderer->viewport_height, true);
// Clear the damaged region of the blur_buffer
float clear_color[] = { 0, 0, 0, 0 };
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
fx_framebuffer_bind(&renderer->main_buffer);
pixman_region32_fini(&fake_damage);
renderer->blur_buffer_dirty = false;
}
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->lx * wlr_output->scale;
box.y -= output->ly * wlr_output->scale;
pixman_region32_t damage = create_damage(box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_render_rect(renderer, &box, color, wlr_output->transform_matrix);
}
damage_finish:
pixman_region32_fini(&damage);
}
void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage,
const struct wlr_box *_box, float color[static 4], int corner_radius,
enum corner_location corner_location) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->lx * wlr_output->scale;
box.y -= output->ly * wlr_output->scale;
pixman_region32_t damage = create_damage(box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box, transform, width, height);
corner_location = get_rotated_corner(corner_location, transform);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
corner_radius, corner_location);
}
damage_finish:
pixman_region32_fini(&damage);
}
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage,
const struct wlr_box *_box, const float color[static 4], int corner_radius,
int border_thickness, enum corner_location corner_location) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->lx * wlr_output->scale;
box.y -= output->ly * wlr_output->scale;
pixman_region32_t damage = create_damage(box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box, transform, width, height);
corner_location = get_rotated_corner(corner_location, transform);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_render_border_corner(renderer, &transformed_box, color, matrix,
corner_location, corner_radius, border_thickness);
}
damage_finish:
pixman_region32_fini(&damage);
}
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
const struct wlr_box *_box, const float color[static 4],
float blur_sigma, float corner_radius) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= output->lx * wlr_output->scale + blur_sigma;
box.y -= output->ly * wlr_output->scale + blur_sigma;
box.width += 2 * blur_sigma;
box.height += 2 * blur_sigma;
pixman_region32_t damage = create_damage(box, output_damage);
// don't damage area behind window since we dont render it anyway
struct wlr_box inner_box;
memcpy(&inner_box, _box, sizeof(struct wlr_box));
inner_box.x += corner_radius;
inner_box.y += corner_radius;
inner_box.width -= 2 * corner_radius;
inner_box.height -= 2 * corner_radius;
pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
pixman_region32_subtract(&damage, &damage, &inner_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
// ensure the box is updated as per the output orientation
struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
wlr_box_transform(&transformed_box, &box,
wlr_output_transform_invert(wlr_output->transform), width, height);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_render_box_shadow(renderer, &transformed_box, color, matrix,
corner_radius, blur_sigma);
}
damage_finish:
pixman_region32_fini(&damage);
}
void premultiply_alpha(float color[4], float opacity) {
color[3] *= opacity;
color[0] *= color[3];
color[1] *= color[3];
color[2] *= color[3];
}
static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, struct decoration_data deco_data) {
struct render_data data = {
.damage = damage,
.deco_data = deco_data,
};
// Clip the window to its view size, ignoring CSD
struct wlr_box clip_box;
struct sway_container_state state = view->container->current;
clip_box.x = state.x - output->lx;
clip_box.y = state.y - output->ly;
clip_box.width = state.width;
clip_box.height = state.height;
if (state.fullscreen_mode == FULLSCREEN_NONE
&& (state.border == B_PIXEL || state.border == B_NORMAL)) {
clip_box.x += state.border_thickness;
clip_box.y += state.border_thickness;
clip_box.width -= state.border_thickness * 2;
clip_box.height -= state.border_thickness * 2;
}
data.clip_box = &clip_box;
output_view_for_each_surface(output, view, render_surface_iterator, &data);
}
static void render_view_popups(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, struct decoration_data deco_data) {
struct render_data data = {
.damage = damage,
.deco_data = deco_data,
};
output_view_for_each_popup_surface(output, view,
render_surface_iterator, &data);
}
static void render_saved_view(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage, struct decoration_data deco_data) {
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
return;
}
struct sway_saved_buffer *saved_buf;
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
if (!saved_buf->buffer->texture) {
continue;
}
struct wlr_box proj_box = {
.x = saved_buf->x - view->saved_geometry.x - output->lx,
.y = saved_buf->y - view->saved_geometry.y - output->ly,
.width = saved_buf->width,
.height = saved_buf->height,
};
struct wlr_box output_box = {
.width = output->width,
.height = output->height,
};
struct wlr_box intersection;
bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box);
