swayfx/include/sway/input/seat.h
Ryan Dwyer a120d4c79f Make focus part of transactions
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.

* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
2018-07-15 22:08:26 +10:00

138 lines
4 KiB
C

#ifndef _SWAY_INPUT_SEAT_H
#define _SWAY_INPUT_SEAT_H
#include <wlr/types/wlr_layer_shell.h>
#include <wlr/types/wlr_seat.h>
#include "sway/input/input-manager.h"
struct sway_seat_device {
struct sway_seat *sway_seat;
struct sway_input_device *input_device;
struct sway_keyboard *keyboard;
struct wl_list link; // sway_seat::devices
};
struct sway_seat_container {
struct sway_seat *seat;
struct sway_container *container;
struct wl_list link; // sway_seat::focus_stack
struct wl_listener destroy;
};
struct sway_drag_icon {
struct sway_seat *seat;
struct wlr_drag_icon *wlr_drag_icon;
struct wl_list link; // sway_root::drag_icons
double x, y; // in layout-local coordinates
struct wl_listener surface_commit;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
};
struct sway_seat {
struct wlr_seat *wlr_seat;
struct sway_cursor *cursor;
struct sway_input_manager *input;
bool has_focus;
struct wl_list focus_stack; // list of containers in focus order
// If the focused layer is set, views cannot receive keyboard focus
struct wlr_layer_surface *focused_layer;
// If exclusive_client is set, no other clients will receive input events
struct wl_client *exclusive_client;
// Last touch point
int32_t touch_id;
double touch_x, touch_y;
struct wl_listener focus_destroy;
struct wl_listener new_container;
struct wl_listener new_drag_icon;
struct wl_list devices; // sway_seat_device::link
struct wl_list link; // input_manager::seats
};
struct sway_seat *seat_create(struct sway_input_manager *input,
const char *seat_name);
void seat_destroy(struct sway_seat *seat);
void seat_add_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_remove_device(struct sway_seat *seat,
struct sway_input_device *device);
void seat_configure_xcursor(struct sway_seat *seat);
void seat_set_focus(struct sway_seat *seat, struct sway_container *container);
void seat_set_focus_warp(struct sway_seat *seat,
struct sway_container *container, bool warp);
void seat_set_focus_surface(struct sway_seat *seat,
struct wlr_surface *surface);
void seat_set_focus_layer(struct sway_seat *seat,
struct wlr_layer_surface *layer);
void seat_set_exclusive_client(struct sway_seat *seat,
struct wl_client *client);
struct sway_container *seat_get_focus(struct sway_seat *seat);
/**
* Return the last container to be focused for the seat (or the most recently
* opened if no container has received focused) that is a child of the given
* container. The focus-inactive container of the root window is the focused
* container for the seat (if the seat does have focus). This function can be
* used to determine what container gets focused next if the focused container
* is destroyed, or focus moves to a container with children and we need to
* descend into the next leaf in focus order.
*/
struct sway_container *seat_get_focus_inactive(struct sway_seat *seat,
struct sway_container *container);
/**
* Descend into the focus stack to find the focus-inactive view. Useful for
* container placement when they change position in the tree.
*/
struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
struct sway_container *container);
/**
* Return the immediate child of container which was most recently focused.
*/
struct sway_container *seat_get_active_child(struct sway_seat *seat,
struct sway_container *container);
/**
* Iterate over the focus-inactive children of the container calling the
* function on each.
*/
void seat_focus_inactive_children_for_each(struct sway_seat *seat,
struct sway_container *container,
void (*f)(struct sway_container *container, void *data), void *data);
void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
struct seat_config *seat_get_config(struct sway_seat *seat);
bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
void drag_icon_update_position(struct sway_drag_icon *icon);
#endif