396 lines
13 KiB
C
396 lines
13 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_linux_dmabuf.h>
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#include "sway/debug.h"
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#include "sway/desktop/transaction.h"
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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/**
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* How long we should wait for views to respond to the configure before giving
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* up and applying the transaction anyway.
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*/
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#define TIMEOUT_MS 200
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/**
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* If enabled, sway will always wait for the transaction timeout before
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* applying it, rather than applying it when the views are ready. This allows us
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* to observe the rendered state while a transaction is in progress.
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*/
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#define TRANSACTION_DEBUG false
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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list_t *damage; // struct wlr_box *
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size_t num_waiting;
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size_t num_configures;
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struct sway_transaction *next;
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struct timespec create_time;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_container *container;
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struct sway_container_state state;
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struct wlr_buffer *saved_buffer;
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uint32_t serial;
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bool ready;
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};
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struct sway_transaction *transaction_create() {
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struct sway_transaction *transaction =
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calloc(1, sizeof(struct sway_transaction));
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transaction->instructions = create_list();
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transaction->damage = create_list();
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->create_time);
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}
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return transaction;
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}
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static void remove_saved_view_buffer(
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struct sway_transaction_instruction *instruction) {
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if (instruction->saved_buffer) {
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wlr_buffer_unref(instruction->saved_buffer);
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instruction->saved_buffer = NULL;
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}
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}
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static void save_view_buffer(struct sway_view *view,
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struct sway_transaction_instruction *instruction) {
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if (!sway_assert(instruction->saved_buffer == NULL,
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"Didn't expect instruction to have a saved buffer already")) {
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remove_saved_view_buffer(instruction);
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}
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if (view->surface && wlr_surface_has_buffer(view->surface)) {
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wlr_buffer_ref(view->surface->buffer);
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instruction->saved_buffer = view->surface->buffer;
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}
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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// Free instructions
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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for (int j = 0; j < con->instructions->length; ++j) {
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if (con->instructions->items[j] == instruction) {
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list_del(con->instructions, j);
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break;
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}
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}
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if (con->destroying && !con->instructions->length) {
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container_free(con);
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}
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remove_saved_view_buffer(instruction);
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free(instruction);
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}
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list_free(transaction->instructions);
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// Free damage
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list_foreach(transaction->damage, free);
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list_free(transaction->damage);
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free(transaction);
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}
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static void copy_pending_state(struct sway_container *container,
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struct sway_container_state *state) {
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state->layout = container->layout;
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state->swayc_x = container->x;
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state->swayc_y = container->y;
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state->swayc_width = container->width;
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state->swayc_height = container->height;
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state->has_gaps = container->has_gaps;
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state->current_gaps = container->current_gaps;
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state->gaps_inner = container->gaps_inner;
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state->gaps_outer = container->gaps_outer;
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state->parent = container->parent;
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if (container->type == C_VIEW) {
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struct sway_view *view = container->sway_view;
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state->view_x = view->x;
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state->view_y = view->y;
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state->view_width = view->width;
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state->view_height = view->height;
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state->is_fullscreen = view->is_fullscreen;
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state->border = view->border;
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state->border_thickness = view->border_thickness;
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state->border_top = view->border_top;
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state->border_left = view->border_left;
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state->border_right = view->border_right;
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state->border_bottom = view->border_bottom;
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} else if (container->type == C_WORKSPACE) {
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state->ws_fullscreen = container->sway_workspace->fullscreen;
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state->ws_floating = container->sway_workspace->floating;
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state->children = create_list();
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list_cat(state->children, container->children);
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} else {
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state->children = create_list();
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list_cat(state->children, container->children);
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}
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}
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static bool transaction_has_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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if (instruction->container == container) {
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return true;
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}
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}
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return false;
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}
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void transaction_add_container(struct sway_transaction *transaction,
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struct sway_container *container) {
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if (transaction_has_container(transaction, container)) {
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return;
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}
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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instruction->transaction = transaction;
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instruction->container = container;
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copy_pending_state(container, &instruction->state);
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if (container->type == C_VIEW) {
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save_view_buffer(container->sway_view, instruction);
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}
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list_add(transaction->instructions, instruction);
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}
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void transaction_add_damage(struct sway_transaction *transaction,
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struct wlr_box *_box) {
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struct wlr_box *box = calloc(1, sizeof(struct wlr_box));
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memcpy(box, _box, sizeof(struct wlr_box));
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list_add(transaction->damage, box);
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}
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/**
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* Apply a transaction to the "current" state of the tree.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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wlr_log(L_DEBUG, "Applying transaction %p", transaction);
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if (server.debug_txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *create = &transaction->create_time;
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struct timespec *commit = &transaction->commit_time;
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float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 +
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(commit->tv_nsec - create->tv_nsec) / 1000000.0;
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float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
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(now.tv_nsec - commit->tv_nsec) / 1000000.0;
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float ms_total = ms_arranging + ms_waiting;
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wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
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"%.1fms total (%.1f frames if 60hz)", transaction,
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ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
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}
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int i;