if (!intersects) {
continue;
}
struct wlr_box dst_box = proj_box;
scale_box(&proj_box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix);
struct sway_container_state state = view->container->current;
dst_box.x = state.x - output->lx;
dst_box.y = state.y - output->ly;
dst_box.width = state.width;
dst_box.height = state.height;
if (state.border == B_PIXEL || state.border == B_NORMAL) {
dst_box.x += state.border_thickness;
dst_box.y += state.border_thickness;
dst_box.width -= state.border_thickness * 2;
dst_box.height -= state.border_thickness * 2;
}
scale_box(&dst_box, wlr_output->scale);
deco_data.corner_radius *= wlr_output->scale;
// render blur
if (deco_data.blur && should_parameters_blur()) {
struct wlr_gles2_texture_attribs attribs;
wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
if (deco_data.alpha < 1.0 || attribs.has_alpha) {
pixman_region32_t opaque_region;
pixman_region32_init(&opaque_region);
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
struct wlr_fbox src_box = wlr_fbox_from_wlr_box(&monitor_box);
bool is_floating = container_is_floating(view->container);
render_blur(!is_floating, output, damage, &src_box, &dst_box, &opaque_region,
saved_buf->width, saved_buf->height, 1, deco_data.corner_radius, deco_data.has_titlebar);
pixman_region32_fini(&opaque_region);
}
}
struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
render_texture(wlr_output, damage, &fx_texture,
&saved_buf->source_box, &dst_box, matrix, deco_data);
}
// FIXME: we should set the surface that this saved buffer originates from
// as sampled here.
// https://github.com/swaywm/sway/pull/4465#discussion_r321082059
}
/**
* Render a view's surface, shadow, and left/bottom/right borders.
*/
static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors,
struct decoration_data deco_data) {
struct sway_view *view = con->view;
struct sway_container_state *state = &con->current;
// render view
if (!wl_list_empty(&view->saved_buffers)) {
render_saved_view(view, output, damage, deco_data);
} else if (view->surface) {
render_view_toplevels(view, output, damage, deco_data);
}
// Only draw shadows on CSD windows if shadows_on_csd is enabled
if (state->border == B_CSD && !config->shadows_on_csd_enabled) {
return;
}
float output_scale = output->wlr_output->scale;
struct wlr_box box;
// render shadow
if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
box.x = floor(state->x);
box.y = floor(state->y);
box.width = state->width;
box.height = state->height;
scale_box(&box, output_scale);
int scaled_corner_radius = (con->corner_radius + state->border_thickness) * output_scale;
render_box_shadow(output, damage, &box, config->shadow_color, config->shadow_blur_sigma,
scaled_corner_radius);
}
if (state->border == B_NONE || state->border == B_CSD) {
return;
}
float color[4];
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->x);
box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
// adjust sizing for rounded border corners
if (deco_data.corner_radius) {
if (!deco_data.has_titlebar) {
box.y += deco_data.corner_radius;
box.height -= 2 * deco_data.corner_radius;
} else {
box.height -= deco_data.corner_radius;
}
}
scale_box(&box, output_scale);
render_rect(output, damage, &box, color);
}
list_t *siblings = container_get_current_siblings(con);
enum sway_container_layout layout =
container_current_parent_layout(con);
if (state->border_right) {
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->content_x + state->content_width);
box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
// adjust sizing for rounded border corners
if (deco_data.corner_radius) {
if (!deco_data.has_titlebar) {
box.y += deco_data.corner_radius;
box.height -= 2 * deco_data.corner_radius;
} else {
box.height -= deco_data.corner_radius;
}
}
scale_box(&box, output_scale);
render_rect(output, damage, &box, color);
}
if (state->border_bottom) {
if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->x);
box.y = floor(state->content_y + state->content_height);
box.width = state->width;
box.height = state->border_thickness;
// adjust sizing for rounded border corners
if (deco_data.corner_radius) {
box.x += deco_data.corner_radius + state->border_thickness;
box.width -= 2 * (deco_data.corner_radius + state->border_thickness);
}
scale_box(&box, output_scale);
render_rect(output, damage, &box, color);
// rounded bottom left & bottom right border corners
if (deco_data.corner_radius) {
int size = 2 * (deco_data.corner_radius + state->border_thickness);
int scaled_thickness = state->border_thickness * output_scale;
int scaled_corner_radius = deco_data.corner_radius * output_scale;
if (state->border_left) {
box.width = size;
box.height = size;
box.x = floor(state->x);
box.y = floor(state->y + state->height - size);
scale_box(&box, output_scale);
render_border_corner(output, damage, &box, color,
scaled_corner_radius, scaled_thickness, BOTTOM_LEFT);
}
if (state->border_right) {
box.width = size;
box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y + state->height - size);
scale_box(&box, output_scale);
render_border_corner(output, damage, &box, color,
scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT);
}
}
}
}
/**
* Render a titlebar.