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// Apply the instruction state to the container's current state
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for (i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *container = instruction->container;
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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memcpy(&container->current, &instruction->state,
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sizeof(struct sway_container_state));
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}
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// Apply damage
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for (i = 0; i < transaction->damage->length; ++i) {
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struct wlr_box *box = transaction->damage->items[i];
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for (int j = 0; j < root_container.children->length; ++j) {
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struct sway_container *output = root_container.children->items[j];
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output_damage_box(output->sway_output, box);
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}
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}
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}
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static void transaction_progress_queue() {
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struct sway_transaction *transaction = server.head_transaction;
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struct sway_transaction *next = NULL;
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while (transaction && !transaction->num_waiting) {
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next = transaction->next;
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transaction_apply(transaction);
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transaction_destroy(transaction);
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transaction = next;
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}
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server.head_transaction = transaction;
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}
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static int handle_timeout(void *data) {
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struct sway_transaction *transaction = data;
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wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
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transaction, transaction->num_waiting);
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transaction->num_waiting = 0;
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transaction_progress_queue();
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return 0;
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}
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static bool should_configure(struct sway_container *con,
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struct sway_transaction_instruction *instruction) {
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if (con->type != C_VIEW) {
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return false;
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}
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if (con->destroying) {
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return false;
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}
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// The settled dimensions are what size the view will be once any pending
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// configures have applied (excluding the one we might be configuring now).
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// If these match the dimensions that this transaction wants then we don't
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// need to configure it.
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int settled_width = con->current.view_width;
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int settled_height = con->current.view_height;
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if (con->instructions->length) {
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struct sway_transaction_instruction *last_instruction =
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con->instructions->items[con->instructions->length - 1];
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settled_width = last_instruction->state.view_width;
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settled_height = last_instruction->state.view_height;
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}
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if (settled_width == instruction->state.view_width &&
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settled_height == instruction->state.view_height) {
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return false;
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}
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return true;
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}
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void transaction_commit(struct sway_transaction *transaction) {
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wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
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transaction, transaction->instructions->length);
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transaction->num_waiting = 0;
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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if (should_configure(con, instruction)) {
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instruction->serial = view_configure(con->sway_view,
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instruction->state.view_x,
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instruction->state.view_y,
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instruction->state.view_width,
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instruction->state.view_height);
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++transaction->num_waiting;
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}
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list_add(con->instructions, instruction);
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}
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transaction->num_configures = transaction->num_waiting;
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if (server.debug_txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (server.head_transaction) {
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// There is another transaction in progress - we must add this one to
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// the queue so we complete after it.
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struct sway_transaction *tail = server.head_transaction;
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while (tail->next) {
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tail = tail->next;
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}
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tail->next = transaction;
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} else if (transaction->num_waiting) {
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// There are no other transactions, but we're not applying immediately
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// so we must jump in the queue so others will queue behind us.
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server.head_transaction = transaction;
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} else {
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// There are no other transactions in progress, and this one has nothing
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// to wait for, so we can skip the queue.
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wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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return;
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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// tree.
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update_debug_tree();
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}
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static void set_instruction_ready(
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struct sway_transaction_instruction *instruction) {
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instruction->ready = true;
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struct sway_transaction *transaction = instruction->transaction;
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if (server.debug_txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *start = &transaction->commit_time;
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float ms = (now.tv_sec - start->tv_sec) * 1000 +
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(now.tv_nsec - start->tv_nsec) / 1000000.0;
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wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
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transaction,
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transaction->num_configures - transaction->num_waiting + 1,
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transaction->num_configures, ms,
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instruction->container->name);
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}
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// If all views are ready, apply the transaction.
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// If the transaction has timed out then its num_waiting will be 0 already.
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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#if !TRANSACTION_DEBUG
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wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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transaction_progress_queue();
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#endif
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}
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}
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void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
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for (int i = 0; i < view->swayc->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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view->swayc->instructions->items[i];
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if (instruction->serial == serial && !instruction->ready) {
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set_instruction_ready(instruction);
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return;
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}
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}
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}
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void transaction_notify_view_ready_by_size(struct sway_view *view,
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int width, int height) {
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for (int i = 0; i < view->swayc->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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view->swayc->instructions->items[i];
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if (!instruction->ready && instruction->state.view_width == width &&
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instruction->state.view_height == height) {
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set_instruction_ready(instruction);
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return;
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}
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}
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}
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struct wlr_texture *transaction_get_texture(struct sway_view *view) {
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if (!view->swayc || !view->swayc->instructions->length) {
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return view->surface->buffer->texture;
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}
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struct sway_transaction_instruction *instruction =
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view->swayc->instructions->items[0];
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return instruction->saved_buffer ?
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instruction->saved_buffer->texture : NULL;
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}
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