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*
* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
* The left side is: 1px border, 2px padding, title
*/
static void render_titlebar(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
int width, struct border_colors *colors, float alpha, int corner_radius,
enum corner_location corner_location, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
float output_scale = output->wlr_output->scale;
double output_x = output->lx;
double output_y = output->ly;
int titlebar_border_thickness = config->titlebar_border_thickness;
int titlebar_h_padding = config->titlebar_h_padding;
int titlebar_v_padding = config->titlebar_v_padding;
enum alignment title_align = config->title_align;
// value by which all heights should be adjusted to counteract removed bottom border
int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness;
if (corner_location == NONE) {
corner_radius = 0;
}
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
premultiply_alpha(color, alpha);
box.x = x;
box.y = y;
box.width = width;
if (corner_radius) {
if (corner_location != TOP_RIGHT) {
box.x += corner_radius;
}
if (corner_location == ALL) {
box.width -= corner_radius * 2;
} else {
box.width -= corner_radius;
}
} else {
box.x += titlebar_border_thickness;
box.width -= titlebar_border_thickness * 2;
}
box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// Single pixel bar below title
if (config->titlebar_separator) {
box.x = x;
box.y = y + container_titlebar_height() - titlebar_border_thickness;
box.width = width;
box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
}
// Single pixel bar left edge
box.x = x;
box.y = y;
box.width = titlebar_border_thickness;
box.height = container_titlebar_height() + bottom_border_compensation;
if (corner_radius && corner_location != TOP_RIGHT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// Single pixel bar right edge
box.x = x + width - titlebar_border_thickness;
box.y = y;
box.width = titlebar_border_thickness;
box.height = container_titlebar_height() + bottom_border_compensation;
if (corner_radius && corner_location != TOP_LEFT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// if corner_radius: single pixel corners
if (corner_radius) {
// left corner
if (corner_location != TOP_RIGHT) {
box.x = x;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_LEFT);
}
// right corner
if (corner_location != TOP_LEFT) {
box.x = x + width - corner_radius * 2;
box.y = y;
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
corner_radius, titlebar_border_thickness, TOP_RIGHT);
}
}
int inner_x = x - output_x + titlebar_h_padding;
int bg_y = y + titlebar_border_thickness;
size_t inner_width = width - titlebar_h_padding * 2;
// output-buffer local
int ob_inner_x = round(inner_x * output_scale);
int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
int ob_bg_height = scale_length(
(titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height, bg_y, output_scale);
// title marks textures should have no eyecandy
struct decoration_data deco_data = get_undecorated_decoration_data();
deco_data.alpha = alpha;
// Marks
int ob_marks_x = 0; // output-buffer-local
int ob_marks_width = 0; // output-buffer-local
if (config->show_marks && marks_texture) {
struct wlr_box texture_box = {
.width = marks_texture->width,
.height = marks_texture->height,
};
ob_marks_width = texture_box.width;
// The marks texture might be shorter than the config->font_height, in
// which case we need to pad it as evenly as possible above and below.
int ob_padding_total = ob_bg_height - texture_box.height;
int ob_padding_above = floor(ob_padding_total / 2.0);
int ob_padding_below = ceil(ob_padding_total / 2.0);
// Render texture. If the title is on the right, the marks will be on
// the left. Otherwise, they will be on the right.
if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) {
texture_box.x = ob_inner_x;
} else {
texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
}
ob_marks_x = texture_box.x;
texture_box.y = round((bg_y - output_y) * output_scale) +
ob_padding_above;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
if (ob_inner_width < texture_box.width) {
texture_box.width = ob_inner_width;
}
struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
render_texture(output->wlr_output, output_damage, &fx_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, alpha);
box.x = texture_box.x + round(output_x * output_scale);
box.y = round((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.height = ob_padding_above;
render_rect(output, output_damage, &box, color);
// Padding below
box.y += ob_padding_above + texture_box.height;
box.height = ob_padding_below + bottom_border_compensation;
render_rect(output, output_damage, &box, color);
}
// Title text
int ob_title_x = 0; // output-buffer-local
int ob_title_width = 0; // output-buffer-local
if (title_texture) {
struct wlr_box texture_box = {
.width = title_texture->width,
.height = title_texture->height,
};
// The effective output may be NULL when con is not on any output.
// This can happen because we render all children of containers,
// even those that are out of the bounds of any output.
struct sway_output *effective = container_get_effective_output(con);
float title_scale = effective ? effective->wlr_output->scale : output_scale;
texture_box.width = texture_box.width * output_scale / title_scale;
texture_box.height = texture_box.height * output_scale / title_scale;
ob_title_width = texture_box.width;
// The title texture might be shorter than the config->font_height,
// in which case we need to pad it above and below.
int ob_padding_above = round((titlebar_v_padding -
titlebar_border_thickness) * output_scale);
int ob_padding_below = ob_bg_height - ob_padding_above -
texture_box.height;
// Render texture
if (texture_box.width > ob_inner_width - ob_marks_width) {
texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width)
? ob_marks_x + ob_marks_width : ob_inner_x;
} else if (title_align == ALIGN_LEFT) {
texture_box.x = ob_inner_x;
} else if (title_align == ALIGN_CENTER) {
// If there are marks visible, center between the edge and marks.
// Otherwise, center in the inner area.
if (ob_marks_width) {
texture_box.x = (ob_inner_x + ob_marks_x) / 2
- texture_box.width / 2;
} else {
texture_box.x = ob_inner_x + ob_inner_width / 2
- texture_box.width / 2;
}
} else {
texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
}
ob_title_x = texture_box.x;
texture_box.y =
round((bg_y - output_y) * output_scale) + ob_padding_above;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
if (ob_inner_width - ob_marks_width < texture_box.width) {
texture_box.width = ob_inner_width - ob_marks_width;
}
struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
render_texture(output->wlr_output, output_damage, &fx_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, alpha);
box.x = texture_box.x + round(output_x * output_scale);
box.y = round((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.height = ob_padding_above;
render_rect(output, output_damage, &box, color);
// Padding below
box.y += ob_padding_above + texture_box.height;
box.height = ob_padding_below + bottom_border_compensation;
render_rect(output, output_damage, &box, color);
}
// Determine the left + right extends of the textures (output-buffer local)
int ob_left_x, ob_left_width, ob_right_x, ob_right_width;
if (ob_title_width == 0 && ob_marks_width == 0) {
ob_left_x = ob_inner_x;
ob_left_width = 0;
ob_right_x = ob_inner_x;
ob_right_width = 0;
} else if (ob_title_x < ob_marks_x) {
ob_left_x = ob_title_x;
ob_left_width = ob_title_width;
ob_right_x = ob_marks_x;
ob_right_width = ob_marks_width;
} else {
ob_left_x = ob_marks_x;
ob_left_width = ob_marks_width;
ob_right_x = ob_title_x;
ob_right_width = ob_title_width;
}
if (ob_left_x < ob_inner_x) {
ob_left_x = ob_inner_x;
} else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) {
ob_right_x = ob_left_x;
ob_right_width = ob_left_width;
}
// Filler between title and marks
box.width = ob_right_x - ob_left_x - ob_left_width;
if (box.width > 0) {
box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
box.y = round(bg_y * output_scale);
box.height = ob_bg_height + bottom_border_compensation;
render_rect(output, output_damage, &box, color);
}
// Padding on left side
box.x = x + titlebar_border_thickness;
box.y = y + titlebar_border_thickness;
box.width = titlebar_h_padding - titlebar_border_thickness;
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height + bottom_border_compensation;
scale_box(&box, output_scale);
int left_x = ob_left_x + round(output_x * output_scale);
if (box.x + box.width < left_x) {
box.width += left_x - box.x - box.width;
}
if (corner_radius && corner_location != TOP_RIGHT) {
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT);
} else {
render_rect(output, output_damage, &box, color);
}
// Padding on right side
box.x = x + width - titlebar_h_padding;
box.y = y + titlebar_border_thickness;
box.width = titlebar_h_padding - titlebar_border_thickness;
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height + bottom_border_compensation;
scale_box(&box, output_scale);
int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale);
if (right_rx < box.x) {
box.width += box.x - right_rx;
box.x = right_rx;
}
if (corner_radius && corner_location != TOP_LEFT) {
render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT);
} else {
render_rect(output, output_damage, &box, color);
}
}
/**
* Render the top border line for a view using "border pixel".
*/
static void render_top_border(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container_state *state,
struct border_colors *colors, float alpha, int corner_radius) {
if (!state->border_top) {
return;
}
struct wlr_box box;
float color[4];
float output_scale = output->wlr_output->scale;
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, alpha);
box.x = floor(state->x);
box.y = floor(state->y);
box.width = state->width;
box.height = state->border_thickness;
// adjust sizing for rounded border corners
if (corner_radius) {
box.x += corner_radius + state->border_thickness;
box.width -= 2 * (corner_radius + state->border_thickness);
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// render rounded top corner borders if corner_radius is set > 0
if (corner_radius) {
int size = 2 * (corner_radius + state->border_thickness);
int scaled_thickness = state->border_thickness * output_scale;
int scaled_corner_radius = corner_radius * output_scale;
// top left
if (state->border_left) {
box.width = size;
box.height = size;
box.x = floor(state->x);
box.y = floor(state->y);
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
scaled_corner_radius, scaled_thickness, TOP_LEFT);
}
// top right
if (state->border_right) {
box.width = size;
box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y);
scale_box(&box, output_scale);
render_border_corner(output, output_damage, &box, color,
scaled_corner_radius, scaled_thickness, TOP_RIGHT);
}
}
}
struct parent_data {
enum sway_container_layout layout;
struct wlr_box box;
list_t *children;
bool focused;
struct sway_container *active_child;
};
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
*
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
static void render_containers_linear(struct sway_output *output,
pixman_region32_t *damage, struct parent_data *parent) {
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
if (child->view) {
struct sway_view *view = child->view;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
struct sway_container_state *state = &child->current;
if (view_is_urgent(view)) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = child->marks_urgent;
} else if (state->focused || parent->focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = child->marks_focused;
} else if (child == parent->active_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = child->marks_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = child->marks_unfocused;
}
bool has_titlebar = state->border == B_NORMAL;
int corner_radius = config->smart_corner_radius &&
output->current.active_workspace->current_gaps.top == 0
? 0 : child->corner_radius;
struct decoration_data deco_data = {
.alpha = child->alpha,
.dim_color = view_is_urgent(view)
? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused,
.dim = child->current.focused || parent->focused ? 0.0f : child->dim,
// no corner radius if no gaps (allows smart_gaps to work as expected)
.corner_radius = corner_radius,
.saturation = child->saturation,
.has_titlebar = has_titlebar,
.blur = child->blur_enabled,
};
render_view(output, damage, child, colors, deco_data);
if (has_titlebar) {
render_titlebar(output, damage, child, floor(state->x), floor(state->y),
state->width, colors, deco_data.alpha, deco_data.corner_radius,
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
}
} else {
render_container(output, damage, child,
parent->focused || child->current.focused);
}
}
}
static bool container_is_focused(struct sway_container *con, void *data) {
return con->current.focused;
}
static bool container_has_focused_child(struct sway_container *con) {
return container_find_child(con, container_is_focused, NULL);
}
/**
* Render a container's children using the L_TABBED layout.
*/
static void render_containers_tabbed(struct sway_output *output,
pixman_region32_t *damage, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
struct sway_container *current = parent->active_child;
struct border_colors *current_colors = &config->border_colors.unfocused;
int tab_width = parent->box.width / parent->children->length;
// Render tabs
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
struct sway_view *view = child->view;
struct sway_container_state *cstate = &child->current;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
bool urgent = view ?
view_is_urgent(view) : container_has_urgent_child(child);
if (urgent) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = child->marks_urgent;
} else if (cstate->focused || parent->focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = child->marks_focused;
} else if (config->has_focused_tab_title && container_has_focused_child(child)) {
colors = &config->border_colors.focused_tab_title;
title_texture = child->title_focused_tab_title;
marks_texture = child->marks_focused_tab_title;
} else if (child == parent->active_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = child->marks_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = child->marks_unfocused;
}
int x = floor(cstate->x + tab_width * i);
// Make last tab use the remaining width of the parent
if (i == parent->children->length - 1) {
tab_width = parent->box.width - tab_width * i;
}
// only round outer corners
enum corner_location corner_location = NONE;
if (i == 0) {
if (i == parent->children->length - 1) {
corner_location = ALL;
} else {
corner_location = TOP_LEFT;
}
} else if (i == parent->children->length - 1) {
corner_location = TOP_RIGHT;
}
render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
child->alpha, child->corner_radius, corner_location, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
}
}
// Render surface and left/right/bottom borders
if (current->view) {
struct decoration_data deco_data = {
.alpha = current->alpha,
.dim_color = view_is_urgent(current->view)
? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
.corner_radius = current->corner_radius,
.saturation = current->saturation,
.has_titlebar = true,
.blur = current->blur_enabled,
};
render_view(output, damage, current, current_colors, deco_data);
} else {
render_container(output, damage, current,
parent->focused || current->current.focused);
}
}
/**
* Render a container's children using the L_STACKED layout.
*/
static void render_containers_stacked(struct sway_output *output,
pixman_region32_t *damage, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
struct sway_container *current = parent->active_child;
struct border_colors *current_colors = &config->border_colors.unfocused;
size_t titlebar_height = container_titlebar_height();
// Render titles
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
struct sway_view *view = child->view;
struct sway_container_state *cstate = &child->current;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
bool urgent = view ?
view_is_urgent(view) : container_has_urgent_child(child);
if (urgent) {
colors = &config->border_colors.urgent;
title_texture = child->title_urgent;
marks_texture = child->marks_urgent;
} else if (cstate->focused || parent->focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = child->marks_focused;
} else if (config->has_focused_tab_title && container_has_focused_child(child)) {
colors = &config->border_colors.focused_tab_title;
title_texture = child->title_focused_tab_title;
marks_texture = child->marks_focused_tab_title;
} else if (child == parent->active_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = child->marks_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = child->marks_unfocused;
}
int y = parent->box.y + titlebar_height * i;
int corner_radius = i != 0 ? 0 : child->corner_radius;
render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
colors, child->alpha, corner_radius, ALL, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
}
}
// Render surface and left/right/bottom borders
if (current->view) {
struct decoration_data deco_data = {
.alpha = current->alpha,
.dim_color = view_is_urgent(current->view)
? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
.saturation = current->saturation,
.corner_radius = current->corner_radius,
.has_titlebar = true,
.blur = current->blur_enabled,
};
render_view(output, damage, current, current_colors, deco_data);
} else {
render_container(output, damage, current,
parent->focused || current->current.focused);
}
}
static void render_containers(struct sway_output *output,
pixman_region32_t *damage, struct parent_data *parent) {
if (config->hide_lone_tab && parent->children->length == 1) {
struct sway_container *child = parent->children->items[0];
if (child->view) {
render_containers_linear(output,damage, parent);
return;
}
}
switch (parent->layout) {
case L_NONE:
case L_HORIZ:
case L_VERT:
render_containers_linear(output, damage, parent);
break;
case L_STACKED:
render_containers_stacked(output, damage, parent);
break;
case L_TABBED:
render_containers_tabbed(output, damage, parent);
break;
}
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con, bool focused) {
struct parent_data data = {
.layout = con->current.layout,
.box = {
.x = floor(con->current.x),
.y = floor(con->current.y),
.width = con->current.width,
.height = con->current.height,
},
.children = con->current.children,
.focused = focused,
.active_child = con->current.focused_inactive_child,
};
render_containers(output, damage, &data);
}
static void render_workspace(struct sway_output *output,
pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
struct parent_data data = {
.layout = ws->current.layout,
.box = {
.x = floor(ws->current.x),
.y = floor(ws->current.y),
.width = ws->current.width,
.height = ws->current.height,
},
.children = ws->current.tiling,
.focused = focused,
.active_child = ws->current.focused_inactive_child,
};
render_containers(output, damage, &data);
}
static void render_floating_container(struct sway_output *soutput,
pixman_region32_t *damage, struct sway_container *con) {
struct sway_container_state *state = &con->current;
if (con->view) {
struct sway_view *view = con->view;
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
if (view_is_urgent(view)) {
colors = &config->border_colors.urgent;
title_texture = con->title_urgent;
marks_texture = con->marks_urgent;
} else if (state->focused) {
colors = &config->border_colors.focused;
title_texture = con->title_focused;
marks_texture = con->marks_focused;
} else {
colors = &config->border_colors.unfocused;
title_texture = con->title_unfocused;
marks_texture = con->marks_unfocused;
}
bool has_titlebar = state->border == B_NORMAL;
struct decoration_data deco_data = {
.alpha = con->alpha,
.dim_color = view_is_urgent(view)
? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused,
.dim = con->current.focused ? 0.0f : con->dim,
.saturation = con->saturation,
.corner_radius = con->corner_radius,
.has_titlebar = has_titlebar,
.blur = con->blur_enabled,
};
render_view(soutput, damage, con, colors, deco_data);
if (has_titlebar) {
render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
state->width, colors, deco_data.alpha, deco_data.corner_radius,
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
}
} else {
render_container(soutput, damage, con, state->focused);
}
}
static void render_floating(struct sway_output *soutput,
pixman_region32_t *damage) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
for (int j = 0; j < output->current.workspaces->length; ++j) {
struct sway_workspace *ws = output->current.workspaces->items[j];
if (!workspace_is_visible(ws)) {
continue;
}
for (int k = 0; k < ws->current.floating->length; ++k) {
struct sway_container *floater = ws->current.floating->items[k];
if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
render_floating_container(soutput, damage, floater);
}
}
}
}
static void render_seatops(struct sway_output *output,
pixman_region32_t *damage) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seatop_render(seat, output, damage);
}
}
struct find_effect_iter_data {
struct workspace_effect_info *effect_info;
bool blur_buffer_dirty;
};
static bool find_con_effect_iterator(struct sway_container *con, void* _data) {
struct sway_view *view = con->view;
struct find_effect_iter_data *data = _data;
struct workspace_effect_info *effect_info = data->effect_info;
if (!view) {
return false;
}
if (con->blur_enabled && !view->surface->opaque) {
effect_info->container_wants_blur = true;
bool is_floating = container_is_floating(con);
// Check if we should render optimized blur
if (data->blur_buffer_dirty
// Only test floating windows when xray is enabled
&& (!is_floating || (is_floating && config->blur_xray))) {
effect_info->should_render_optimized_blur = true;
}
}
if (con->shadow_enabled) {
effect_info->container_wants_shadow = true;
}
// Stop the iteration if all of the effects have been found.
// Ensures that no effect is skipped if returning early
return effect_info->container_wants_blur
&& effect_info->container_wants_shadow
&& effect_info->should_render_optimized_blur;
}
static struct workspace_effect_info get_workspace_effect_info(struct sway_output *sway_output) {
struct fx_renderer *renderer = sway_output->renderer;
struct sway_workspace *workspace = sway_output->current.active_workspace;
struct workspace_effect_info effect_info = {
.container_wants_blur = false,
.container_wants_shadow = false,
.should_render_optimized_blur = false,
.expanded_size = 0
};
if (!workspace_is_visible(workspace)) {
return effect_info;
}
// Iterate through the workspace containers and check if any effects are requested
struct find_effect_iter_data iter_data = {
.effect_info = &effect_info,
.blur_buffer_dirty = renderer->blur_buffer_dirty
};
workspace_find_container(workspace, find_con_effect_iterator, &iter_data);
// Set the expanded damage region
bool shadow_enabled = effect_info.container_wants_shadow || config->shadow_enabled;
int shadow_sigma = shadow_enabled ? config->shadow_blur_sigma : 0;
bool blur_enabled = effect_info.container_wants_blur || config->blur_enabled;
int blur_size = blur_enabled ? get_blur_size() : 0;
// +1 as a margin of error
effect_info.expanded_size = MAX(shadow_sigma, blur_size) + 1;
return effect_info;
}
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
return;
}
struct sway_container *fullscreen_con = root->fullscreen_global;
if (!fullscreen_con) {
fullscreen_con = workspace->current.fullscreen;
}
struct wlr_box monitor_box = get_monitor_box(wlr_output);
wlr_box_transform(&monitor_box, &monitor_box,
wlr_output_transform_invert(wlr_output->transform),
monitor_box.width, monitor_box.height);
fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
if (debug.damage == DAMAGE_RERENDER) {
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
bool has_blur = false;
bool blur_optimize_should_render = false;
bool damage_not_empty = pixman_region32_not_empty(damage);
pixman_region32_t extended_damage;
pixman_region32_init(&extended_damage);
if (!fullscreen_con && !server.session_lock.locked && damage_not_empty) {
// Check if there are any windows to blur
struct workspace_effect_info effect_info = get_workspace_effect_info(output);
has_blur = effect_info.container_wants_blur || config->blur_enabled;
if (effect_info.should_render_optimized_blur) {
blur_optimize_should_render = true;
// Damage the whole output
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
// Extend the damaged region
int expanded_size = effect_info.expanded_size;
if (expanded_size > 0) {
int32_t damage_width = damage->extents.x2 - damage->extents.x1;
int32_t damage_height = damage->extents.y2 - damage->extents.y1;
// Limit the damage extent to the size of the monitor to prevent overflow
if (damage_width > width || damage_height > height) {
pixman_region32_intersect_rect(damage, damage, 0, 0, width, height);
}
wlr_region_expand(damage, damage, expanded_size);
pixman_region32_copy(&extended_damage, damage);
wlr_region_expand(damage, damage, expanded_size);
} else {
pixman_region32_copy(&extended_damage, damage);
}
} else {
pixman_region32_copy(&extended_damage, damage);
}
if (debug.damage == DAMAGE_HIGHLIGHT && damage_not_empty) {
fx_renderer_clear((float[]){1, 1, 0, 1});
}
if (!damage_not_empty) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (server.session_lock.locked) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
if (server.session_lock.lock == NULL) {
// abandoned lock -> red BG
clear_color[0] = 1.f;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
if (server.session_lock.lock != NULL) {
struct render_data data = {
.damage = damage,
.deco_data = get_undecorated_decoration_data(),
};
struct wlr_session_lock_surface_v1 *lock_surface;
wl_list_for_each(lock_surface, &server.session_lock.lock->surfaces, link) {
if (lock_surface->output != wlr_output) {
continue;
}
if (!lock_surface->mapped) {
continue;
}
output_surface_for_each_surface(output, lock_surface->surface,
0.0, 0.0, render_surface_iterator, &data);
}
}
goto renderer_end;
}
if (output_has_opaque_overlay_layer_surface(output)) {
goto render_overlay;
}
if (fullscreen_con) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
if (fullscreen_con->view) {
struct decoration_data deco_data = get_undecorated_decoration_data();
deco_data.saturation = fullscreen_con->saturation;
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
render_saved_view(fullscreen_con->view, output, damage, deco_data);
} else if (fullscreen_con->view->surface) {
render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
}
} else {
render_container(output, damage, fullscreen_con,
fullscreen_con->current.focused);
}
for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater =
workspace->current.floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) {
render_floating_container(output, damage, floater);
}
}
#if HAVE_XWAYLAND
render_unmanaged(output, damage, &root->xwayland_unmanaged);
#endif
} else {
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
render_layer_toplevel(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer_toplevel(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
bool blur_enabled = has_blur && should_parameters_blur();
if (blur_enabled && blur_optimize_should_render && renderer->blur_buffer_dirty) {
render_monitor_blur(output, damage);
}
render_workspace(output, damage, workspace, workspace->current.focused);
render_floating(output, damage);
#if HAVE_XWAYLAND
render_unmanaged(output, damage, &root->xwayland_unmanaged);
#endif
render_layer_toplevel(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
render_layer_popups(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer_popups(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
render_layer_popups(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
render_seatops(output, damage);
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
if (focus && focus->view) {
struct decoration_data deco_data = {
.alpha = focus->alpha,
.dim_color = view_is_urgent(focus->view)
? config->dim_inactive_colors.urgent
: config->dim_inactive_colors.unfocused,
.dim = focus->current.focused ? 0.0f : focus->dim,
.corner_radius = 0,
.saturation = focus->saturation,
.has_titlebar = false,
.blur = false,
};
render_view_popups(focus->view, output, damage, deco_data);
}
render_overlay:
render_layer_toplevel(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_layer_popups(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_drag_icons(output, damage, &root->drag_icons);
renderer_end:
// Draw the contents of our buffer into the wlr buffer
fx_framebuffer_bind(&renderer->wlr_buffer);
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
if (pixman_region32_not_empty(&extended_damage)) {
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&extended_damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
fx_renderer_clear(clear_color);
}
}
render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture);
fx_renderer_scissor(NULL);
fx_renderer_end(renderer);
// Draw the software cursors
wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
wlr_output_render_software_cursors(wlr_output, damage);
wlr_renderer_end(output->server->wlr_renderer);
fx_renderer_scissor(NULL);
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
/*
* Extend the frame damage by the blur size to properly calc damage for the
* next buffer swap. Thanks Emersion for your excellent damage tracking blog-post!
*/
wlr_region_transform(&frame_damage, &extended_damage, transform, width, height);
if (debug.damage != DAMAGE_DEFAULT || blur_optimize_should_render) {
pixman_region32_union_rect(&frame_damage, &frame_damage,
0, 0, wlr_output->width, wlr_output->height);
}
wlr_output_set_damage(wlr_output, &frame_damage);
pixman_region32_fini(&extended_damage);
pixman_region32_fini(&frame_damage);
if (!wlr_output_commit(wlr_output)) {
return;
}
wlr_damage_ring_rotate(&output->damage_ring);
output->last_frame = *when;
}